Merge pull request #27 from jkdansereau/chore/agentic-speedups-s1-4-6

chore(agentic): speed-ups plan Steps 1, 4 (N2/R8/R9), 6
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James Dansereau authored and GitHub committed 2026-09-04 22:28:03 -04:00
commit 6d6609a550
12 files changed
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@@ -113,6 +113,12 @@ jobs:
- name: Byte-compile Python tooling
run: python3 -m compileall -q scripts tools_pc
# Generated dev-docs stay in sync with the tree (speed-ups plan Step 4).
- name: Check generated dev indexes are current
run: |
python3 tools_pc/gen_findings_index.py --check
python3 tools_pc/gen_env_probes.py --check
# US only. gen_romassets.py resolves every symbol for the US region from
# the committed CSVs with no ROM present; PAL/JP each need a handful of
# region-specific prop/font offsets that only come from that region's ROM
@@ -141,6 +147,12 @@ jobs:
env:
CC: gcc-14
CXX: g++-14
# CMakeLists.txt opt-in enables CMAKE_{C,CXX}_COMPILER_LAUNCHER=ccache
# when ccache is on PATH (b4de1c68, speed-ups plan Step 5). Game
# sources are frozen (1:1 with the decomp), so after the first run only
# touched port/ files miss cache -- near-total hit rate.
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_MAXSIZE: 500M
steps:
- uses: actions/checkout@v7
with:
@@ -150,7 +162,16 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y build-essential gcc-14 g++-14 cmake python3 \
libsdl2-dev zlib1g-dev libgl1-mesa-dev
libsdl2-dev zlib1g-dev libgl1-mesa-dev ccache
- name: Restore ccache
uses: actions/cache@v4
with:
path: ${{ env.CCACHE_DIR }}
key: ccache-linux-${{ hashFiles('CMakeLists.txt') }}-${{ github.sha }}
restore-keys: |
ccache-linux-${{ hashFiles('CMakeLists.txt') }}-
ccache-linux-
- name: Regenerate ROM-asset symbol file (US)
run: python3 scripts/gen_romassets.py u
@@ -162,6 +183,9 @@ jobs:
- name: Build (ntsc-final)
run: cmake --build build-linux -j"$(nproc)"
- name: ccache stats
run: ccache -s
- name: Show binary
run: |
ls -la build-linux/ge007* || true
@@ -204,6 +228,13 @@ jobs:
defaults:
run:
shell: msys2 {0}
env:
# Same opt-in ccache CMakeLists.txt already wires up (Step 5). Note:
# this cache path is read/written by the JS actions/cache step outside
# the msys2 shell too, so it stays a plain workspace-relative path
# rather than an msys /c/... form.
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_MAXSIZE: 500M
steps:
- uses: actions/checkout@v7
with:
@@ -219,15 +250,28 @@ jobs:
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-zlib
mingw-w64-x86_64-python
mingw-w64-x86_64-ccache
zip
unzip
- name: Restore ccache
uses: actions/cache@v4
with:
path: ${{ env.CCACHE_DIR }}
key: ccache-windows-${{ hashFiles('CMakeLists.txt') }}-${{ github.sha }}
restore-keys: |
ccache-windows-${{ hashFiles('CMakeLists.txt') }}-
ccache-windows-
- name: Regenerate ROM-asset symbol file (US)
run: python scripts/gen_romassets.py u
- name: Build (ntsc-final)
run: ./build-pc.sh ntsc-final
- name: ccache stats
run: ccache -s
# Package the distributable bundle on every run so the release path is
# always exercised. On a tag build VERSION is the tag; otherwise it is a
# throwaway CI string. bundle-win.sh hard-fails if a ROM image or an
+14 -4
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@@ -54,6 +54,9 @@ A subagent brief is INVALID and must not be sent unless it contains all of:
write-up of a half-solved bug is a deliverable, not a failure.
- **KNOWN-GOOD / RULED OUT**, **CONSTRAINTS** (no game-logic changes;
ABI/layout/format only; `#ifdef PORT`; documented in §F), **REPORT** shape.
- **VERIFY** — the exact `tools_pc/verify.sh` / probe invocation that proves
the task done, or an explicit "runtime verification impossible here; a human
must run X".
- Instruction to read `docs/porting-notes.md` first and append any
generalisable quirk to it.
@@ -85,9 +88,16 @@ still owns judgment, planning, and the verification gate.
- **Backend reality:** ~1 inference slot, slow per token — dispatch
**sequentially**, `max_tokens` ~4–8K, treat as batch work. Needs the LiteLLM
proxy (`litellm/run.ps1`) + Unsloth Studio both up.
- **Windows quirk:** the worker's shell is `cmd.exe`, not bash — its agent
prompt tells it to use `read_file`/`findstr`, not `cat`/`grep`. Always
spot-check the returned artifact against the real files before integrating;
the 27B will confidently fabricate if a read fails.
- **Corrected 2026-09-04:** the "worker's shell is `cmd.exe`, no grep/cat"
claim that used to live here was WRONG — verified directly against the
harness's own `_run_bash` (`C:\Users\james\tools\claude-code-delegate-local`):
`grep`, `sed`, `cat`, `ls`, `head`, pipes, and `grep -rn` all work fine
(Git-for-Windows/MSYS2 toolchain on PATH). The stale claim, baked into 4 of
5 local agent `.md` files, caused a real dispatch (a multi-file
cross-referencing investigation) to burn its whole turn budget
full-`read_file`-ing files instead of grepping them, hit the turn limit, and
returned nothing. Agent files fixed. Always still spot-check the returned
artifact against the real files before integrating — the 27B will
confidently fabricate if a read fails, independent of this.
- Fits the **dispatch preflight** rules above (FILES / BUDGET / ON EXPIRY /
CONSTRAINTS / REPORT) — write the `task` string to that shape.
+1
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@@ -101,6 +101,7 @@ KNOWN-GOOD / RULED OUT: <list — do not re-investigate>.
PRE-FLIGHT ATTACHED: <probe output, baseline capture, PD-port pointer>.
BUDGET: <N build->run cycles / ~M min>. On expiry: revert probes, write up with confidence.
CONSTRAINTS: no game-logic changes; ABI/layout/format only; #ifdef PORT; documented in the finding log.
VERIFY: <the exact tools_pc/verify.sh (or probe) invocation that proves this done — or, if runtime verification is impossible in this environment, say so and name what a human must run>.
REPORT: (a) root cause + file:line evidence (b) fix diff, or why not
(c) probes left in tree (d) confidence.
Append any generalisable quirk to docs/porting-notes.md.
+18 -5
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@@ -1,7 +1,9 @@
# GE_* environment probes — consolidated list
Every `getenv("GE_…")` in the tree, from a grep of `src/` + `port/` on
2026-08-31 (master `31d036da`). All are **env-gated**: unset = zero behavior
Every `getenv("GE_…")` in the tree. The table prose is hand-curated;
**`tools_pc/gen_env_probes.py`** re-greps the live sites and reports drift
(NEW / GONE vars + a fresh file:line map) — run it before trusting the
File:line cells. Last reconciled 2026-09-04 (M-51). All are **env-gated**: unset = zero behavior
change, so they are safe to leave in a release build (they only cost a
`getenv` on the guarded path). "Dead" below means *the finding it was built
for is closed* — the probe is strip-candidate scaffolding, not that it does
@@ -22,6 +24,10 @@ Two classes:
| `GE_INPUTLOG` | `port/src/input.c:329`, `port/src/config.c:53` (`configGetInputLog`) | Logs computed pad state (buttons + stick) each poll when non-zero. Also `[Debug] InputLog` ini. Also traces D165 `menuptr est/tgt/eff/stick`. | **live** |
| `GE_STARTMENU` (+ `GE_STARTMENU_PAGE`, `GE_STARTMENU_DIFF`) | `src/game/lv.c:398-402` (`#ifdef PORT`) | Boot straight into a front-end menu id (13=MISSION_COMPLETE, 10=BRIEFING, 7=MISSION_SELECT, 12=MISSION_FAILED, 6=MODE_SELECT); `_PAGE`=folder row (def 1=Dam), `_DIFF`=0..3. Crash-test a screen fast. | **live** |
| `GE_UNLOCK_ALL` | `src/game/debugmenu_handler.c:1098` (`get_debug_enable_all_levels_flag`, `#ifdef PORT`) | Mission-select shows every solo level (playtest jump-to-any-level aid). Cached in a `static int c`. | **live** |
| `GE_OPTIONSOVERLAY` | `port/src/optionsoverlay.c:231` | Force-enable the F10 port-layer options overlay (D184 / PR #10) regardless of ini. `atoi != 0`. | **live** |
| `GE_TEXPITCH` | `port/fast3d/gfx_pc.cpp:924` (`gfx_tex_pitch_fix`, cached) | `=0` disables the D183 defensive de-stride in `import_texture` (default on). RC2/RC3 texture-shear A/B knob. | **live** (RC3 not finished) |
| `GE_TEXRAW` | `port/fast3d/gfx_pc.cpp:1079` | With `GE_TEXDUMP`, also dumps the raw pre-import source bytes (`texdump/rNNN_f…_s…_WxH.bin`) so a decode bug can be told from a source-data bug offline (D183). | **live** (RC3 not finished) |
| `GE_WRAPFIX` | `port/fast3d/gfx_pc.cpp:3166` (`gfx_set_wrap_fix`) | RC3 test override for the `Video.WrapFix` D74/D167 wrap-block path (`atoi != 0` wins over the ini). | **live** (RC3 not finished) |
| `GE_SAVELOG` | `src/game/file.c:46`, `src/game/file2.c:16` (`SAVELOG` macro), `src/boss.c:749`, `src/game/objective_status.c:297,343` | Traces the campaign save/unlock chain (objective completion → `end_of_mission_briefing` → `fileWriteSave` → EEPROM). Used to confirm D157. `g_savelogObjOnce` gates the per-criterion dump to the `bossReturnTitleStage` call. | **live** (strip once a few more level boundaries are playtested) |
| `GE_D160` | `src/boss.c:744`, `src/game/bondview2.c:791`, `src/aicommands.def:10055,10181,10236,10242,10247` (all `#ifdef PORT`) | Dam exit-cutscene (D148/D160) diagnostic: trace points in `bossReturnTitleStage`, `bondviewSetCameraMode`, and AI cmds `EndLevel`/`exit_level`/`CameraLookAtBondFromPad`/`CameraSwitch`. **Investigation in progress** — user owes a `GE_D160=1` Dam run. | **live** |
| `GE_DTEX` | `port/fast3d/gfx_pc.cpp:1001` | Per-`import_texture` param log (dims / line / size / lod / gen_mipmaps). Used to root-cause RC2 and D159. Kept as an inert diagnostic. | **live** (RC2/RC3 not finished) |
@@ -33,7 +39,10 @@ Two classes:
| Env var | File:line | Finding / what it logged | Status |
|---|---|---|---|
| `GE_D51` | `port/src/libultra.c:496`, `src/game/model.c:125,244,544` | msgQ 32-slot overflow watch / ModelSlot layout | dead (D51 closed) |
| `GE_D54` | — (all blocks stripped M-32, commit `49ce620a`) | music seq-table ABI / endianness (`ALMidiHdr`) | dead (D54 closed) — fully removed |
| `GE_D54` | — (all blocks stripped M-32, commit `49ce620a`) | music seq-table ABI / endianness (`ALMidiHdr`) | dead (D54 closed) — fully removed (kept here as a tombstone; the generator flags it GONE) |
| `GE_D154` | `src/game/bg.c:3418,3447,3632` (capped 64 calls) | bg room-GDL call trace (room / gdlidx / vtxoff / op / raw hdr words) | dead (D154 closed) |
| `GE_D176` | `src/game/bgfog.c:459,471`, `src/game/sky.c:325,381` (all `#ifdef PORT`) | D176 sky/fog env-match + sky-vert trace (Path B, PR #18) | **live** (D176(a)/(b) OPEN) |
| `GE_D178` | `src/game/front.c:6586,6594` (`#ifdef PORT`) | briefing-data u16 decode trace (blank-objectives, D143/D178) | dead (D178 closed) |
| `GE_D56` | `src/game/model.c:227,830` | watch `Model` raw-offset reads | dead (D56 closed) |
| `GE_D60` | `port/src/libultra.c:521,735` | gfx frame msgQ delivery trace | dead (D60 closed) |
| `GE_D61` | `port/src/libultra.c:795` (`s_d61opened`) | opens a one-shot log file | dead (D61 closed) |
@@ -62,5 +71,9 @@ Two classes:
- `[Debug]` ini keys (`Debug.FrameDump`, `Debug.InputLog`) mirror
`GE_PCDUMP` / `GE_INPUTLOG` as a fallback (env var wins) — M-26,
`port/src/config.c`.
