Docs: v0.5.0 release date 2026-10-07; Linux tarball needs glibc 2.38+ (README requirements, release-notes Known issues)

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James Dansereau committed 2026-10-07 08:24:16 -04:00
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@@ -157,6 +157,7 @@ Full steps, controls and troubleshooting are in the bundled `README.md`.
| Issue | Impact | Workaround | | Issue | Impact | Workaround |
|---|---|---| |---|---|---|
| PAL and JP ROMs aren't supported in release packages | NTSC-U only | Use an NTSC-U ROM. Both regions convert, build and boot from source; packaging is still open | | PAL and JP ROMs aren't supported in release packages | NTSC-U only | Use an NTSC-U ROM. Both regions convert, build and boot from source; packaging is still open |
| The Linux tarball needs glibc 2.38 or newer | Won't start on older distros (Ubuntu 22.04, Debian 12, Fedora 38 and earlier) | Use a newer distro, or build from source |
| Changing aspect ratio inside a level can briefly glitch the gun/hand model, rarely | Cosmetic, one-off | Change the ratio from the front-end PC Options, or accept it | | Changing aspect ratio inside a level can briefly glitch the gun/hand model, rarely | Cosmetic, one-off | Change the ratio from the front-end PC Options, or accept it |
| No macOS or ARM builds | Platform | — | | No macOS or ARM builds | Platform | — |
| Saves from v0.4.0 and earlier can hold fake unlocks from `All unlocked` | Save data | Not repaired automatically. Since v0.5.0 the option never writes the save; keep a backup of `data/ge007.eep` from before you used it | | Saves from v0.4.0 and earlier can hold fake unlocks from `All unlocked` | Save data | Not repaired automatically. Since v0.5.0 the option never writes the save; keep a backup of `data/ge007.eep` from before you used it |
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@@ -48,7 +48,7 @@ project is as much a study of that process as it is a port. See
## News ## News
- **2026-10-06** — **v0.5.0** ([release notes](https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0)), the first release - **2026-10-07** — **v0.5.0** ([release notes](https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0)), the first release
since v0.4.0; it includes the v0.4.1 work, which was never published on since v0.4.0; it includes the v0.4.1 work, which was never published on
its own: its own:
- **2–4 player split-screen multiplayer** on every multiplayer map, each - **2–4 player split-screen multiplayer** on every multiplayer map, each
@@ -92,8 +92,9 @@ project is as much a study of that process as it is a port. See
download carries its own runtime libraries and the one-time asset tool (no download carries its own runtime libraries and the one-time asset tool (no
Python, no emulator). Python, no emulator).
**Linux / Steam Deck:** 64-bit x86 Linux. SDL2 is bundled, so the tarball **Linux / Steam Deck:** 64-bit x86 Linux with glibc 2.38 or newer (Ubuntu
runs as-is; it sideloads onto a Steam Deck with nothing installed. 24.04+, Fedora 39+, Debian 13+, current SteamOS or Arch). SDL2 is bundled, so
the tarball runs as-is; it sideloads onto a Steam Deck with nothing installed.
**Both:** a GPU with OpenGL 3.0 drivers (practically any PC GPU from the last **Both:** a GPU with OpenGL 3.0 drivers (practically any PC GPU from the last
fifteen years; keep the driver up to date). A 2011 laptop with Intel HD fifteen years; keep the driver up to date). A 2011 laptop with Intel HD
@@ -697,4 +698,4 @@ is covered by [`NOTICE`](NOTICE), not by that license.
--- ---
*Last updated 2026-10-06 — v0.5.0 · <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a> · <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">Releases</a>* *Last updated 2026-10-07 — v0.5.0 · <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a> · <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">Releases</a>*
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@@ -55,7 +55,7 @@
<footer class="site-footer"> <footer class="site-footer">
<div class="footer-stamp"> <div class="footer-stamp">
<a href="https://github.com/jkdansereau">maintained by jkdansereau</a> <a href="https://github.com/jkdansereau">maintained by jkdansereau</a>
&nbsp;&middot;&nbsp; last updated: 2026-10-06 &middot; v0.5.0 &nbsp;&middot;&nbsp; last updated: 2026-10-07 &middot; v0.5.0
&nbsp;&middot;&nbsp; <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a> &nbsp;&middot;&nbsp; <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a>
&nbsp;&middot;&nbsp; <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">releases</a> &nbsp;&middot;&nbsp; <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">releases</a>
</div> </div>
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@@ -9,7 +9,7 @@ description: >-
# and the WebPage JSON-LD dates). Keep these equal to the last real content # and the WebPage JSON-LD dates). Keep these equal to the last real content
