Release notes: final build is 21/21 on all three platforms (Windows re-run on a quiet desktop)

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James Dansereau committed 2026-10-06 22:13:12 -04:00
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@@ -261,10 +261,8 @@ Build, tooling and harness:
carry the full 21-level reference-frame set (63 frames each) at the same stems, carry the full 21-level reference-frame set (63 frames each) at the same stems,
re-captured for this release's fog and near-plane changes and confirmed by two re-captured for this release's fog and near-plane changes and confirmed by two
independent capture passes per platform. The full pixel gate is green on all independent capture passes per platform. The full pixel gate is green on all
three against their own goldens: Windows, Linux (Intel HD 3000) and Steam Deck three against their own goldens on the final build: Windows 21/21, Linux
21/21 on the release candidate; the final build re-ran 21/21 on Linux and Steam (Intel HD 3000) 21/21 and Steam Deck 21/21. The recipe pins the run for you: the
Deck, and on Windows the levels whose reference frames are timed by the opening
ride (Frigate, Streets, Depot) varied from run to run on a busy desktop. The recipe pins the run for you: the
save file's CONTENT is pinned (the gate installs its own canonical save per save file's CONTENT is pinned (the gate installs its own canonical save per
level, the same way it pins the display ini — D529) and the PRNG seed is level, the same way it pins the display ini — D529) and the PRNG seed is
hard-pinned (a stray `GE_RSEED` in your environment warns and is ignored rather hard-pinned (a stray `GE_RSEED` in your environment warns and is ignored rather