- Not GE_-prefixed but same category: `GE_DETERM` is **designed, not
implemented** (fixed-tick determinism mode, §F D117).
- Not GE_-prefixed but same category: `GE_DETERM` is **implemented but
experimental — not yet achieving its determinism goal** (fixed-tick
mode, §F D117, M-52 four-pass writeup); `GE_DETERM_TRACE` (M-52 4th
pass) adds instrumented clock-event logging when used alongside it, for
diffing two runs to localize remaining divergence. Both env-gated,
default off, zero cost when unset.
+80
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@@ -0,0 +1,80 @@
# GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.
# Grep this to pick which findings.md entries to read; it is not authoritative.
label,bucket,one_liner,status_raw
D24-D30,RESOLVED,green threads / kernel / crash handler,resolved
D31-D42,RESOLVED,"boot ABI: ANIM_DATA, music seq-table, libaudio banks, Globalimagetable rebase, GL context, rsp toggle",resolved
D43-D50,RESOLVED,"model-file loading → offline sidecar ""Plan B"" (d43_emit.py); D50.6 texCopyGdls full-slot copy",resolved
D51-D58,RESOLVED,"font pixeldata, osGetCount tick rate, model RW pools, cseq BE header, synth slots, RLE menu bg, watch raw offsets, gun-barrel DL",resolved
D59-D68,RESOLVED,"intro render: blood-RLE clobber, DMA validate, OSMesgQueue, HEADS/BODIES sentinels, romCopy width, image_entry, Globalimagetable BE→LE",resolved
D70-D74,RESOLVED,"intro-logo pixels: C-array bswap, UV path, sinf/cosf DVAL(), texture-import truncation",resolved
D75 · D77,OPEN,front-end 3D model transforms · audio,"OPEN (parked). M-32 triage (see §F ""D75 ADDENDUM""):"
D76 · D164,PROPOSED,disclaimer/legal screen only draws line 1 —,fix proposed (not applied —
D159,FIXED,"front-end wallet-Bond photo ""interlaced""/combed (RC1 / D149) —",FIXED (#ifdef PORT no-op the swap in image.c)
D161,FIXED,Depot (-level_30) ceiling = bright-blue speckle + radial rays (B2).,FIXED (port/fast3d/gfx_pc.cpp)
D165 · D166,FIXED,"input-layer polish (M-31, port-only, port/src/input.c):",FIXED
D180 · D181,PARTIAL,"native-PC input pass (QoL run, qol/native-pc-input-menu):","LANDED, config-gated, feel-checks owed"
D186,PARTIAL,"Video.FpsCap throttles the sim, not just presentation (M-39 diag, M-42 clamp).","CLAMP LANDED (port/fast3d/gfx_sdl2.cpp, port/src/video.c); real fix owed"
D187,FIXED,"HUD ammo-type/weapon icon vanished at -O2 (M-46 root-cause, M-47 fix + verify).","FIXED (src/game/gunfire.c, #ifdef AVOID_UB); PR #19"
D188,FIXED,Linux -O2 boot crash:,"FIXED (src/libultrare/libc/xprintf.c, src/sprintf.c, #ifdef PORT); PR #22"
D189,FIXED,Linux -fstack-protector aborts on the decomp's latent stack-buffer overruns (M-48) —,"FIXED (CMakeLists.txt, src/game/stan.c #ifdef PORT); PR #23"
D190,OPEN,"Linux -level_45 SIGSEGV at load in add_ptr_to_objective (objective.c:64) (M-48, open).",OPEN — not investigated (M-48)
D191,OPEN,Windows -O2 release-bundle crash:,OPEN — not investigated (M-49).
D193,OPEN,NPC AI locomotion is too slow —,"OPEN — root-cause hypothesis (timing family), not investigated (M-49)."
D194,OPEN,Mouse input needs another tuning pass —,"OPEN — root-caused, not fixed (M-49)"
D196,OPEN,"OS mouse cursor stays visible after closing the F10 options overlay in click-to-lock mode (M-49, user playtest).","OPEN — root-caused, 1-line fix identified, not applied (M-49)"
D192,OPEN,Front-end mission/level-select grid pointer still can't reach the outer cells —,"OPEN — root-caused, not fixed (M-49)"
D152+,FIXED,D152 addendum (M-31):,"FIXED (src/snd.c, port/src/libultra.c, #ifdef PORT) —"
D168,FIXED,GE_PCDUMP / F12 PPM captures were vertically flipped —,FIXED (port/fast3d/gfx_opengl.cpp); D114 / D116 reclassified as capture-orientation artifacts (below).
D169,FIXED,Front-end mouse pointer can't reach the outer cells of the mission/level-select grid —,"FIXED (M-33, port/src/input.c, port-only, no #ifdef PORT)."
D178,FIXED,Pre-mission briefing screen:,FIXED (M-36) — high confidence
D175,?,In-game stutter / brief hang during normal play (user QA report):,"Observed, not investigated"
D176,OPEN,"Surface exterior renders wrong (-level_36), two independent defects.","(a) root-caused, fix owed / (b) open"
D177,FIXED,Ladders non-functional —,FIXED (M-36) — high confidence; interactive climb test owed
D174,?,"""No blood effect"" (user QA report).",Observed; first step = BUNKER1 firefight with regenerated sidecars
D183,OPEN,"M-36 Family A (""texture line/pitch shear"") is DISPROVEN for the Surface repro (-level_36).",Hypothesis DISPROVEN + diagnostics shipped; D176(b)/D182(2) still OPEN
D173,?,Third-person Bond model spawns too high (user QA report):,"Observed, not investigated"
D179,FIXED,Packaged build crashes after the logos —,"Diagnosed, not fixed —"
D180,PARTIAL,"Native-PC input pass (M-XX QoL run, qol/native-pc-input-menu, port-only).","LANDED, port-only, no #ifdef PORT."
D181,PARTIAL,Game.ScreenShakeIntensity —,"LANDED behind config, default = original."
D184,PARTIAL,F10 port-layer options overlay —,"LANDED, port-only, no #ifdef PORT in src/."
D85,OPEN,room primary/secondary DL → texLoadFromGdl garbage,"OPEN (safety-netted; widen/pool fixes landed, geometry now renders)"
D86 · D87,RESOLVED,modelInitRwData truncated ptr · attract-demo BE ramromfilestructure,resolved
D88.4,RESOLVED,propDefs polymorphic record stream not byteswapped → setupDoor crash,resolved (d88_propdefs.py); layout audit M-20 → D132
D132,PROPOSED,D88 propDefs layout audit (M-20):,proposed fix (not applied) —
D157,FIXED,"Campaign never unlocks the next level (M-30, user bug —","FIXED (src/bondtypes.h, #ifdef PORT —"
D160,?,Dam level-end cutscene (Bond off the dam / bungee) never plays —,"DIAGNOSTIC SHIPPED, not root-caused (c95713f5, #ifdef PORT + GE_D160=1):"
D89-D92,RESOLVED,"stage-load→frame: stan zero-fill overrun, portal address trunc, chr/AI spawn ptrs",resolved
D93-D102,RESOLVED,struct-pun / hardcoded-size pass:,resolved (D95 pool bump partial)
D103-D107,RESOLVED,"BUNKER1 viewport height, depth-buffer clear (G_CLEAR_DEPTH_EXT), portal near-plane, LOD mip tile",resolved
D108-D112,RESOLVED,skeletal models: d43_emit.py put_f32 byte-reversal bug,resolved
D113-D116,FIXED,portal BFS ok · matrix chain ok · player raw-offset audit + gunfire.c THROW* · HUD text X-mirror,"D114/D116 CLOSED — NOT A BUG (M-33, see D168):"
D117,OPEN,frame nondeterminism root-caused; GE_DETERM deferred; framediff.py structural.,"OPEN (mode attempted, not achieved)"
D118,RESOLVED,SDL input layer (port/src/input.c); M-24 mouse-look rework:,resolved (D118a residual)
D150,FIXED,watch OBJECTIVES / BRIEF page crash:,FIXED (src/str.c #ifdef PORT); interactive re-verify pending
D137,FIXED,right-mouse (aim-sight) crash:,FIXED (src/game/gunfire.c #ifdef PORT —
D119 · D120,FIXED,guard-attack weapons_held[]->chr pun crash · blood-stain PointUsage[] chain hang,D119 fixed · D120 FIXED (M-30)
D120,FIXED,Blood-decal PointUsage[] chain —,FIXED (tools_pc/d43_emit.py).
D121,RESOLVED,WS1 frictionless per-level boot:,resolved
D122,FIXED,per-level prop/item model-load crash (Dam/Facility/Runway modelLoad/modelInitRwData):,converter fixed; residual chr/fast3d crashes on those levels are separate
D123,FIXED,crash class C1: chrIsNotDeadOrShot NULL deref on 6 levels (Dam/Runway/Frigate/Statue/Streets/Cradle).,"converter fixed (OBJ_ID_WORDS); C1 cleared on all 6, residual crashes are fast3d (C2)"
D125,RESOLVED,crash classes C3+C6 (Aztec/Bunker2/Surface2):,resolved (M-16b) — line 374 → 8 NULs; all 21 sidecars regen'd; Aztec -level_28 now PASSES (was C3 CRASH).
D126,RESOLVED,"crash classes C3r/C4/C6 (Bunker2 -level_27 door7F054FB4 propobj.c:13523, Depot -level_30 prop.c:902, Surface2 -level_43 loadobjectmodel.c:393):",resolved — d88_propdefs.py PROPDEF_PC_BYTES[30/32/33/35]=24 + typed handler; loadobjectmodel.c sizepropdef PORT returns 6.
D124,FIXED,crash class C2: fast3d bad texture pointer.,Jungle fixed (port/src/gimgfixup.c); Facility → D130
D131,RESOLVED,crash class C2m (Jungle -level_37):,"resolved — seg_addr() restores the module high word for any fallthrough w1 in [0x40000000, 0x70000000) (module fixed-based at 0x140000000, no ASLR; DRAM/KSEG0/segmented/phys all handled earlier)."
D133,?,intro render triage (M-20):,"not a regression — parked (D75/D76, GRAPHICS-BACKLOG.md)"
D134,FIXED,"Frame-2 boot hang / sweep ""NO-FRAMES"" flakiness —",FIXED (port/src/libultra.c)
D135,FIXED,"Firefight crash — bgTestHitOnObj (propobj.c:8446) is an unported N64 GBI parser (M-22, WS6 playtest).","FIXED (src/game/propobj.c, #ifdef PORT —"
D136,?,"Stage-unload crash — objFree obj->prop reads float garbage (M-22, WS6 Facility playthrough).",ROOT-CAUSED → D139 (it was NOT a layout bug —
D139,FIXED,Stage-unload crash root cause + fix (M-23).,"FIXED (src/game/cleanup_objects.c, #ifdef PORT —"
D140,FIXED,Pause-menu crash (M-23 open → M-27 fixed).,"FIXED (src/game/bondview.h, src/game/bondview2.c; #ifdef PORT)."