# change of THIS page, not to the last release. # change of THIS page, not to the last release.
date: '2026-10-05' date: '2026-10-05'
modified_time: '2026-10-06' modified_time: '2026-10-07'
locale: en_US locale: en_US
# The masthead is this page's title, so its first content h2 must NOT get the # The masthead is this page's title, so its first content h2 must NOT get the
# amber page-title look (double header). See the .flat-title rule in # amber page-title look (double header). See the .flat-title rule in
@@ -32,7 +32,7 @@ Rare "Indy" engine family, one hardware generation apart.
<div class="cblock"> <div class="cblock">
### v0.5.0 (2026-10-06) — split-screen multiplayer, one options menu, closer to the N64. ### v0.5.0 (2026-10-07) — split-screen multiplayer, one options menu, closer to the N64.
- **2–4 player split-screen multiplayer** on every multiplayer map, each - **2–4 player split-screen multiplayer** on every multiplayer map, each
player with their own pad, controls and aim settings. player with their own pad, controls and aim settings.
@@ -88,7 +88,7 @@ single tracker for what comes next.
<p class="warn"><strong>Warning:</strong> always use the latest release — earlier builds are kept in the release history for reference only; they lack the features and fixes of newer versions, so don't install an older release.</p> <p class="warn"><strong>Warning:</strong> always use the latest release — earlier builds are kept in the release history for reference only; they lack the features and fixes of newer versions, so don't install an older release.</p>
<ul> <ul>
<li><strong>2026-10-06 — v0.5.0</strong>: what it adds is the Status list above. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0">Release notes</a>.</li> <li><strong>2026-10-07 — v0.5.0</strong>: what it adds is the Status list above. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.5.0">Release notes</a>.</li>
<li><strong>2026-09-28 — v0.4.0</strong>: native widescreen, a complete aim system for mouse and controller, in-game key rebinding, crosshair customization, rumble-pak haptics, a rebuilt options overlay, and a broad fidelity-fix pass. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.4.0">Release notes</a>.</li> <li><strong>2026-09-28 — v0.4.0</strong>: native widescreen, a complete aim system for mouse and controller, in-game key rebinding, crosshair customization, rumble-pak haptics, a rebuilt options overlay, and a broad fidelity-fix pass. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.4.0">Release notes</a>.</li>
<li><strong>2026-09-20 — v0.3.0</strong>: the first release with the complete campaign playable end to end at 60 fps on Windows, Linux, and Steam Deck. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.3.0">Release notes</a>.</li> <li><strong>2026-09-20 — v0.3.0</strong>: the first release with the complete campaign playable end to end at 60 fps on Windows, Linux, and Steam Deck. <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.3.0">Release notes</a>.</li>
<li><strong>2026-09-04 → 2026-09-16 — v0.1.0 – v0.2.2</strong>: the alpha and beta cycle — build chain, software RSP, first rendered frames, front end, and per-level stabilization across the campaign.</li> <li><strong>2026-09-04 → 2026-09-16 — v0.1.0 – v0.2.2</strong>: the alpha and beta cycle — build chain, software RSP, first rendered frames, front end, and per-level stabilization across the campaign.</li>
@@ -237,7 +237,7 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
"description": "A native PC build of GoldenEye 007 (Rare, 1997, Nintendo 64), compiled from the n64decomp/007 decompilation with the N64's RSP emulated in software. Ships no ROM and no game assets; you supply your own.", "description": "A native PC build of GoldenEye 007 (Rare, 1997, Nintendo 64), compiled from the n64decomp/007 decompilation with the N64's RSP emulated in software. Ships no ROM and no game assets; you supply your own.",
"softwareVersion": "0.5.0", "softwareVersion": "0.5.0",
"datePublished": "2026-10-05", "datePublished": "2026-10-05",
"dateModified": "2026-10-06", "dateModified": "2026-10-07",
"operatingSystem": ["Windows", "Linux", "Steam Deck"], "operatingSystem": ["Windows", "Linux", "Steam Deck"],
"downloadUrl": "https://github.com/jkdansereau/goldeneye-pc-port/releases", "downloadUrl": "https://github.com/jkdansereau/goldeneye-pc-port/releases",
"distributionType": "Software-Offline", "distributionType": "Software-Offline",