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M-30: regenerate LEVEL-OBJECTIVES.md with fixed difficulty reader (D157)
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@@ -1,21 +1,23 @@
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# LEVEL-OBJECTIVES — per-level mission objectives + win/fail criteria
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Auto-generated by `tools_pc/dump_objectives.py` from the retail ROM (M-29, Track A).
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Auto-generated by `tools_pc/dump_objectives.py` from the retail ROM (M-30, Track A).
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Criteria semantics: see the header of `tools_pc/dump_objectives.py`.
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'min difficulty' = the lowest difficulty at which the objective is REQUIRED
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(D157: the reader was fixed 2026-08-31 — earlier revs showed 'Agent' for all).
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=== level_09 (level 9, UsetupsevbunkerZ) ===
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Objective 0 [briefing text id 30749] min difficulty: Agent
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Objective 0 [briefing text id 30749] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 0 -> CCTV
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- DESTROY_OBJECT tag 1 -> CCTV
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- DESTROY_OBJECT tag 2 -> CCTV
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- DESTROY_OBJECT tag 3 -> CCTV
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Objective 1 [briefing text id 30750] min difficulty: Agent
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- COPY_ITEM (key-analyzer/datavac copy flag)
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Objective 2 [briefing text id 30751] min difficulty: Agent
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Objective 2 [briefing text id 30751] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
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Objective 3 [briefing text id 30752] min difficulty: Agent
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Objective 3 [briefing text id 30752] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10])
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- FAIL_CONDITION stage flag mask 0x800 (bit(s) [11]) -- mission FAILS when set
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- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
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@@ -23,16 +25,16 @@ Objective 4 [briefing text id 30753] min difficulty: Agent
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- PHOTOGRAPH tag 5 -> MULTI_MONITOR; photo-flag word @8=0x0
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=== level_20 (level 20, UsetupsiloZ) ===
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Objective 0 [briefing text id 34834] min difficulty: Agent
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Objective 0 [briefing text id 34834] min difficulty: No One Lives Forever
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- DEPOSIT_IN_ROOM ref @4=34 ref @8=4; runtime word @c=0x0
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- DEPOSIT_IN_ROOM ref @4=34 ref @8=12; runtime word @c=0x0
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- DEPOSIT_IN_ROOM ref @4=34 ref @8=88; runtime word @c=0x0
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- DEPOSIT_IN_ROOM ref @4=34 ref @8=95; runtime word @c=0x0
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Objective 1 [briefing text id 34835] min difficulty: Agent
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- PHOTOGRAPH tag 0 -> PROP; photo-flag word @8=0x0
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Objective 2 [briefing text id 34836] min difficulty: Agent
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Objective 2 [briefing text id 34836] min difficulty: Secret Agent
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- COLLECT_OBJECT tag 1 -> PROP
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Objective 3 [briefing text id 34837] min difficulty: Agent
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Objective 3 [briefing text id 34837] min difficulty: Secret Agent
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- COLLECT_OBJECT tag 2 -> PROP
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- COLLECT_OBJECT tag 3 -> PROP
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- COLLECT_OBJECT tag 4 -> PROP
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@@ -46,17 +48,17 @@ Objective 4 [briefing text id 34838] min difficulty: Agent
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- FAIL_CONDITION stage flag mask 0x4000 (bit(s) [14]) -- mission FAILS when set
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=== level_21 (level 21, UsetupsevbunkerZ) ===
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Objective 0 [briefing text id 30749] min difficulty: Agent
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Objective 0 [briefing text id 30749] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 0 -> CCTV
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- DESTROY_OBJECT tag 1 -> CCTV
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- DESTROY_OBJECT tag 2 -> CCTV
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- DESTROY_OBJECT tag 3 -> CCTV
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Objective 1 [briefing text id 30750] min difficulty: Agent
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- COPY_ITEM (key-analyzer/datavac copy flag)
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Objective 2 [briefing text id 30751] min difficulty: Agent
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Objective 2 [briefing text id 30751] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
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Objective 3 [briefing text id 30752] min difficulty: Agent
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Objective 3 [briefing text id 30752] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10])
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- FAIL_CONDITION stage flag mask 0x800 (bit(s) [11]) -- mission FAILS when set
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- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