D141,FIXED,"Watch-menu item-model crash (M-27), exposed by D140.","FIXED (src/game/gunfire.c, #ifdef PORT)."
D152,OPEN,"Mission-failed / objective-failed → permanent black screen (M-28, user bug report —","MITIGATED (port/src/libultra.c, M-28, #ifdef PORT/port-only)."
D154,FIXED,"bg.c room-geometry ray/hit-test GBI parser port (M-28, WRITTEN / UNVERIFIED / UNCOMMITTED).",M-30 re-audit + fixes (still playtest-gated for final verify).
D156,?,"Facility outro-cutscene ""hang"" —","GUARDED (src/game/model.c, #ifdef PORT):"
D155,FIXED,"Facility outro-cutscene end → ""hang"" = unclamped deltaFrames spiral (M-29, user bug report).","FIXED (src/game/frametiming.c, #ifdef PORT —"
D153,?,"-level_09 frame ~900–1400 0xc0000005 = D117/D134 load flakiness, NOT a bug (M-28).",NOT A BUG — closed. Run anchors on a quiet machine.
D151,FIXED,Watch data all blank —,"FIXED (src/bondtypes.h, #ifdef PORT —"
D130,RESOLVED,"crash class C2 (Facility -level_34, Runway -level_35):",resolved — stage all 6 N64 fields in a local f[6] before writing any.
D164,PROPOSED,"Disclaimer / legal screen only draws the first line (D76 root cause, M-31).","FIX PROPOSED, NOT APPLIED (front.c is owned by another agent this session)."
D165,FIXED,"Front-end menu cursor doesn't feel like a mouse pointer (M-31, user bug B5 follow-up).","FIXED (port/src/input.c; Input.MenuPointerMode, Input.HipfirePitchSpeed added)."
D166,FIXED,Hipfire mouse pitch is digital while yaw is analog —,FIXED (port/src/input.c).
1 # GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.
2 # Grep this to pick which findings.md entries to read; it is not authoritative.
3 label bucket one_liner status_raw
4 D24-D30 RESOLVED green threads / kernel / crash handler resolved
5 D31-D42 RESOLVED boot ABI: ANIM_DATA, music seq-table, libaudio banks, Globalimagetable rebase, GL context, rsp toggle resolved
6 D43-D50 RESOLVED model-file loading → offline sidecar "Plan B" (d43_emit.py); D50.6 texCopyGdls full-slot copy resolved
7 D51-D58 RESOLVED font pixeldata, osGetCount tick rate, model RW pools, cseq BE header, synth slots, RLE menu bg, watch raw offsets, gun-barrel DL resolved
8 D59-D68 RESOLVED intro render: blood-RLE clobber, DMA validate, OSMesgQueue, HEADS/BODIES sentinels, romCopy width, image_entry, Globalimagetable BE→LE resolved
9 D70-D74 RESOLVED intro-logo pixels: C-array bswap, UV path, sinf/cosf DVAL(), texture-import truncation resolved
10 D75 · D77 OPEN front-end 3D model transforms · audio OPEN (parked). M-32 triage (see §F "D75 ADDENDUM"):
11 D76 · D164 PROPOSED disclaimer/legal screen only draws line 1 — fix proposed (not applied —
12 D159 FIXED front-end wallet-Bond photo "interlaced"/combed (RC1 / D149) — FIXED (#ifdef PORT no-op the swap in image.c)
13 D161 FIXED Depot (-level_30) ceiling = bright-blue speckle + radial rays (B2). FIXED (port/fast3d/gfx_pc.cpp)
14 D165 · D166 FIXED input-layer polish (M-31, port-only, port/src/input.c): FIXED
15 D180 · D181 PARTIAL native-PC input pass (QoL run, qol/native-pc-input-menu): LANDED, config-gated, feel-checks owed
16 D186 PARTIAL Video.FpsCap throttles the sim, not just presentation (M-39 diag, M-42 clamp). CLAMP LANDED (port/fast3d/gfx_sdl2.cpp, port/src/video.c); real fix owed
17 D187 FIXED HUD ammo-type/weapon icon vanished at -O2 (M-46 root-cause, M-47 fix + verify). FIXED (src/game/gunfire.c, #ifdef AVOID_UB); PR #19
18 D188 FIXED Linux -O2 boot crash: FIXED (src/libultrare/libc/xprintf.c, src/sprintf.c, #ifdef PORT); PR #22
19 D189 FIXED Linux -fstack-protector aborts on the decomp's latent stack-buffer overruns (M-48) — FIXED (CMakeLists.txt, src/game/stan.c #ifdef PORT); PR #23
20 D190 OPEN Linux -level_45 SIGSEGV at load in add_ptr_to_objective (objective.c:64) (M-48, open). OPEN — not investigated (M-48)
21 D191 OPEN Windows -O2 release-bundle crash: OPEN — not investigated (M-49).
22 D193 OPEN NPC AI locomotion is too slow — OPEN — root-cause hypothesis (timing family), not investigated (M-49).
23 D194 OPEN Mouse input needs another tuning pass — OPEN — root-caused, not fixed (M-49)
24 D196 OPEN OS mouse cursor stays visible after closing the F10 options overlay in click-to-lock mode (M-49, user playtest). OPEN — root-caused, 1-line fix identified, not applied (M-49)
25 D192 OPEN Front-end mission/level-select grid pointer still can't reach the outer cells — OPEN — root-caused, not fixed (M-49)
26 D152+ FIXED D152 addendum (M-31): FIXED (src/snd.c, port/src/libultra.c, #ifdef PORT) —
27 D168 FIXED GE_PCDUMP / F12 PPM captures were vertically flipped — FIXED (port/fast3d/gfx_opengl.cpp); D114 / D116 reclassified as capture-orientation artifacts (below).
28 D169 FIXED Front-end mouse pointer can't reach the outer cells of the mission/level-select grid — FIXED (M-33, port/src/input.c, port-only, no #ifdef PORT).
29 D178 FIXED Pre-mission briefing screen: FIXED (M-36) — high confidence
30 D175 ? In-game stutter / brief hang during normal play (user QA report): Observed, not investigated
31 D176 OPEN Surface exterior renders wrong (-level_36), two independent defects. (a) root-caused, fix owed / (b) open
32 D177 FIXED Ladders non-functional — FIXED (M-36) — high confidence; interactive climb test owed
33 D174 ? "No blood effect" (user QA report). Observed; first step = BUNKER1 firefight with regenerated sidecars
34 D183 OPEN M-36 Family A ("texture line/pitch shear") is DISPROVEN for the Surface repro (-level_36). Hypothesis DISPROVEN + diagnostics shipped; D176(b)/D182(2) still OPEN
35 D173 ? Third-person Bond model spawns too high (user QA report): Observed, not investigated
36 D179 FIXED Packaged build crashes after the logos — Diagnosed, not fixed —
37 D180 PARTIAL Native-PC input pass (M-XX QoL run, qol/native-pc-input-menu, port-only). LANDED, port-only, no #ifdef PORT.
38 D181 PARTIAL Game.ScreenShakeIntensity — LANDED behind config, default = original.
39 D184 PARTIAL F10 port-layer options overlay — LANDED, port-only, no #ifdef PORT in src/.
40 D85 OPEN room primary/secondary DL → texLoadFromGdl garbage OPEN (safety-netted; widen/pool fixes landed, geometry now renders)
41 D86 · D87 RESOLVED modelInitRwData truncated ptr · attract-demo BE ramromfilestructure resolved
42 D88.4 RESOLVED propDefs polymorphic record stream not byteswapped → setupDoor crash resolved (d88_propdefs.py); layout audit M-20 → D132
43 D132 PROPOSED D88 propDefs layout audit (M-20): proposed fix (not applied) —
44 D157 FIXED Campaign never unlocks the next level (M-30, user bug — FIXED (src/bondtypes.h, #ifdef PORT —
45 D160 ? Dam level-end cutscene (Bond off the dam / bungee) never plays — DIAGNOSTIC SHIPPED, not root-caused (c95713f5, #ifdef PORT + GE_D160=1):
46 D89-D92 RESOLVED stage-load→frame: stan zero-fill overrun, portal address trunc, chr/AI spawn ptrs resolved
47 D93-D102 RESOLVED struct-pun / hardcoded-size pass: resolved (D95 pool bump partial)
48 D103-D107 RESOLVED BUNKER1 viewport height, depth-buffer clear (G_CLEAR_DEPTH_EXT), portal near-plane, LOD mip tile resolved
49 D108-D112 RESOLVED skeletal models: d43_emit.py put_f32 byte-reversal bug resolved
50 D113-D116 FIXED portal BFS ok · matrix chain ok · player raw-offset audit + gunfire.c THROW* · HUD text X-mirror D114/D116 CLOSED — NOT A BUG (M-33, see D168):
51 D117 OPEN frame nondeterminism root-caused; GE_DETERM deferred; framediff.py structural. OPEN (mode attempted, not achieved)
52 D118 RESOLVED SDL input layer (port/src/input.c); M-24 mouse-look rework: resolved (D118a residual)
53 D150 FIXED watch OBJECTIVES / BRIEF page crash: FIXED (src/str.c #ifdef PORT); interactive re-verify pending
54 D137 FIXED right-mouse (aim-sight) crash: FIXED (src/game/gunfire.c #ifdef PORT —
55 D119 · D120 FIXED guard-attack weapons_held[]->chr pun crash · blood-stain PointUsage[] chain hang D119 fixed · D120 FIXED (M-30)
56 D120 FIXED Blood-decal PointUsage[] chain — FIXED (tools_pc/d43_emit.py).
57 D121 RESOLVED WS1 frictionless per-level boot: resolved
58 D122 FIXED per-level prop/item model-load crash (Dam/Facility/Runway modelLoad/modelInitRwData): converter fixed; residual chr/fast3d crashes on those levels are separate
59 D123 FIXED crash class C1: chrIsNotDeadOrShot NULL deref on 6 levels (Dam/Runway/Frigate/Statue/Streets/Cradle). converter fixed (OBJ_ID_WORDS); C1 cleared on all 6, residual crashes are fast3d (C2)
60 D125 RESOLVED crash classes C3+C6 (Aztec/Bunker2/Surface2): resolved (M-16b) — line 374 → 8 NULs; all 21 sidecars regen'd; Aztec -level_28 now PASSES (was C3 CRASH).
61 D126 RESOLVED crash classes C3r/C4/C6 (Bunker2 -level_27 door7F054FB4 propobj.c:13523, Depot -level_30 prop.c:902, Surface2 -level_43 loadobjectmodel.c:393): resolved — d88_propdefs.py PROPDEF_PC_BYTES[30/32/33/35]=24 + typed handler; loadobjectmodel.c sizepropdef PORT returns 6.
62 D124 FIXED crash class C2: fast3d bad texture pointer. Jungle fixed (port/src/gimgfixup.c); Facility → D130
63 D131 RESOLVED crash class C2m (Jungle -level_37): resolved — seg_addr() restores the module high word for any fallthrough w1 in [0x40000000, 0x70000000) (module fixed-based at 0x140000000, no ASLR; DRAM/KSEG0/segmented/phys all handled earlier).
