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D157: objective MinDificulty read at wrong byte on LE -> campaign never unlocks
ROOT CAUSE of 'complete Dam, Facility stays locked'. The type-23 objective record's MinDificulty is a big-endian s32 at word 3; on N64 the value is its low byte == offset 0xF, and struct objective_entry reads 'difficulty' as s8 @0xF. d88_propdefs.py bswap32's word 3, so on little-endian the value moves to offset 0xC -> objective_entry.difficulty @0xF reads 0 for EVERY objective. get_difficulty_for_objective() then returns Agent(0) for all, so objectiveIsAllComplete() on Agent evaluates objectives that should be difficulty-gated out (Dam obj 0 'Neutralize all alarms' is Secret Agent; obj 1/2 are 00 Agent) -> they're incomplete -> never returns TRUE -> end_of_mission_briefing() / the unlock write never runs. User was right: you don't touch an alarm on Agent Dam. Fix (D151-class, #ifdef PORT): reorder struct objective_entry's word-3 tail so 'difficulty' reads @0xC (post-swap position); N64 layout kept under #else. Also fixes dump_objectives.py (was reading byte 0xC = the BE high byte = always 0; hence LEVEL-OBJECTIVES.md said 'Agent' for everything). Dam now decodes obj0=Secret Agent, obj1/2=00 Agent, obj3=Agent. -level_09 coverage identical (phash delta is the M-30 RC2 texture change, not this).
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@@ -156,7 +156,9 @@ def dump_level(levelid, lav_name):
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nblocks += 1
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idx = bs32(buf, off + 4)
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textid = be32(buf, off + 8)
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diff = buf[off + 12]
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# MinDificulty is a big-endian s32 at word 3 (offset 0xC); the value
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# lives in its low byte == offset 0xF.
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diff = buf[off + 15]
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print(f"Objective {idx} [briefing text id {textid}] min difficulty: "
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f"{DIFF_NAMES.get(diff, diff)}")
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j = i + 1
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