From 5d9ecb495aa524639c427436dfcae48df2e0041d Mon Sep 17 00:00:00 2001 From: James Dansereau <106631954+jkdansereau@users.noreply.github.com> Date: Sat, 10 Oct 2026 11:37:09 -0400 Subject: [PATCH] Docs: alt-tab known issue in the v0.6.0 notes; README macOS bullet (download exists) --- .github/release-notes.md | 1 + README.md | 9 ++++++--- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/.github/release-notes.md b/.github/release-notes.md index d4c9326b..d75d907a 100644 --- a/.github/release-notes.md +++ b/.github/release-notes.md @@ -138,6 +138,7 @@ Full steps, controls and troubleshooting are in the bundled `README.md`. | On the Steam Deck at 90 fps, firefights in the centre of Bunker 1 and 2 can drop several fps | Performance, Deck only | Set the frame cap to 60 for those levels | | Jungle can feel slightly less smooth at 90 fps than other levels | Feel | Frame cap 60 | | Cradle's turret explosions may draw wrongly | Cosmetic; reported, not yet investigated | None | +| After alt-tabbing away, the picture can look hazy until it settles; fast repeated alt-tab is wonkier and takes longer | Cosmetic, Windows | It recovers on its own; alt-tab again or give it a couple of seconds | | macOS (Apple Silicon) is experimental, tested on one Mac, and not notarized | Platform | Run `xattr -dr com.apple.quarantine ` before the first launch; reports welcome | | PAL and JP ROMs aren't supported in release packages | NTSC-U only | Use an NTSC-U ROM. Both regions convert, build and boot from source; packaging is still open | | Changing aspect ratio inside a level can briefly glitch the gun/hand model, rarely | Cosmetic, one-off | Change the ratio from the front-end PC Options, or accept it | diff --git a/README.md b/README.md index 50d7ca97..98eea0f3 100644 --- a/README.md +++ b/README.md @@ -58,9 +58,12 @@ project is as much a study of that process as it is a port. See display, and the *Original N64* preset caps at 60. This is a rework of f1zz1ec0ke's #137. I checked 120 Hz with VSync on a G-Sync display on PC and 90 fps on the Steam Deck. - - **macOS on Apple Silicon, experimental, build from source.** Based on - danturn's #95 (with Julio C. Rocha's earlier Intel groundwork in - #88). There is no macOS download. See [Building](docs/building.md). + - **macOS on Apple Silicon (experimental).** There is now a `macos-arm64` + download (or build from source; see [Building](docs/building.md)). Based + on danturn's #95 (with Julio C. Rocha's earlier Intel groundwork in + #88). A campaign sweep and live sessions ran without crashes on one M3 + Mac; the download is not notarized, so see [macOS](#macos-apple-silicon-experimental) + for the one-line unblock. Test reports are very welcome. - **Fixes:** geometry vanishing when you press against a wall (#150), the first launch opening on the wrong monitor (#151), a Linux crash in the end credits (#152), a crash when a guard spawns with a hat (#153), a