64 D133 ? intro render triage (M-20): not a regression — parked (D75/D76, GRAPHICS-BACKLOG.md)
65 D134 FIXED Frame-2 boot hang / sweep "NO-FRAMES" flakiness — FIXED (port/src/libultra.c)
66 D135 FIXED Firefight crash — bgTestHitOnObj (propobj.c:8446) is an unported N64 GBI parser (M-22, WS6 playtest). FIXED (src/game/propobj.c, #ifdef PORT —
67 D136 ? Stage-unload crash — objFree obj->prop reads float garbage (M-22, WS6 Facility playthrough). ROOT-CAUSED → D139 (it was NOT a layout bug —
68 D139 FIXED Stage-unload crash root cause + fix (M-23). FIXED (src/game/cleanup_objects.c, #ifdef PORT —
69 D140 FIXED Pause-menu crash (M-23 open → M-27 fixed). FIXED (src/game/bondview.h, src/game/bondview2.c; #ifdef PORT).
70 D141 FIXED Watch-menu item-model crash (M-27), exposed by D140. FIXED (src/game/gunfire.c, #ifdef PORT).
71 D152 OPEN Mission-failed / objective-failed → permanent black screen (M-28, user bug report — MITIGATED (port/src/libultra.c, M-28, #ifdef PORT/port-only).
72 D154 FIXED bg.c room-geometry ray/hit-test GBI parser port (M-28, WRITTEN / UNVERIFIED / UNCOMMITTED). M-30 re-audit + fixes (still playtest-gated for final verify).
73 D156 ? Facility outro-cutscene "hang" — GUARDED (src/game/model.c, #ifdef PORT):
74 D155 FIXED Facility outro-cutscene end → "hang" = unclamped deltaFrames spiral (M-29, user bug report). FIXED (src/game/frametiming.c, #ifdef PORT —
75 D153 ? -level_09 frame ~900–1400 0xc0000005 = D117/D134 load flakiness, NOT a bug (M-28). NOT A BUG — closed. Run anchors on a quiet machine.
76 D151 FIXED Watch data all blank — FIXED (src/bondtypes.h, #ifdef PORT —
77 D130 RESOLVED crash class C2 (Facility -level_34, Runway -level_35): resolved — stage all 6 N64 fields in a local f[6] before writing any.
78 D164 PROPOSED Disclaimer / legal screen only draws the first line (D76 root cause, M-31). FIX PROPOSED, NOT APPLIED (front.c is owned by another agent this session).
79 D165 FIXED Front-end menu cursor doesn't feel like a mouse pointer (M-31, user bug B5 follow-up). FIXED (port/src/input.c; Input.MenuPointerMode, Input.HipfirePitchSpeed added).
80 D166 FIXED Hipfire mouse pitch is digital while yaw is analog — FIXED (port/src/input.c).
+190 -1
View File
@@ -424,7 +424,7 @@ covers D24–D69; the log continues in §H (D32 procedure, D70–D121).
| D103–D107 | BUNKER1 viewport height, depth-buffer clear (`G_CLEAR_DEPTH_EXT`), portal near-plane, LOD mip tile | resolved |
| D108–D112 | skeletal models: `d43_emit.py put_f32` byte-reversal bug | resolved |
| D113–D116 | portal BFS ok · matrix chain ok · player raw-offset audit + `gunfire.c` THROW* · HUD text X-mirror | **D114/D116 CLOSED — NOT A BUG (M-33, see D168): the "X-mirror" was an upside-down `GE_PCDUMP` capture misread as mirrored. PPM writer fixed; the game renders correctly on hardware.** |
| D117 | frame nondeterminism root-caused; `GE_DETERM` deferred; `framediff.py` structural | resolved (mode deferred) |
| D117 | frame nondeterminism root-caused; `GE_DETERM` deferred; `framediff.py` structural. **M-52: `GE_DETERM=1` attempted — boot deadlock fixed, determinism NOT achieved (load-phase fallback still real-time-dependent). See addendum below.** | OPEN (mode attempted, not achieved) |
| D118 | SDL input layer (`port/src/input.c`); M-24 mouse-look rework: mode-aware map (aim mode = analog stick, hipfire = digital C-pitch), `config.c` INI now real. D118b/c FIXED; D118a residual (hipfire pitch only) | resolved (D118a residual) |
| D150 | watch OBJECTIVES / BRIEF page crash: `strcat(buf, langGet(id))` with `langGet` → NULL (unloaded bank) → NULL deref; `str.c` str* builtins elide a plain param NULL check, so guard via asm-laundered `GE_IS_NULL` | FIXED (`src/str.c` `#ifdef PORT`); interactive re-verify pending |
| D137 | right-mouse (aim-sight) crash: `gunDrawSight` (`gunfire.c:6235`) `s32 sp54` holds a `Gfx*` the whole function (`sp54 = *gdl`; `texSelect(&sp54,…)`/`display_image_at_position(&sp54,…)` take `Gfx**`). As N64 `s32` it is 4 B, so `*(Gfx**)&sp54` reads 4 B of the adjacent stack float as the pointer high word → `_g = 0x03e4fca0_70081220` → wild DL write in `texSetRenderMode` (`othermodemicrocode.c:177`) the moment the crosshair raises. §A. | FIXED (`src/game/gunfire.c` `#ifdef PORT` — `sp54` is `Gfx *`) |
@@ -3675,6 +3675,195 @@ Golden set at `tools_pc/golden/frame_0002{00,320,440}.png` is the D115
baseline — since it is a nondeterministic capture, only structural mode
is meaningful against it today.
**D117 — M-52 addendum: `GE_DETERM=1` implemented per the design above,
tested live (Windows console). Boot deadlock FIXED as predicted; full
determinism NOT achieved. Confidence: HIGH on both findings (live-tested,
not argued).**
Implemented exactly the 5-step design (`port/src/libultra.c`, env-gated,
default off, zero change to the non-`GE_DETERM` path): `osGetCount()`
returns a virtual `g_determTicks` seeded to the region quantum; a
`g_determFrameReady` flag is set at the `osSpTaskStartGo` graphics-task call
site (i.e. by the real "a frame was presented" event, not `videoEndFrame`
directly — same effect, one call site, no `video.c` change needed);
`portTickThread` gets a `GE_DETERM` branch that advances the clock + posts
one retrace only when that flag is set, polling every 200 µs instead of
pacing to the real 16.7/20 ms tick interval.
*Step 1(b) risk, confirmed exactly as written.* Without a load-phase
fallback, `-level_09 GE_DETERM=1` hangs before the first frame: symbolicated
the live hang (not guessed) — `shedThread` blocked in `osRecvMesg`
(`sched.c:256`, `__scMain`) and `mainThread` in `joyCheckStatusThreadSafe`
(`joy.c:166`), both waiting on the scheduler's interruptQ (the same queue
`portPostVIEvent` posts into, per the D134 comment), which never receives a
retrace because no frame has rendered yet to set `g_determFrameReady` —
exactly the chicken-and-egg the design called out ("boss.c:442 hangs the
same way").
*Fallback added, per the design's own suggestion — fixes the hang, breaks
determinism.* Added: when `g_determFrameReady` is false AND
`g_viRetraceMQ->validCount == 0` (nothing left to consume from a prior
tick), advance the clock and post a retrace anyway, so a boot-time waiter
isn't stuck forever. This **does** fix the hang — `-level_09 GE_DETERM=1`
now boots and renders past frame 3000+ instead of hanging. It does **not**
achieve determinism: two independent runs, same build, same command,
`framediff.py --exact` at the golden frame numbers (200/320/440):
```
FAIL frame_000200: 276998/307200 px over tol (90.169%, maxchan=218)
FAIL frame_000320: 85131/307200 px over tol (27.712%, maxchan=102)
FAIL frame_000440: 47936/307200 px over tol (15.604%, maxchan=102)
```
That's *worse* at frame 200 than the port's existing wall-clock
nondeterminism without any `GE_DETERM` mode at all (32–69 % per the
original D117 measurement above) — the fallback didn't just fail to fix
determinism, it introduced a new, bigger source of it. Root cause (analysis,
not yet re-tested): the fallback fires whenever the 200 µs poll happens to
observe an empty queue, which during the load phase depends on real
OS-scheduling latency between the polling thread and whatever the load path
is doing — so the *number* of extra ticks consumed before the first real
frame renders varies run-to-run, exactly the same class of divergence D117
already documents, just relocated from "wall-clock frame pacing" to
"wall-clock load-phase tick count." User-observed side effect, consistent
with this: with the fallback active the game visibly runs at a different
apparent frame rate and sped up — because the tick loop is no longer paced
to real 60/50 Hz at all once it starts free-running on empty-queue polls,
it advances (and lets the sim advance) as fast as the poll thread schedules,
not at any fixed rate.
**D117 — M-52 2nd attempt (same session): moved generation from a polled
fallback to a synchronous one. Root-caused precisely why that still isn't
enough. Confidence: HIGH (live-tested, mechanism traced through sched.c).**
Traced the actual consumer chain instead of guessing: `sched.c` `__scMain`
is the **sole** consumer of `g_viRetraceMQ` (`sc->interruptQ`), and every
retrace it processes drives task execution (`osSpTaskStartGo`), `joyPoll()`
(which is what unblocks `joyCheckStatusThreadSafe` too — the other M-52
1st-attempt hang site, for free), and the forward to `mainThread`, all
**synchronously on that one thread** before it asks for the next message.
So replaced the poll-driven tick-thread fallback with generation **inside
`osRecvMesg()` itself**: when `GE_DETERM` is on and the sole consumer of
`g_viRetraceMQ` finds it empty, synthesize the message inline (advance
`g_determTicks`, enqueue) instead of blocking — driven by call sequencing,
not by an independent thread's wall-clock poll.
Result: still boots (no regression on the deadlock fix), and the divergence
profile changed but did not go to ~0%: two runs, `framediff.py --exact`:
```
FAIL frame_000200: 101582/307200 px over tol (33.067%, maxchan=150)
FAIL frame_000320: 116844/307200 px over tol (38.035%, maxchan=161)
FAIL frame_000440: 43617/307200 px over tol (14.198%, maxchan=117)
```
Better than the 1st attempt's 90/28/16% at frame 200, but still nowhere
near the ~0% acceptance target. **Root cause, found by diffing the two
boot logs line-for-line** (not guessed): `boss.c`'s boot sequence has a
genuine, bounded, wall-clock real-time wait —
`for (i = 0; i != MAXCONTROLLERS; i++) { osSetTimer(100ms); osRecvMesg(BLOCK); }`
(`src/boss.c:188-190`, controller detection) — untouched by `GE_DETERM` by
design (`osGetTime()`/real timers are explicitly out of scope). During
that ~400 ms real window, **nothing is yet consuming `__scMain`'s forwarded
retraces** (`mainThread` hasn't reached its own retrace-consuming loop
yet), so the new synchronous-generation code has nothing throttling it —
`__scMain` free-spins through `osRecvMesg` as fast as the OS schedules that
thread, and *how many* virtual ticks accumulate during that fixed 400 ms of
real time depends on real thread-scheduling throughput. Same nondeterminism
class as both prior attempts, relocated a third time: generation-on-ask is
only deterministic when something else deterministically paces the asking,
and right now nothing does during any window where a client isn't actively
mid-frame.
**Disposition:** kept in the tree, env-gated (`GE_DETERM` unset by default,
zero behavior change confirmed via `verify.sh bunker1` before/after across
both attempts — worst cell 12.1–12.5 throughout, within existing noise).
