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docs: v0.1.0 alpha framing + hygiene pass (#25)
Update the public-facing docs to the M-49 state (v0.1.0 alpha, first full-campaign playtest: 19/21 missions completable, D191 crashes Bunker ii + Statue, D193 AI pacing is the top flaw). - README: lead with what it is + status, research angle second; new Quick start section; Status/Download rewritten for the alpha + dual platform; "By the numbers" refreshed (~3 weeks, ~320 commits, ~190 findings, ~49 sessions, 69 PORT files). - .github/release-notes.md: v0.1.0 title + known-issues rewrite. - .github/social-preview.html: status/stat lines (regen + re-upload the PNG separately). - docs/index.md, docs/dev/LEVEL-STATUS.md: M-49 status. - docs/dev/findings.md, docs/dev/GRAPHICS-BACKLOG.md: D191-D197 + D148/D170/D173 M-49 escalations. Hygiene: - Fix the `&` literal in internals.md H1. - Repoint two ../README.md links that 404 on the Pages site. - Standardise British -> American spelling across the public docs (behaviour->behavior, colour->color, catalogue->catalog, centre->center, etc.). Deep internal logs left untouched. - .gitignore: document the local-notes convention (docs/HANDOFF.md, docs/BACKLOG.md, and a new docs/dev/notes/ drop for roadmaps and session plans) so it survives a fresh clone.
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# GoldenEye 007 — PC Port: architecture & plan
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# GoldenEye 007 — PC Port: architecture & plan
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> This began as the pre-implementation research note and is kept as the
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> architecture reference. Sections 1–9 describe the design; section 10 lists
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> external references. The phased plan in section 8 is largely done through
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> Phase 2 — for current status see the [README](../README.md) and
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> Phase 2 — for current status see the
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> [README](https://github.com/jkdansereau/goldeneye-pc-port#status) and
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> [`dev/LEVEL-STATUS.md`](dev/LEVEL-STATUS.md); for the blow-by-blow finding
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> log see [`dev/findings.md`](dev/findings.md).
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This document captures the research done to plan a PC port of
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GoldenEye 007, based on the decompilation this repository is forked from
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([`n64decomp/007`](https://github.com/n64decomp/007)). It is modelled on the
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([`n64decomp/007`](https://github.com/n64decomp/007)). It is modeled on the
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approach used by the
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[Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark),
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which ports the same Rare "Indy" engine (a later revision) to modern
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