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@@ -102,7 +104,7 @@ Objective 0 [briefing text id 2089] min difficulty: Agent
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- ENTER_ROOM ref @4=152 (room); runtime word @8=0x0
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Objective 1 [briefing text id 2090] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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Objective 2 [briefing text id 2091] min difficulty: Agent
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Objective 2 [briefing text id 2091] min difficulty: Secret Agent
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- COLLECT_OBJECT tag 2 -> PROP
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- FAIL_CONDITION stage flag mask 0x1000 (bit(s) [12]) -- mission FAILS when set
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Objective 3 [briefing text id 2092] min difficulty: Agent
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@@ -121,9 +123,9 @@ Objective 0 [briefing text id 36898] min difficulty: Agent
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Objective 1 [briefing text id 36899] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x8000 (bit(s) [15])
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- FAIL_CONDITION stage flag mask 0x4000 (bit(s) [14]) -- mission FAILS when set
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Objective 2 [briefing text id 36900] min difficulty: Agent
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Objective 2 [briefing text id 36900] min difficulty: Secret Agent
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- COMPLETE_CONDITION stage flag mask 0x10000 (bit(s) [16])
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Objective 3 [briefing text id 36901] min difficulty: Agent
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Objective 3 [briefing text id 36901] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x20000 (bit(s) [17])
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Objective 4 [briefing text id 36902] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x100000 (bit(s) [20])
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@@ -136,10 +138,10 @@ Objective 0 [briefing text id 13332] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x800 (bit(s) [11])
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- COMPLETE_CONDITION stage flag mask 0x1000 (bit(s) [12])
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- FAIL_CONDITION stage flag mask 0x100000 (bit(s) [20]) -- mission FAILS when set
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Objective 1 [briefing text id 13333] min difficulty: Agent
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Objective 1 [briefing text id 13333] min difficulty: Secret Agent
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- COMPLETE_CONDITION stage flag mask 0x10000 (bit(s) [16])
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- FAIL_CONDITION stage flag mask 0x40000 (bit(s) [18]) -- mission FAILS when set
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Objective 2 [briefing text id 13334] min difficulty: Agent
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Objective 2 [briefing text id 13334] min difficulty: Secret Agent
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- COMPLETE_CONDITION stage flag mask 0x20000 (bit(s) [17])
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- FAIL_CONDITION stage flag mask 0x80000 (bit(s) [19]) -- mission FAILS when set
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Objective 3 [briefing text id 13335] min difficulty: Agent
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@@ -147,19 +149,19 @@ Objective 3 [briefing text id 13335] min difficulty: Agent
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- FAIL_CONDITION stage flag mask 0x8000 (bit(s) [15]) -- mission FAILS when set
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=== level_27 (level 27, UsetupsevbZ) ===
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Objective 0 [briefing text id 29743] min difficulty: Agent
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Objective 0 [briefing text id 29743] min difficulty: Secret Agent
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- COMPLETE_CONDITION stage flag mask 0x200 (bit(s) [9])
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Objective 1 [briefing text id 29744] min difficulty: Agent
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- FAIL_CONDITION stage flag mask 0x1000 (bit(s) [12]) -- mission FAILS when set
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- COLLECT_OBJECT tag 2 -> PROP
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Objective 2 [briefing text id 29745] min difficulty: Agent
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Objective 2 [briefing text id 29745] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 28 -> CCTV
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- DESTROY_OBJECT tag 29 -> CCTV
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- DESTROY_OBJECT tag 30 -> CCTV
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- DESTROY_OBJECT tag 31 -> CCTV
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- DESTROY_OBJECT tag 32 -> CCTV
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- DESTROY_OBJECT tag 33 -> CCTV
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Objective 3 [briefing text id 29746] min difficulty: Agent
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Objective 3 [briefing text id 29746] min difficulty: No One Lives Forever
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- COLLECT_OBJECT tag 34 -> PROP
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Objective 4 [briefing text id 29747] min difficulty: Agent
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- FAIL_CONDITION stage flag mask 0x100 (bit(s) [8]) -- mission FAILS when set
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@@ -173,7 +175,7 @@ Objective 1 [briefing text id 5142] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x8000 (bit(s) [15])
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=== level_29 (level 29, UsetuppeteZ) ===
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Objective 0 [briefing text id 25627] min difficulty: Agent
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Objective 0 [briefing text id 25627] min difficulty: Secret Agent