The single-consumer synchronous-generation mechanism in `osRecvMesg()` is
the right shape and should stay — it's strictly better than polling and
fixed a real deadlock class cleanly. What's still missing: a genuine
**rate limit** on `__scMain`'s synthetic-retrace generation, decoupled from
real time — e.g. only synthesize the next one once the client has actually
finished processing the previous forward (a real request/response coupling
to `mainThread`'s progress, not just "the queue looked empty"), with a
separate, explicitly-bounded allowance for pre-first-frame boot code that
legitimately needs to service its own `osSetTimer` waits without the
scheduler racing ahead. That is a genuine design task, not a quick
follow-up — leaving D117 OPEN. `porting-notes.md` not updated (this
addendum's lesson is already exactly what §D117 above says, restated at
one more layer: any unthrottled or wall-clock-throttled generator racing
against a genuinely real-time-bound consumer reintroduces the same
divergence class, no matter how many layers deep you push it).
**D117 — M-52 4th pass: instrumented tracing (`GE_DETERM_TRACE=1`) precisely
localizes what's left — and it is NOT the virtual clock. Confidence: HIGH,
directly measured, not inferred.**
Rather than keep auditing code paths by inspection (two dispatches -- one to
the local delegate, one done directly -- had just spent a round ruling out
the level-load path and the audio-thread shared-globals angle with nothing
to show for it), added a temporary trace: every `g_determTicks`
advance/cap event and the `first_task_run` transition get a monotonic
sequence number + timestamp-free log line (`port/src/libultra.c`, gated by
`GE_DETERM_TRACE=1`, zero cost when unset). Ran `-level_09` twice, diffed
the two trace logs directly instead of guessing.
**Result: the tick mechanism is now proven fully deterministic.** Both runs
are byte-identical (same `ticks=` value at every logged step) all the way
through the `first_task_run` transition — the only difference is *which
spin iteration* it happens on (run 1: spin 4020, run 2: spin 4086 — 66 more
capped no-op spins in run 2, real-OS-scheduling-dependent as expected), but
the **virtual clock value at that moment is identical in both** (1551750 =
`2 × g_determQuantum`). Re-aligning the two logs by that spin-count offset
shows the entire subsequent tick progression is byte-for-byte identical.
The M-52 3rd-attempt fix (cap pre-task ticks to a fixed constant) works
exactly as designed — this is not where the remaining divergence comes
from.
**The actual mechanism, found by reading `sched.c` with the trace numbers
in hand:** every synthesized retrace — capped ones included — is a real
`VIDEO_MSG` that `__scMain` processes via `__scHandleRetrace()`
(`src/sched.c`), which unconditionally does `sc->frameCount++`
(`sched.c:319`) and then, per registered client, gates forwarding on
`(*((s32*)client + 2) == 0) || ((sc->frameCount & 1) == 0)`
(`sched.c:334`) — i.e. some clients only receive every *other* frame's
retrace by `frameCount` parity. The audio client is registered as exactly
this kind of half-rate client: `osScAddClient(&os_scheduler,
&g_AudioClient[0], &g_AudioManager.frameMessageQueue, 1)` (`src/audi.c:437`,
the trailing `1` is the half-rate flag). Since `frameCount` increments on
*every* capped spin — not gated by the virtual clock at all — and the total
spin count before the first real task varies run-to-run by a genuinely
real-time-scheduling-dependent amount, **`frameCount`'s parity at the
moment real gameplay begins is not guaranteed to match between runs**, even
though the clock value is now provably identical. This run pair happened to
land on a same-parity gap (66, even) — a different pair easily could not.
If it lands on opposite parities, the audio client's very first retrace
forward shifts by one frame's phase between runs, and audio-task scheduling
(which shares the same `osSpTaskStartGo`/tick-gating machinery) diverges
from there.
**Why no 5th live-coded attempt this session:** the natural next lever —
don't call `__scHandleRetrace` (and thus don't increment `frameCount`) for
a purely-capped "keep `__scMain`/`joyPoll` alive" spin — reopens the exact
chicken-and-egg the 1st attempt hit: `joyCheckStatusThreadSafe`'s handshake
and `__scMain`'s own unblocking need *something* processed during that
window, and `sc->frameCount` is decomp-internal state with no port-visible
accessor to correct after the fact. A real fix needs `frameCount`'s parity
(or the half-rate audio client's phase) to be made deterministic
independent of the real-time-dependent capped-spin count — a genuine
4th-layer design task, not a variant of any of the first three attempts.
Stopping here deliberately rather than rushing a live guess under momentum,
per the same discipline the earlier attempts were written up under.
**Disposition:** `GE_DETERM_TRACE` tracing kept in the tree alongside
`GE_DETERM`, same env-gating, zero cost when unset — it's the tool that
should be reused for the next attempt rather than re-instrumented from
scratch. D117 stays OPEN. porting-notes.md not updated yet (the
generalisable lesson here — "a per-frame parity/half-rate dispatch gate
fed by an unconditionally-incrementing counter inherits whatever
nondeterminism feeds that counter, even after the counter's *primary*
consumer is made deterministic" — is specific enough to this scheduler
that it's better captured here than genericized prematurely).
**D118 (session M-9) — SDL input layer implemented (Phase 3).**
`port/src/input.c` was an unimplemented stub; input only worked via
`libultra.c`'s `contSnapshotFromKeyboard()` (Z/Space=A, X=B, LCtrl=Z,
+116
View File
@@ -86,8 +86,46 @@ OSTime osGetTime(void)
return (OSTime)sysGetMicroseconds();
}
/* GE_DETERM=1 — fixed-tick deterministic mode (speed-ups plan Step 7 / R1,
* design in docs/dev/findings.md §D117). Test-only, default OFF: replaces
* the wall-clock osGetCount() below with a virtual clock advanced exactly
* once per virtual VI retrace (generated synchronously in osRecvMesg() —
* see the GE_DETERM block there — when __scMain, the sole consumer of
* g_viRetraceMQ, asks for the next message; NOT paced by an independent
* thread) instead of real elapsed time, so two runs of the same build take
* the same simulation path. Never the shipping timing model — the default
* (GE_DETERM unset) path below is byte-for-byte what it always was. */
static int g_determEnabled = 0;
static u32 g_determQuantum = 775875; /* NTSC; portKernelInit sets 931050 PAL */
static u32 g_determTicks = 0;
/* M-52 3rd attempt: __scMain is the sole consumer of g_viRetraceMQ, but
* before the first real gfx/audio task ever runs (src/boss.c's bounded
* osSetTimer(100ms)-based controller-detection loop -- genuinely real-time,
* out of scope by design), NOTHING is consuming its forwards, so unbounded
* per-ask generation free-spins for that whole real-time window and however
* many ticks accumulate is real-scheduling-dependent (confirmed: 2nd
* attempt's 33/38/14% divergence). waitForNextFrame() (frametiming.c) is a
* tight busy-spin on osGetCount(), not a queue wait -- so FREEZING the
* clock during that window (0 extra ticks) hangs it forever, and letting it
* free-run is exactly the bug. The fix: cap the clock to exactly ONE extra
* quantum beyond the seed before the first task runs -- fixed, identical
* every run, and >=1 quantum is already enough to clear
* waitForNextFrame()'s first-call threshold (see the arithmetic in
* frametiming.c), so it can't hang either. Set true by osSpTaskStartGo. */
static int g_determTaskEverRun = 0;
static int g_determPreTaskTicksGranted = 0;
/* GE_DETERM_TRACE=1 (with GE_DETERM=1): log every virtual-clock advance with a
* monotonic sequence number, for diffing two runs' logs to find the exact
* first point they diverge -- see docs/dev/findings.md §D117 M-52. Test-only,
* both env-gated off by default; zero cost when unset. */
static int g_determTraceEnabled = 0;
static u32 g_determTraceSeq = 0;
u32 osGetCount(void)
{
if (g_determEnabled) {
return g_determTicks;
}
/* The N64 RSP core counter advances at ~OS_CPU_COUNTER (~46.5 MHz), NOT
* microseconds. GE's pacing assumes this rate: waitForNextFrame() in
* frametiming.c waits for 775,875 - 387,937 ticks per NTSC frame (931,050
@@ -234,6 +272,25 @@ static void *portTickThread(void *arg)
{
(void)arg;
for (;;) {
/* GE_DETERM (§D117, M-52 2nd attempt): retrace generation lives in
* osRecvMesg() now (see there) -- synchronous with the sole
* consumer asking for the next message, not paced by this thread.
* The M-52 FIRST attempt polled g_viRetraceMQ's empty/non-empty
* state from here on a real-time cadence; that poll's own
* OS-scheduling latency varied run-to-run and leaked directly into
* the tick count (measured: 90%/28%/16% frame divergence between
* two runs, worse than the port's baseline wall-clock
* nondeterminism this mode exists to remove). This thread still
* only does what osGetTime()-based real-time bookkeeping needs
* (timers, hang-heartbeat) -- deliberately NOT touching
* g_viRetraceMQ at all in this mode. */
if (g_determEnabled) {
portServiceTimers();
portHeartbeatCheck();
sysSleep(g_tickIntervalUs);
continue;
}
uint64_t now = sysGetMicroseconds();
if (!g_nextTickUs) g_nextTickUs = now + g_tickIntervalUs;
@@ -272,8 +329,25 @@ void portKernelInit(void)
if (osTvType == OS_TV_MPAL || osTvType == OS_TV_PAL) {
g_tickIntervalUs = 1000000 / 50; /* PAL: 50 frames/s -> 20ms */
g_determQuantum = 931050;
} else {
g_tickIntervalUs = 1000000 / 60; /* NTSC: 60 frames/s -> ~16.7ms */
g_determQuantum = 775875;
}
/* GE_DETERM=1: seed so the first waitForNextFrame() computes exactly
* (quantum + 387937) / quantum == 1 tick, per the §D117 design. */
g_determEnabled = getenv("GE_DETERM") != NULL;
if (g_determEnabled) {
g_determTicks = g_determQuantum;
g_determTraceEnabled = getenv("GE_DETERM_TRACE") != NULL;
sysLogPrintf(LOG_NOTE,
"GE_DETERM=1: fixed-tick deterministic mode (test-only, "
"quantum=%u) -- osGetCount() is now frame-locked, not wall-clock",
g_determQuantum);
if (g_determTraceEnabled) {
sysLogPrintf(LOG_NOTE, "DETERMTRACE seq=0 ticks=%u event=seed", g_determTicks);
}
}
pthread_t th;
@@ -577,6 +651,42 @@ s32 osRecvMesg(OSMesgQueue *mq, OSMesg *msg, s32 flag)
pthread_mutex_unlock(&pq->lock);
return -1;
}
/* GE_DETERM (§D117, M-52 2nd attempt): __scMain (sched.c) is the
* SOLE consumer of g_viRetraceMQ, and everything the rest of the
* boot/frame chain waits on (task execution via osSpTaskStartGo,
* joyPoll() -- which is also what unblocks joyCheckStatusThreadSafe
* -- and the forward to mainThread's gfxFrameMsgQ) happens
* synchronously inside __scMain's handling of THAT message, on this
* same thread, before it comes back to ask for the next one. So
* "the consumer is asking and none exists" is itself the correct,
* purely call-sequenced trigger for the next virtual retrace --
* driven by program order, not by an independent thread polling on
* a wall-clock cadence (the M-52 first attempt's mistake: that
* poll's timing varied run-to-run and leaked into the tick count).
