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Release notes: final build is 21/21 on all three platforms (Windows re-run on a quiet desktop)
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@@ -261,10 +261,8 @@ Build, tooling and harness:
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carry the full 21-level reference-frame set (63 frames each) at the same stems,
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carry the full 21-level reference-frame set (63 frames each) at the same stems,
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re-captured for this release's fog and near-plane changes and confirmed by two
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re-captured for this release's fog and near-plane changes and confirmed by two
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independent capture passes per platform. The full pixel gate is green on all
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independent capture passes per platform. The full pixel gate is green on all
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three against their own goldens: Windows, Linux (Intel HD 3000) and Steam Deck
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three against their own goldens on the final build: Windows 21/21, Linux
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21/21 on the release candidate; the final build re-ran 21/21 on Linux and Steam
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(Intel HD 3000) 21/21 and Steam Deck 21/21. The recipe pins the run for you: the
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Deck, and on Windows the levels whose reference frames are timed by the opening
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ride (Frigate, Streets, Depot) varied from run to run on a busy desktop. The recipe pins the run for you: the
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save file's CONTENT is pinned (the gate installs its own canonical save per
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save file's CONTENT is pinned (the gate installs its own canonical save per
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level, the same way it pins the display ini — D529) and the PRNG seed is
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level, the same way it pins the display ini — D529) and the PRNG seed is
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hard-pinned (a stray `GE_RSEED` in your environment warns and is ignored rather
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hard-pinned (a stray `GE_RSEED` in your environment warns and is ignored rather
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