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- COMPLETE_CONDITION stage flag mask 0x20000 (bit(s) [17])
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- FAIL_CONDITION stage flag mask 0x40000 (bit(s) [18]) -- mission FAILS when set
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Objective 1 [briefing text id 25625] min difficulty: Agent
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@@ -184,7 +186,7 @@ Objective 2 [briefing text id 25626] min difficulty: Agent
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- FAIL_CONDITION stage flag mask 0x1000 (bit(s) [12]) -- mission FAILS when set
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=== level_30 (level 30, UsetupdepoZ) ===
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Objective 0 [briefing text id 12303] min difficulty: Agent
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Objective 0 [briefing text id 12303] min difficulty: No One Lives Forever
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- DESTROY_OBJECT tag 10 -> PROP
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- DESTROY_OBJECT tag 11 -> PROP
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- DESTROY_OBJECT tag 12 -> PROP
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@@ -202,29 +204,29 @@ Objective 0 [briefing text id 12303] min difficulty: Agent
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- DESTROY_OBJECT tag 24 -> PROP
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- DESTROY_OBJECT tag 25 -> PROP
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- DESTROY_OBJECT tag 26 -> PROP
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Objective 1 [briefing text id 12304] min difficulty: Agent
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Objective 1 [briefing text id 12304] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 1 -> MULTI_MONITOR
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- DESTROY_OBJECT tag 2 -> PROP
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- DESTROY_OBJECT tag 3 -> PROP
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Objective 2 [briefing text id 12305] min difficulty: Agent
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Objective 2 [briefing text id 12305] min difficulty: Secret Agent
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- COLLECT_OBJECT tag 0 -> KEY
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Objective 3 [briefing text id 12306] min difficulty: Agent
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Objective 3 [briefing text id 12306] min difficulty: Secret Agent
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- COLLECT_OBJECT tag 5 -> PROP
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Objective 4 [briefing text id 12307] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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UsetuprefZ not in filelist
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=== dam (level 33, UsetupdamZ) ===
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Objective 0 [briefing text id 11286] min difficulty: Agent
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Objective 0 [briefing text id 11286] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 0 -> ALARM
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- DESTROY_OBJECT tag 1 -> ALARM
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- DESTROY_OBJECT tag 2 -> ALARM
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- DESTROY_OBJECT tag 3 -> ALARM
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Objective 1 [briefing text id 11287] min difficulty: Agent
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Objective 1 [briefing text id 11287] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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- FAIL_CONDITION stage flag mask 0x2000 (bit(s) [13]) -- mission FAILS when set
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- FAIL_CONDITION stage flag mask 0x800 (bit(s) [11]) -- mission FAILS when set
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Objective 2 [briefing text id 11288] min difficulty: Agent
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Objective 2 [briefing text id 11288] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10])
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- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
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Objective 3 [briefing text id 11289] min difficulty: Agent
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@@ -233,7 +235,7 @@ Objective 3 [briefing text id 11289] min difficulty: Agent
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=== facility (level 34, UsetuparkZ) ===
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Objective 0 [briefing text id 3120] min difficulty: Agent
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- ENTER_ROOM ref @4=86 (room); runtime word @8=0x0
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Objective 1 [briefing text id 3121] min difficulty: Agent
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Objective 1 [briefing text id 3121] min difficulty: Secret Agent
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- COMPLETE_CONDITION stage flag mask 0x200 (bit(s) [9])
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- FAIL_CONDITION stage flag mask 0x10000 (bit(s) [16]) -- mission FAILS when set
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Objective 2 [briefing text id 3122] min difficulty: Agent
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@@ -257,11 +259,11 @@ Objective 4 [briefing text id 3124] min difficulty: Agent
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=== runway (level 35, UsetuprunZ) ===
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Objective 0 [briefing text id 28687] min difficulty: Agent
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- COLLECT_OBJECT tag 2 -> KEY
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Objective 1 [briefing text id 28688] min difficulty: Agent
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Objective 1 [briefing text id 28688] min difficulty: No One Lives Forever
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- DESTROY_OBJECT tag 0 -> AUTOGUN
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- DESTROY_OBJECT tag 4 -> AUTOGUN