* Enqueue inline (not via osEnqueueMesg -- would re-lock pq->lock,
* which we already hold). */
if (g_determEnabled && mq == g_viRetraceMQ) {
/* Still synthesize the message every time (keeps __scMain/
* joyPoll unblocked -- no deadlock), but only advance the clock
* up to a fixed cap before the first real task runs. See the
* g_determTaskEverRun comment above. */
if (g_determTaskEverRun || g_determPreTaskTicksGranted < 1) {
g_determTicks += g_determQuantum;
if (!g_determTaskEverRun) ++g_determPreTaskTicksGranted;
if (g_determTraceEnabled) {
sysLogPrintf(LOG_NOTE,
"DETERMTRACE seq=%u ticks=%u event=advance taskEverRun=%d",
++g_determTraceSeq, g_determTicks, g_determTaskEverRun);
}
} else if (g_determTraceEnabled) {
sysLogPrintf(LOG_NOTE,
"DETERMTRACE seq=%u ticks=%u event=capped taskEverRun=%d",
++g_determTraceSeq, g_determTicks, g_determTaskEverRun);
}
mq->msg[(mq->first + mq->validCount) % mq->msgCount] = g_viRetraceMsg;
++mq->validCount;
break;
}
/* Log each queue's first blocking call site (the return address is
* the caller); symbolicate with addr2line to find where in game code
* this wait happens. */
@@ -1118,6 +1228,12 @@ void osSpTaskLoad(OSTask *t) { (void)t; /* nothing to load on the host */ }
void osSpTaskStartGo(OSTask *t)
{
if (g_determTraceEnabled && !g_determTaskEverRun) {
sysLogPrintf(LOG_NOTE,
"DETERMTRACE seq=%u ticks=%u event=first_task_run tasktype=%d",
++g_determTraceSeq, g_determTicks, (int)t->t.type);
}
g_determTaskEverRun = 1; /* GE_DETERM: §D117 M-52 3rd attempt */
if (t->t.type == M_AUDTASK) {
/* Phase 3: execute the audio ucode against t->t.data_ptr (an Acmd
* list). For now the task simply completes; libaudio's amMain still
+75
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@@ -0,0 +1,75 @@
# `tools_pc/` — PC-port dev & test scripts
Index for the ~60 scripts here (speed-ups plan Step 4 / N2). None of these are
part of the build; they are converters, verification tooling, and
investigation artifacts.
**Marker:**
- **`living`** — kept and re-run; part of the verification ritual, the release
flow, or a converter the build depends on (via the sidecars it emits).
- **`artifact`** — added to chase one finding. Safe to move to
`tools_pc/archive/<dxx>/` once that finding is closed and the technique is
captured in `docs/dev/findings.md` / `docs/porting-notes.md`.
## Living — converters the sidecars depend on
| Script | Role |
|---|---|
| `d43_emit.py` | Offline N64→PC model-file converter → RZ sidecar + `manifest.csv` (D50 / Plan B). Regen after any model-format change. |
| `d43_convert.py` | Reference single-file model converter + full-512 layout/pointer validator (D43). |
| `d69_emit.py` | Offline converter for stage `bg/*.seg` + `Tbg_*_stanZ` → concatenated sidecar (D69/D78–D82). |
| `d88_emit.py` | Offline converter for per-level `Usetup*Z` stage-setup files → appended to the `pccg.bin` sidecar (D88). |
| `d88_propdefs.py` | The `propDefs` polymorphic-record stream N64→PC converter used by `d88_emit.py` (D88.4). |
| `d69_emit.py` / `d88_emit.py` / `d43_emit.py` | Run all three (+ `d88_propdefs`) to rebuild `data/` sidecars from the ROM. |
## Living — verification & release
| Script | Role |
|---|---|
| `verify.sh` | Speed-ups plan Step 2. One command → one verdict: build-if-stale, headless `GE_PCDUMP`/`GE_INPUTSCRIPT` capture, crash-detect + symbolication (via `crash_brief.py`), `pixcount`, `framediff` vs golden, `--json`. `verify.sh <level>`, `verify.sh sweep [subset]`, `verify.sh parity <level> --against <dir>`. |
| `crash_brief.py` | Speed-ups plan Step 9 / R5. `ge007.crash.log` → symbolicated frames + a dev-process.md-shaped dispatch-ready brief: matches porting-notes.md sections / findings-index.csv entries by resolved function/file, flags known parked-crash signatures (Cuba credits, D188 va_list, D189 stack overrun) so agents stop re-investigating them. Called automatically by `verify.sh` on CRASH; also runnable standalone. |
| `framediff.py` | Visual regression: candidate `GE_PCDUMP` frames vs `tools_pc/golden/`, per-region divergence. Structural/tolerant by default; `--exact` after `GE_DETERM`. |
| `pixcount.py` | Count non-black pixels in a PPM dump — "did the scene render anything" as a number. |
| `level_sweep.sh` | Bare `-level_XX` boot of all 21 solo levels → PASS / NO-FRAMES / CRASH. Predates `verify.sh sweep`; kept as the battle-tested full-21-level runner until `verify.sh sweep` has done an equivalent soak. |
| `playtest.sh` | Launch a level for `docs/dev/LEVEL-PLAYTEST.md` human validation (WS6). |
| `debug.ps1` / `repro_gdb.sh` / `attach_animgen.sh` | Launch (or attach to) the game under gdb so a crash always leaves a backtrace. |
| `bundle-win.sh` / `bundle-linux.sh` | Package a built tree as a distributable archive (exe + licenses + `prepare-assets/`). |
| `romverify.c` | One-shot `.z64` integrity check against the repo's ground truths. |
| `dump_objectives.py` | Dump per-level objectives + win/fail criteria from the ROM (playtest validation; Step 10 / N8 acceptance oracle). |
| `disasm.py` | Minimal MIPS disassembler for the BE ROM (RAM-addr → file offset). |
| `ppm2bmp.py` | PPM → 24-bit BMP, no deps — eyeball `GE_PCDUMP` frames without PIL. |
| `gen_findings_index.py` | Regenerate `docs/dev/findings-index.csv` (grep-before-you-read aid for the 200 KB finding log). `--check` in CI-style use. |
| `gen_env_probes.py` | Drift check for `docs/dev/GE-ENV-PROBES.md` — re-greps live `getenv("GE_*")` sites, reports NEW/GONE. |
## Living — compiler-verified layout probes (kept: re-run when structs change)
| Script | Role |
|---|---|
| `d43_layoutprobe.c` | Prints `sizeof`/`offsetof` for every struct `d43_emit.py` must reproduce, built with the port toolchain. |
| `d88_layoutprobe.c` | Same, for the `PROPDEF_*` record structs `d88_emit.py` converts. |
| `mtxtest.c` | Standalone numerical test of the fast3d matrix pipeline conventions (GE swapped-perspective, packing, MUL order). |
## Investigation artifacts — D43 model-file format (finding closed; archive candidates)
`d43_chainbound.py`, `d43_cover.py`, `d43_decode.py`, `d43_fullwalk.py`,
`d43_gdldump.py`, `d43_gdlhist.py`, `d43_gdlorder.py`, `d43_gdlseq.py`,
`d43_invariants.py`, `d43_layout.py`, `d43_layout1.py`, `d43_lutscan.py`,
`d43_pointusage.py`, `d43_seg5.py`, `d43_seg5ops.py`, `d43_seg5vtx.py`,
`d43_seg5vtx2.py`, `d43_sizes.py`, `d43_sizes2.py`, `d43_tree_dump.py`,
`d43_vtxfmt.py`, `d43_walk.py` — layout/pointer/GDL-order analysis passes that
derived the D43 converter spec. `d43_sizes.py` is still `exec()`'d by a couple
of the others.
## Investigation artifacts — other closed/parked findings
| Script | Finding |
|---|---|
| `d125_check.py` | D125 — is the emitted `propDefs` blob byte-identical to `d88_propdefs.convert_stream()`? |
| `d88_propdef_scan.py` | D88.4 — histogram of `PROPDEF_*` record types across shipped levels. |
| `d51_gdb.py` / `dump_animgen.cmd` | D51 texture-tile crash capture / Facility-outro-hang anim-state dump (gdb scripts). |
## Other
- `dist/` — staged bundle README template (`README.md.in`) + tokens.
- `golden/` — per-level golden frames for `framediff.py` (Step 3 fills this out).
- `__pycache__/` — ignored.
+320
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@@ -0,0 +1,320 @@
#!/usr/bin/env python3
"""crash_brief.py — crash log -> pre-filled investigation brief (speed-ups
plan Step 9 / R5).
Symbolicates every faulting PC in a ge007.crash.log with addr2line, then
greps docs/porting-notes.md and docs/dev/findings-index.csv (Step 4/R8) for
sections that already cover that function/file, and checks a small known
parked-crash signature list (Cuba credits, D188 SysV va_list, D189
stack-protector) so agents stop re-investigating crashes that are already
understood-but-not-worth-fixing. Prints a dev-process.md-shaped brief ready
to hand to a subagent, filling in what's derivable and leaving the rest as
placeholders.
Usage:
crash_brief.py [--crash-log PATH] [--exe PATH] [--platform win|linux]
[--level NAME] [--json]
Defaults: --crash-log ge007.crash.log (repo root), --exe autodetected from
--platform (build-pc/ge007.x86_64.exe or build-linux/ge007.x86_64).
"""
import argparse
import json
import os
import re
import shutil
import subprocess
import sys
ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
_ADDR2LINE = None
def find_addr2line():
"""shutil.which() alone is not enough here: this repo's PATH convention
for the win toolchain is the MSYS2 POSIX form (/c/msys64/mingw64/bin),
which a native Windows Python (`python`, as opposed to an MSYS-flavored
`python3`) cannot resolve -- os.path.isfile("/c/...") is not a valid
Windows path, so the PATH search silently finds nothing and every
address comes back unresolved. Fall back to the documented install
location before giving up."""
global _ADDR2LINE
if _ADDR2LINE:
return _ADDR2LINE
p = shutil.which("addr2line")
if not p:
for c in (r"C:\msys64\mingw64\bin\addr2line.exe",
r"C:\msys64\usr\bin\addr2line.exe",
"/usr/bin/addr2line"):
if os.path.exists(c):
p = c
break
_ADDR2LINE = p or "addr2line"
return _ADDR2LINE
# --------------------------------------------------------------------------
# Known parked-crash signatures. Each entry: (regex over the raw crash-log
# text or a resolved symbol, label, one-line note). Matching one of these
# means "this is understood, don't re-derive it — see the label".
KNOWN_SIGNATURES = [
(re.compile(r"credits", re.I), "D129/D76",
"Cuba end-credits crash -- parked, not a fresh bug."),
(re.compile(r"_Printf|_Putfld|va_list", re.I), "D188 (porting-notes D7)",
"va_list-by-value ABI misuse on x86-64 SysV -- thread a va_list* instead."),
(re.compile(r"tileStack|pointbuf|stack.protector|stack.smash", re.I),
"D189 (porting-notes D8)",
"latent fixed-size stack-buffer over/under-run, fatal only under "
"-fstack-protector-strong (Linux/Ubuntu default)."),
]
# Known parked crashes by resolved symbol -- a regex over the crash-log text
# alone misses this class: the tell (a local var like tileStack[39]) lives
# inside the function body, not its symbol name, so the KNOWN_SIGNATURES
# text-regex never fires even though the crash *is* the named finding.
FUNC_LABELS = {
"sub_GAME_7F0B1DDC": ("D189 (porting-notes D8)",
"stan.c tileStack[39] overrun -- the exact D189 repro function."),
"add_ptr_to_objective": ("D190",
"objective.c:64 propDef-stride family, Linux -level_45 SIGSEGV at load."),
}
BACKTRACE_LINE = re.compile(r"^#\d+:\s*(0x[0-9a-fA-F]+)")
PC_LINE = re.compile(r"^PC:\s*(0x[0-9a-fA-F]+)")
def find_addresses(text, max_frames=8):
"""Pull the crash PC + up to max_frames backtrace addresses, in order,
deduplicated. Deliberately generic across the Windows (EBP-chain) and
Linux (backtrace_symbols) crash.c formats -- both print '#NN: 0xADDR...'
