docs: correct solo-mission count 21 -> 20 (level_54 'Cuba' is the ending-credits sequence, not a mission)

The campaign has 20 playable missions (SP_LEVEL_MAX // 20 in
bondconstants.h; mission_folder_setup_entries in front.c has exactly 20
entries). The old '21' counted -level_54 (LEVELID_CUBA), which the front
end jumps to after the final mission for the extended cast display +
credits scroll (do_extended_cast_display / bondviewRenderCredits, D129) -
it is not a selectable mission.

- README, docs/index.md, .github/release-notes.md,
  docs/security-and-fidelity-status.md: 21 -> 20 in current-status claims
- AGENTS.md phase status: same correction
- docs/dev/LEVEL-STATUS.md + LEVEL-PLAYTEST.md: relabel the level list;
  counting note explains historical '21/21 PASS' sweep results = 21 stage
  boots (20 missions + ending sequence)
- social-preview card: stat line 21 -> 20, PNG regenerated (1280x640)
This commit is contained in:
James Dansereau committed 2026-09-21 05:23:11 -04:00
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> The full single-player campaign runs at a steady 60 fps with audio (music +
> SFX) playing throughout, on Windows and Linux including Steam Deck, and it
> is completable end to end: the whole campaign has been playtested through
> all 21 missions (Agent difficulty). It's an early public cut: all 21 solo
> all 20 missions (Agent difficulty). It's an early public cut: all 20 solo
> missions load and run crash-free, but the known issues below are real;
> feedback is very welcome. **This is a pre-1.0 release, not a finished
> product** — expect rough edges and missing features until v1.0; see the
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<div class="rows">
<div class="statusline">Status: <span class="status">RELEASED v0.3.0 &mdash; WINDOWS &middot; LINUX &middot; STEAM DECK</span></div>
<div class="stats">
<span class="k">Statistics:</span><span>All 21 solo missions &mdash; full campaign completed in playtesting</span>
<span class="k">Statistics:</span><span>All 20 solo missions &mdash; full campaign completed in playtesting</span>
<span></span><span>~230 game-code units, compiled unmodified</span>
<span></span><span>~24k lines C/C++ &nbsp;&middot;&nbsp; ~7k Python (port layer + tools)</span>
<span></span><span>199 findings root-caused &nbsp;&middot;&nbsp; two coding agents, one human, part-time</span>
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