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- DESTROY_OBJECT tag 5 -> AUTOGUN
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Objective 2 [briefing text id 28689] min difficulty: Agent
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Objective 2 [briefing text id 28689] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 1 -> PROP
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Objective 3 [briefing text id 28690] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x800 (bit(s) [11])
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@@ -271,15 +273,15 @@ Objective 3 [briefing text id 28690] min difficulty: Agent
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Objective 0 [briefing text id 31760] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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- FAIL_CONDITION stage flag mask 0x800 (bit(s) [11]) -- mission FAILS when set
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Objective 1 [briefing text id 31761] min difficulty: Agent
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Objective 1 [briefing text id 31761] min difficulty: Secret Agent
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- COLLECT_OBJECT tag 0 -> KEY
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Objective 2 [briefing text id 31762] min difficulty: Agent
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Objective 2 [briefing text id 31762] min difficulty: Secret Agent
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- COLLECT_OBJECT tag 2 -> PROP
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Objective 3 [briefing text id 31763] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x8000 (bit(s) [15])
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=== surface2 (level 43, UsetupsevxbZ) ===
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Objective 0 [briefing text id 32788] min difficulty: Agent
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Objective 0 [briefing text id 32788] min difficulty: No One Lives Forever
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- DESTROY_OBJECT tag 3 -> CCTV
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- DESTROY_OBJECT tag 4 -> CCTV
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- DESTROY_OBJECT tag 6 -> CCTV
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@@ -288,7 +290,7 @@ Objective 1 [briefing text id 32789] min difficulty: Agent
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- DESTROY_OBJECT tag 0 -> PROP
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- DESTROY_OBJECT tag 1 -> PROP
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- FAIL_CONDITION stage flag mask 0x400000 (bit(s) [22]) -- mission FAILS when set
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Objective 2 [briefing text id 32790] min difficulty: Agent
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Objective 2 [briefing text id 32790] min difficulty: Secret Agent
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
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Objective 3 [briefing text id 32791] min difficulty: Agent
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@@ -305,7 +307,7 @@ Objective 0 [briefing text id 18469] min difficulty: Agent
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- DESTROY_OBJECT tag 12 -> AUTOGUN
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Objective 1 [briefing text id 18470] min difficulty: Agent
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- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
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Objective 2 [briefing text id 18471] min difficulty: Agent
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Objective 2 [briefing text id 18471] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 20 -> PROP
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- DESTROY_OBJECT tag 21 -> PROP
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- DESTROY_OBJECT tag 22 -> PROP
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@@ -320,19 +322,19 @@ Objective 3 [briefing text id 18472] min difficulty: Agent
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- FAIL_CONDITION stage flag mask 0x400 (bit(s) [10]) -- mission FAILS when set
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=== caverns (level 39, UsetupcaveZ) ===
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Objective 0 [briefing text id 7187] min difficulty: Agent
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Objective 0 [briefing text id 7187] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 0 -> MULTI_MONITOR
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- DESTROY_OBJECT tag 1 -> MULTI_MONITOR
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- DESTROY_OBJECT tag 2 -> MULTI_MONITOR
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- DESTROY_OBJECT tag 3 -> MULTI_MONITOR
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Objective 1 [briefing text id 7188] min difficulty: Agent
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Objective 1 [briefing text id 7188] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 4 -> MULTI_MONITOR
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- DESTROY_OBJECT tag 5 -> MULTI_MONITOR
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- DESTROY_OBJECT tag 6 -> MULTI_MONITOR
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- DESTROY_OBJECT tag 7 -> MULTI_MONITOR
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Objective 2 [briefing text id 7189] min difficulty: Agent
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Objective 2 [briefing text id 7189] min difficulty: Secret Agent
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- DESTROY_OBJECT tag 8 -> MULTI_MONITOR
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Objective 3 [briefing text id 7190] min difficulty: Agent
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Objective 3 [briefing text id 7190] min difficulty: No One Lives Forever
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- COMPLETE_CONDITION stage flag mask 0x400000 (bit(s) [22])
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- FAIL_CONDITION stage flag mask 0x40000 (bit(s) [18]) -- mission FAILS when set
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- FAIL_CONDITION stage flag mask 0x80000 (bit(s) [19]) -- mission FAILS when set
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