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v0.5.0 playtest fold-in: fog and near-plane clip, crash fixes, polish (D540-D564)
Deck/Windows playtest fixes: fog rework (D540) and RSP-style CPU near-plane clip with per-vertex N64 fog (D543), with fog recomputed on near-plane-clipped vertices as the RSP does, so the haze around the player stays steady (D553); colour-combiner clamp for banded walls (D548); rocket and thrown-item stack overflows (D545, D549); menu double-trigger mitigation (D541); Dam ending first-shot camera swivel restored by removing an old port look-at workaround (D552); settings standardisation (D546), live All unlocked (D547), F10 mouse (D544); static window title and the project mark (the in-game crosshair shape, site gold) as window/taskbar icon and favicon (D550). Reference frames re-based on Windows, Linux and Steam Deck (A/B-confirmed); capture_p7.sh runs on Windows. Opt-in update check, off by default (D551: one HTTPS request to GitHub per launch when enabled; winhttp.dll loaded only then; the tag CI job checks the tag against GE007_VERSION). Release notes, ROADMAP, internals and security docs updated; tree-hygiene pass. Refs: D540 D541 D543 D544 D545 D546 D547 D548 D549 D550 D551 D552 D553 D554 D555 D556 D557 D558 D559 D560 D561 D562 D563 D564
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@@ -73,8 +73,9 @@ mostly agent-authored.
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bulk ROM-derived captures: capture output dirs are gitignored
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(`tools_pc/sweep-captures/cap-*/`, `tools_pc/sweep-captures/**/*.ppm`); the
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only bulk imagery in the tree is `tools_pc/golden/**/*.png`
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(63 frames × 2 platforms, 126 total, nested per level at
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`tools_pc/golden/<level>/{win,linux}/`), which exists because `verify.sh`
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(63 frames × 3 platforms, 189 total, nested per level at
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`tools_pc/golden/<level>/{win,linux,deck}/`; the `deck` set added
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2026-10-05 with maintainer approval), which exists because `verify.sh`
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consumes it. Downloads ship no game content at all.
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5. **Batch, don't spam.** Accumulate approved doc/tree fixes across a session
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into ONE commit; no per-item branches.
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