From 1f71bccbdbb93b16e34c41fd3cac75de9492bd76 Mon Sep 17 00:00:00 2001 From: James Dansereau <106631954+jkdansereau@users.noreply.github.com> Date: Sun, 13 Sep 2026 20:29:38 -0400 Subject: [PATCH] Release notes: D256 save-persistence fix, D255 status update D256 (Linux saves/config now persist from any launch dir) is in this cut and Deck-verified; the D255 line reflects the narrowed diagnosis and the register-capturing crash handler. Drop the 'no known crashes' claim from the pre-release blurb since D255 is open. --- .github/release-notes.md | 27 ++++++++++++++++----------- 1 file changed, 16 insertions(+), 11 deletions(-) diff --git a/.github/release-notes.md b/.github/release-notes.md index 3306b526..fcc1ed51 100644 --- a/.github/release-notes.md +++ b/.github/release-notes.md @@ -1,9 +1,9 @@ ## GoldenEye 007 PC Port — (pre-release) -> **Pre-release.** The full single-player campaign runs at a steady 60 fps -> with no known crashes, audio (music + SFX) playing throughout. This cut is -> for playtesting: a full end-to-end confirmation that all 21 missions are -> completable on this build is still owed, and the known issues below are real. +> **Pre-release.** The full single-player campaign runs at a steady 60 fps, +> audio (music + SFX) playing throughout. This cut is for playtesting: a full +> end-to-end confirmation that all 21 missions are completable on this build +> is still owed, and the known issues below are real. ### What's new since v0.1.0 @@ -30,7 +30,11 @@ re-releases): left stick move/strafe, right stick look, right trigger fire, left trigger aim, A/X use, B/Y crouch/cancel, **RB/LB cycle weapons**. - **Linux / Steam Deck**: the Linux bundle now ships its own SDL2 — it runs - as-is on any distro, and sideloads onto a Steam Deck with nothing installed. + as-is on any distro, and sideloads onto a Steam Deck with nothing + installed. Saves and F10 settings now persist no matter which directory you + launch from (previously Linux wrote them relative to the launch directory + only, so they silently failed elsewhere — D256); the options overlay is + fully gamepad-driven on the Deck. ### Known issues @@ -51,12 +55,13 @@ selected** (e.g. the MSAA value appears both on its own row and again at the panel bottom); earlier builds showed it as an intermittent 4K- fullscreen ghost of the top row. -- **Steam Deck: one open crash remains** — the v0.1.0-era Facility crash is - confirmed fixed on Deck hardware, but a *new* SIGSEGV can occur during a - firefight in Facility (D255); diagnosis is in progress. Other levels are - untested there so far — please report any Deck-specific faults (a - `ge007.crash.log` next to the exe helps; recent builds now capture full - faulting registers in it). +- **Steam Deck: one intermittent crash remains** — the v0.1.0-era Facility + crash is confirmed fixed on Deck hardware, but a SIGSEGV can occasionally + occur during heavy firefights (D255); diagnosis has narrowed it to a stale + model reference hit while vertex batches merge mid-destruction, and current + builds capture full faulting registers in `ge007.crash.log` for a + definitive pin. More Deck playtime across levels is welcome — please report + any Deck-specific faults. ### Downloads