backtrace lines and a leading 'PC: 0xADDR' line (see port/src/crash.c)."""
addrs = []
for line in text.splitlines():
m = PC_LINE.match(line) or BACKTRACE_LINE.match(line)
if m and m.group(1) not in addrs:
addrs.append(m.group(1))
if len(addrs) >= max_frames:
break
return addrs
def symbolicate(exe, addr):
"""addr2line -f -C -> (function, file:line), or (None, None) if it
can't resolve (stripped exe, address outside any module, ...)."""
try:
out = subprocess.run([find_addr2line(), "-e", exe, "-f", "-C", addr],
capture_output=True, text=True, timeout=10)
except (OSError, subprocess.TimeoutExpired):
return None, None
lines = out.stdout.strip().splitlines()
if len(lines) < 2:
return None, None
func, loc = lines[0], lines[1]
if func in ("??", "") or loc.startswith("??"):
return (func if func not in ("??", "") else None,
None if loc.startswith("??") else loc)
return func, loc
def load_porting_notes_sections():
"""[(header_text, anchor, body_text), ...] from the '## ' sections."""
path = os.path.join(ROOT, "docs", "porting-notes.md")
if not os.path.exists(path):
return []
text = open(path, encoding="utf-8").read()
parts = re.split(r"^(## .+)$", text, flags=re.M)
sections = []
for i in range(1, len(parts), 2):
header = parts[i][3:].strip()
body = parts[i + 1] if i + 1 < len(parts) else ""
sections.append((header, body))
return sections
def load_findings_index():
path = os.path.join(ROOT, "docs", "dev", "findings-index.csv")
rows = []
if not os.path.exists(path):
return rows
import csv
with open(path, encoding="utf-8") as f:
for row in csv.DictReader(l for l in f if not l.startswith("#")):
rows.append(row)
return rows
def keyword_hits(func, fileloc, sections, findings, cap=6):
"""Grep porting-notes sections + findings-index one-liners for the
resolved function name / file basename.
Word-boundary match, not substring: a short file basename like "stan"
(stan.c) is a substring of "distance"/"instant"/"understand" and a naive
`needle in haystack` test matched nearly every finding in the log --
caught live testing this script. Also drops needles under 5 chars (too
common to be distinctive) and caps the result so a hit list is a lead,
not the whole findings log pasted into the brief."""
needles = []
if func:
# split CamelCase / snake_case into tokens; keep the full name too
needles += re.split(r"[_A-Z]", func)
needles.append(func)
if fileloc:
# rsplit, not split: a Windows debug path is "C:/.../stan.c:2163" --
# a plain split(":")[0] grabs the drive letter "C", not the path
# (caught live-testing this script).
base = os.path.basename(fileloc.rsplit(":", 1)[0])
needles.append(os.path.splitext(base)[0])
needles = sorted({n.lower() for n in needles if len(n) >= 5})
patterns = [re.compile(r"\b%s\b" % re.escape(n)) for n in needles]
if not patterns:
return [], []
porting_hits, finding_hits = [], []
for header, body in sections:
blob = (header + " " + body).lower()
if any(p.search(blob) for p in patterns):
porting_hits.append(header)
for row in findings:
blob = (row.get("one_liner", "") + " " + row.get("label", "")).lower()
if any(p.search(blob) for p in patterns):
finding_hits.append("%s (%s)" % (row["label"], row["one_liner"]))
return porting_hits[:cap], finding_hits[:cap]
def check_known_signatures(crash_text, frames):
hits = []
for f in frames:
func = f.get("func")
if func in FUNC_LABELS:
hits.append(FUNC_LABELS[func])
haystack = crash_text + " " + " ".join(f.get("func") or "" for f in frames)
for pattern, label, note in KNOWN_SIGNATURES:
if pattern.search(haystack):
hits.append((label, note))
# dedupe, keep order
seen = set()
out = []
for h in hits:
if h not in seen:
seen.add(h)
out.append(h)
return out
def render_brief(args, frames, known_hits, porting_hits, finding_hits):
top = frames[0] if frames else {}
task_sym = top.get("func") or "(unresolved)"
task_loc = top.get("loc") or top.get("addr", "?")
lines = []
lines.append("TASK: crash in %s (%s)%s."
% (task_sym, task_loc,
" level=%s" % args.level if args.level else ""))
read_first = ["docs/porting-notes.md"]
if porting_hits:
read_first.append("§" + ", §".join(dict.fromkeys(porting_hits)))
if finding_hits:
read_first.append("docs/dev/findings.md: " +
"; ".join(dict.fromkeys(finding_hits)))
lines.append("READ FIRST: " + "; ".join(read_first) + ".")
lines.append("FILES YOU MAY TOUCH: <fill in -- likely %s; disjoint from "
"any other in-flight work>."
% (os.path.basename(task_loc.rsplit(":", 1)[0])
if task_loc != "?" else "<unknown -- addr2line couldn't "
"resolve the crash PC; is the exe built with -g?>"))
if known_hits:
lines.append("KNOWN-GOOD / RULED OUT: matches a PARKED signature -- "
+ "; ".join("%s: %s" % (l, n) for l, n in known_hits)
+ " -- confirm it's the same instance before spending "
"a budget re-deriving a known crash.")
else:
lines.append("KNOWN-GOOD / RULED OUT: <no known-signature match -- "
"novel crash, no shortcut>.")
lines.append("PRE-FLIGHT ATTACHED: %s (%d frame%s symbolicated)."
% (args.crash_log, len(frames), "" if len(frames) == 1 else "s"))
for i, f in enumerate(frames):
lines.append(" #%02d %s %s %s" % (i, f["addr"], f.get("func") or "??",
f.get("loc") or "??"))
lines.append("BUDGET: <fill in -- tight for a cheap-class bug, more room "
"for a structural one>. On expiry: revert probes, write up "
"with confidence.")
lines.append("CONSTRAINTS: no game-logic changes; ABI/layout/format only; "
"#ifdef PORT; documented in the finding log.")
verify = ("tools_pc/verify.sh %s" % args.level) if args.level else \
"tools_pc/verify.sh <level> (fill in which level reproduces this)"
lines.append("VERIFY: %s." % verify)
lines.append("REPORT: (a) root cause + file:line evidence (b) fix diff, "
"or why not (c) probes left in tree (d) confidence.\n"
" Append any generalisable quirk to "
"docs/porting-notes.md.")
return "\n".join(lines)
def main(argv):
ap = argparse.ArgumentParser(description=__doc__,
formatter_class=argparse.RawDescriptionHelpFormatter)
ap.add_argument("--crash-log", default=os.path.join(ROOT, "ge007.crash.log"))
ap.add_argument("--exe")
ap.add_argument("--platform", choices=["win", "linux"])
ap.add_argument("--level", help="level name/number this crash reproduces on "
"(fills VERIFY:)")
ap.add_argument("--json", action="store_true")
args = ap.parse_args(argv[1:])
# Content pulled in from findings.md/porting-notes.md (arrows, em-dashes,
# etc.) can contain non-cp1252 characters; native Windows Python's stdout
# defaults to the console codepage, not UTF-8, and raises on them.
if hasattr(sys.stdout, "reconfigure"):
sys.stdout.reconfigure(encoding="utf-8", errors="replace")
if not os.path.exists(args.crash_log):
print("error: no crash log at %s" % args.crash_log, file=sys.stderr)
return 2
platform = args.platform or ("linux" if sys.platform.startswith("linux") else "win")
exe = args.exe or (os.path.join(ROOT, "build-linux", "ge007.x86_64")
if platform == "linux"
else os.path.join(ROOT, "build-pc", "ge007.x86_64.exe"))
if not os.path.exists(exe):
print("error: exe not found at %s (pass --exe)" % exe, file=sys.stderr)
return 2
crash_text = open(args.crash_log, encoding="utf-8", errors="replace").read()
addrs = find_addresses(crash_text)
if not addrs:
print("error: no PC/backtrace addresses found in %s" % args.crash_log,
file=sys.stderr)
return 2
frames = []
for addr in addrs:
func, loc = symbolicate(exe, addr)
frames.append({"addr": addr, "func": func, "loc": loc})
sections = load_porting_notes_sections()
findings = load_findings_index()
porting_hits, finding_hits = [], []
for f in frames:
p, fi = keyword_hits(f.get("func"), f.get("loc"), sections, findings)
porting_hits += p
finding_hits += fi
porting_hits = list(dict.fromkeys(porting_hits))[:6]
finding_hits = list(dict.fromkeys(finding_hits))[:6]
known_hits = check_known_signatures(crash_text, frames)
brief = render_brief(args, frames, known_hits, porting_hits, finding_hits)
print(brief)
if args.json:
print(json.dumps({
"crash_log": args.crash_log, "exe": exe, "platform": platform,
"frames": frames,
"known_signature_matches": [{"label": l, "note": n} for l, n in known_hits],
"porting_notes_hits": list(dict.fromkeys(porting_hits)),
"findings_hits": list(dict.fromkeys(finding_hits)),
}, indent=2))
return 0
if __name__ == "__main__":
sys.exit(main(sys.argv))
+95
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@@ -0,0 +1,95 @@
#!/usr/bin/env python3
"""Drift check for docs/dev/GE-ENV-PROBES.md (speed-ups plan Step 4 / R9).
That doc is a hand-curated table of every `GE_*` env probe -- var, file:line,
what it does, live/dead. It was last snapshotted by a manual grep and drifts
as probes are added/removed. This script does NOT regenerate the prose (the
curation is the value); it re-greps the live `getenv("GE_...")` sites and
reports:
* NEW -- a var with live sites that the doc never names
* GONE -- a var the doc names that has no live site any more
* a fresh var -> file:line site map (paste into the doc's File:line cells)
Usage:
python tools_pc/gen_env_probes.py # print the drift report
python tools_pc/gen_env_probes.py --check # exit 1 if NEW or GONE
"""
from __future__ import annotations
import re
import sys
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
DOC = ROOT / "docs" / "dev" / "GE-ENV-PROBES.md"
SCAN_DIRS = ["src", "port"]
GETENV_RE = re.compile(r'getenv\(\s*"(GE_[A-Z0-9_]+)"\s*\)')
def live_sites() -> dict[str, list[str]]:
sites: dict[str, list[str]] = {}
for d in SCAN_DIRS:
for path in sorted((ROOT / d).rglob("*")):
if path.suffix not in {".c", ".cpp", ".h", ".def", ".inc"}:
continue
try:
lines = path.read_text(encoding="utf-8", errors="replace").splitlines()
except OSError:
continue
for n, line in enumerate(lines, 1):
for m in GETENV_RE.finditer(line):
rel = path.relative_to(ROOT).as_posix()
sites.setdefault(m.group(1), []).append(f"{rel}:{n}")
return sites
def doc_vars() -> tuple[set[str], set[str]]:
"""Return (all vars named in the doc, vars whose row is an intentional tombstone)."""
if not DOC.exists():
return set(), set()
named, tombstone = set(), set()
for line in DOC.read_text(encoding="utf-8").splitlines():
vs = re.findall(r"GE_[A-Z0-9_]+", line)
named.update(vs)
if "tombstone" in line.lower():
tombstone.update(vs)
return named, tombstone
def main() -> int:
check = "--check" in sys.argv[1:]
sites = live_sites()
documented, tombstoned = doc_vars()
live = set(sites)
new = sorted(live - documented)
gone = sorted(v for v in documented - live if v not in ({"GE_DETERM"} | tombstoned))
out = []
out.append(f"# GE_* probe drift vs {DOC.relative_to(ROOT).as_posix()}")
out.append(f"# {len(live)} vars with live sites, {len(documented)} named in the doc\n")
if new:
out.append("## NEW -- live sites, not in the doc (add a row):")
for v in new:
out.append(f" {v}")
for s in sites[v]:
out.append(f" {s}")
if gone:
out.append("\n## GONE -- named in the doc, no live site (mark removed):")
out += [f" {v}" for v in gone]
if not new and not gone:
out.append("doc is in sync with live getenv sites (site line numbers still drift -- see map below)")
out.append("\n## full live site map:")
for v in sorted(sites):
out.append(f" {v}: " + ", ".join(sites[v]))
print("\n".join(out))
if check and (new or gone):
sys.stderr.write(f"\nGE-ENV-PROBES.md drift: {len(new)} new, {len(gone)} gone\n")
return 1
return 0
if __name__ == "__main__":
raise SystemExit(main())
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#!/usr/bin/env python3
"""Generate docs/dev/findings-index.csv from the §F/§H tables in findings.md.
