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Post-v0.5.0 docs: Pages markdown fix, credit line, release-notes template, ROADMAP/D572
- Pages: the two cblock sections render as markdown under GitHub Pages' kramdown (markdown="1"); the Download block's unparsed `<file>` had swallowed every heading below it. Gallery alt text says 3840x2160. - Credit line (README "How it was made" + social preview card): several coding agents directed by one maintainer, with a handful of contributors; card findings count 430. - Release-notes template: drop the stale header-stills comment and the Aztec re-check-owed note. - ROADMAP: Windows display-scaling (not DPI-aware) item D572: CI-tarball verification (glibc floor, X220 + Deck fresh install, 21/21 pixel gate on both).
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@@ -5,10 +5,6 @@
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<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-options.jpg" width="340" alt="The PC options menu: custom crosshair colour sliders">
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</p>
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<!-- MAINTAINER: header stills are from the public capture set (docs/img/shots/).
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The 15 MB gameplay-montage gif was dropped from the repo on the v0.5.0
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docs media pass (C3); the project index now uses a still carousel. -->
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Platforms: **Windows x86-64** and **Linux x86-64 (including Steam Deck)**.
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Region: **NTSC-U (US) only**. See [Known issues](#known-issues).
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@@ -219,7 +215,6 @@ Rendering and gameplay fidelity:
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- **Banded walls near explosions:** in Aztec's dark corridor, walls near rocket
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fire turned into black/white/yellow/blue bands (also seen on the Deck); fixed
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by clamping colour-combiner inputs to the range the N64 can produce (D548).
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Build-verified; a live Aztec re-check is owed.
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- **Rocket and thrown-item crashes/clipping:** a player-fired rocket could pass
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through the ground when fired near Bond's feet (a stack-layout difference
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from the N64, D545), and the same class of bug is fixed in thrown grenades,
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