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docs: correct solo-mission count 21 -> 20 (level_54 'Cuba' is the ending-credits sequence, not a mission)
The campaign has 20 playable missions (SP_LEVEL_MAX // 20 in bondconstants.h; mission_folder_setup_entries in front.c has exactly 20 entries). The old '21' counted -level_54 (LEVELID_CUBA), which the front end jumps to after the final mission for the extended cast display + credits scroll (do_extended_cast_display / bondviewRenderCredits, D129) - it is not a selectable mission. - README, docs/index.md, .github/release-notes.md, docs/security-and-fidelity-status.md: 21 -> 20 in current-status claims - AGENTS.md phase status: same correction - docs/dev/LEVEL-STATUS.md + LEVEL-PLAYTEST.md: relabel the level list; counting note explains historical '21/21 PASS' sweep results = 21 stage boots (20 missions + ending sequence) - social-preview card: stat line 21 -> 20, PNG regenerated (1280x640)
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@@ -8,7 +8,7 @@
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> The full single-player campaign runs at a steady 60 fps with audio (music +
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> SFX) playing throughout, on Windows and Linux including Steam Deck, and it
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> is completable end to end: the whole campaign has been playtested through
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> all 21 missions (Agent difficulty). It's an early public cut: all 21 solo
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> all 20 missions (Agent difficulty). It's an early public cut: all 20 solo
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> missions load and run crash-free, but the known issues below are real;
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> feedback is very welcome. **This is a pre-1.0 release, not a finished
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> product** — expect rough edges and missing features until v1.0; see the
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@@ -126,7 +126,7 @@
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<div class="rows">
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<div class="statusline">Status: <span class="status">RELEASED v0.3.0 — WINDOWS · LINUX · STEAM DECK</span></div>
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<div class="stats">
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<span class="k">Statistics:</span><span>All 21 solo missions — full campaign completed in playtesting</span>
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<span class="k">Statistics:</span><span>All 20 solo missions — full campaign completed in playtesting</span>
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<span></span><span>~230 game-code units, compiled unmodified</span>
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<span></span><span>~24k lines C/C++ · ~7k Python (port layer + tools)</span>
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<span></span><span>199 findings root-caused · two coding agents, one human, part-time</span>
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