Agentic speed-ups plan Step 4 / R8: findings.md is ~200 KB. Agents should grep
this CSV (label, status, one-liner) to decide *which* Dxx entries to actually
read, instead of linear-reading the log.
Heuristic parser: every markdown table row whose first cell matches a Dxx
label (`D12`, `D88.4`, `D75 · D77`, `D24-D30`, ...). The topic cell is
truncated to a one-liner; the status cell is normalised to a short bucket
(RESOLVED / OPEN / FIXED / PARTIAL / PROPOSED / ?) with the raw text kept.
Usage:
python tools_pc/gen_findings_index.py # write the CSV
python tools_pc/gen_findings_index.py --check # exit 1 if stale
python tools_pc/gen_findings_index.py --stdout # print, don't write
"""
from __future__ import annotations
import csv
import io
import re
import sys
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
SRC = ROOT / "docs" / "dev" / "findings.md"
OUT = ROOT / "docs" / "dev" / "findings-index.csv"
LABEL_RE = re.compile(r"^D\d+(?:\.\d+)?(?:[-–]D\d+)?(?:\s*[·,]\s*D\d+(?:\.\d+)?)*\+?$")
STATUS_BUCKETS = [
("FIXED", re.compile(r"\bfixed\b", re.I)),
("RESOLVED", re.compile(r"\bresolved\b", re.I)),
("PARTIAL", re.compile(r"\bpartial|clamp landed|landed\b|safety-net", re.I)),
("PROPOSED", re.compile(r"\bproposed|not applied|design\b", re.I)),
("OPEN", re.compile(r"\bopen\b|not started|awaiting|owed|pending", re.I)),
]
def one_liner(cell: str, limit: int = 160) -> str:
"""Strip markdown emphasis/code and collapse to a single short line."""
txt = cell.replace("**", "").replace("`", "")
txt = re.sub(r"\[([^\]]+)\]\([^)]+\)", r"\1", txt) # [t](u) -> t
txt = re.sub(r"\s+", " ", txt).strip()
# first sentence-ish
m = re.match(r"(.{20,}?[.—:])\s", txt)
if m and len(m.group(1)) <= limit:
txt = m.group(1)
if len(txt) > limit:
txt = txt[: limit - 1].rstrip() + "…"
return txt
LEAD_RE = re.compile(r"^\**\s*(OPEN|RESOLVED|FIXED|PROPOSED|PARTIAL|LANDED|CLAMP|DISPROVEN)", re.I)
def bucket(status_cell: str) -> str:
# An explicit leading verdict token wins over prose keywords deeper in the
# cell (e.g. "OPEN (parked). ... D168 fixed ..." is OPEN, not FIXED).
lead = LEAD_RE.match(status_cell.strip())
if lead:
tok = lead.group(1).upper()
return {"LANDED": "PARTIAL", "CLAMP": "PARTIAL", "DISPROVEN": "RESOLVED"}.get(tok, tok)
for name, rx in STATUS_BUCKETS:
if rx.search(status_cell):
return name
return "?"
def split_row(line: str) -> list[str] | None:
line = line.strip()
if not line.startswith("|"):
return None
# split on '|' that is not inside backticks
cells, buf, tick = [], [], False
for ch in line:
if ch == "`":
tick = not tick
buf.append(ch)
elif ch == "|" and not tick:
cells.append("".join(buf))
buf = []
else:
buf.append(ch)
cells.append("".join(buf))
cells = [c.strip() for c in cells]
# leading/trailing empty from outer pipes
if cells and cells[0] == "":
cells = cells[1:]
if cells and cells[-1] == "":
cells = cells[:-1]
return cells or None
def rows():
section = None
for raw in SRC.read_text(encoding="utf-8").splitlines():
h = re.match(r"^#+\s+([A-Z])\.\s", raw) or re.match(r"^#+\s.*§?([FH])\b", raw)
if raw.startswith("### ") and re.search(r"\b([FH])\.", raw):
section = re.search(r"\b([FH])\.", raw).group(1)
cells = split_row(raw)
if not cells or len(cells) < 2:
continue
label = cells[0].replace("–", "-")
if not LABEL_RE.match(cells[0]):
continue
topic = cells[1]
status = cells[2] if len(cells) > 2 else ""
yield {
"label": label,
"bucket": bucket(status),
"one_liner": one_liner(topic),
"status_raw": one_liner(status, 200) if status else "",
}
def build_csv() -> str:
buf = io.StringIO()
w = csv.DictWriter(
buf, fieldnames=["label", "bucket", "one_liner", "status_raw"], lineterminator="\n"
)
w.writeheader()
seen = set()
for r in rows():
key = r["label"]
if key in seen:
continue
seen.add(key)
w.writerow(r)
return buf.getvalue()
def main() -> int:
args = set(sys.argv[1:])
text = (
"# GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.\n"
"# Grep this to pick which findings.md entries to read; it is not authoritative.\n"
+ build_csv()
)
if "--stdout" in args:
sys.stdout.write(text)
return 0
want = text.encode("utf-8")
if "--check" in args:
cur = OUT.read_bytes() if OUT.exists() else b""
if cur != want:
sys.stderr.write("findings-index.csv is stale: re-run gen_findings_index.py\n")
return 1
return 0
OUT.write_bytes(want)
print(f"wrote {OUT.relative_to(ROOT)} ({text.count(chr(10))} lines)")
return 0
if __name__ == "__main__":
raise SystemExit(main())
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#!/bin/bash
# verify.sh — one command -> one machine-readable verdict (speed-ups plan Step 2).
#
# Wraps the manual recipe every session was re-deriving by hand (build,
# 640x480 ini pin, GE_PCDUMP capture, crash-symbolication, pixcount,
# framediff): see docs/dev/notes/AGENTIC-SPEEDUPS-PLAN.md Step 2 / N6.
#
# Usage:
# verify.sh <level> single level: name (dam, bunker1, "surface 1")
# or -level_XX number (09, 33, ...)
# verify.sh sweep [subset] all 21 solo levels, or SWEEP_LEVELS-style
# "name:XX name:XX ..." subset
# verify.sh parity <level> --against <dir>
# framediff this platform's capture against a
# capture directory from the other platform
# (there is no cross-OS launch here — feed it
# a directory of PPMs/PNGs pulled off that box)
#
# Options:
# --platform win|linux default: autodetect via `uname -s`
# --dump lo-hi:step GE_PCDUMP window (default: 200-440:120 single level,
# 80-400:40 sweep — matches the existing golden set
# and level_sweep.sh respectively)
# --script "..." GE_INPUTSCRIPT passthrough (scripted input)
# --json also emit one JSON object (or array, for sweep) to
# stdout: {level, platform, status, frames,
# worst_cell, crash_sym}
# --against DIR parity mode only: the other platform's capture dir
#
# Status values: PASS | CRASH | NO-FRAMES | STALLED | REGRESSION
# (STALLED is this tool's extension of the plan's 4-value enum — see
# level_sweep.sh's D117/D134 note: a level that renders a few frames then
# stops moving is a load-sensitivity flake, not a real pass or fail.)
#
# Known limitation (N6 / M-48): on --platform linux, GE_PCDUMP reads back
# black frames on llvmpipe/WSLg (a glReadPixels tooling bug, not a render
# bug — the live window renders fine). pixcount/framediff are therefore
# skipped on linux and the verdict is crash-detection only, flagged NOTE.
set -u
cd "$(dirname "$0")/.."
ROOT="$(pwd)"
# --- arg parsing -------------------------------------------------------------
MODE=""; LEVEL_ARG=""; PLATFORM=""; DUMP=""; SCRIPT=""; JSON=0; AGAINST=""
POSARGS=()
while [ $# -gt 0 ]; do
case "$1" in
--platform) PLATFORM="$2"; shift 2 ;;
--dump) DUMP="$2"; shift 2 ;;
--script) SCRIPT="$2"; shift 2 ;;
--against) AGAINST="$2"; shift 2 ;;
--json) JSON=1; shift ;;
-h|--help) sed -n '2,32p' "$0"; exit 0 ;;
*) POSARGS+=("$1"); shift ;;
esac
done
set -- "${POSARGS[@]:-}"
case "${1:-}" in
sweep) MODE=sweep; shift; SWEEP_SUBSET="${*:-}" ;;
parity) MODE=parity; LEVEL_ARG="${2:-}"; shift 2 2>/dev/null || true ;;
""|-h) sed -n '2,32p' "$0"; exit 0 ;;
*) MODE=single; LEVEL_ARG="$1" ;;
esac
if [ -z "$PLATFORM" ]; then
case "$(uname -s)" in
Linux*) PLATFORM=linux ;;
*) PLATFORM=win ;;
esac
fi
if [ "$PLATFORM" = win ]; then
BUILD_DIR=build-pc
EXE="$ROOT/build-pc/ge007.x86_64.exe"
export PATH="/c/msys64/mingw64/bin:$PATH" # addr2line + runtime DLLs
KILL() { taskkill //F //IM ge007.x86_64.exe >/dev/null 2>&1; }
else
BUILD_DIR=build-linux
EXE="$ROOT/build-linux/ge007.x86_64"
KILL() { pkill -f ge007.x86_64 >/dev/null 2>&1; }
fi
# name -> -level_XX (mission order; matches playtest.sh / level_sweep.sh)
LEVELS=(
"dam:33" "facility:34" "runway:35" "surface1:36" "bunker1:09" "silo:20"
"frigate:26" "surface2:43" "bunker2:27" "statue:22" "archives:24"
"streets:29" "depot:30" "train:25" "jungle:37" "control:23" "caverns:39"
"cradle:41" "aztec:28" "egypt:32" "cuba:54"
)
norm() { echo "$1" | tr 'A-Z' 'a-z' | tr -d ' _-'; }
resolve_level() {
local arg="$1"
if [[ "$arg" =~ ^[0-9]+$ ]]; then echo "num:$(printf '%02d' "$arg")"; return; fi
local key; key=$(norm "$arg")
for e in "${LEVELS[@]}"; do
[ "$(norm "${e%%:*}")" = "$key" ] && { echo "${e%%:*}:${e##*:}"; return; }
done
echo ""
}
name_for_num() {
local num="$1"
for e in "${LEVELS[@]}"; do [ "${e##*:}" = "$num" ] && { echo "${e%%:*}"; return; }; done
echo "level_$num"
}
# --- build-if-stale ------------------------------------------------------
if [ ! -d "$BUILD_DIR" ]; then
echo "error: $BUILD_DIR missing — configure it first (./build-pc.sh for win;" >&2
echo " cmake -S . -B build-linux -G Ninja -DROMID=ntsc-final for linux)" >&2
exit 2
fi
BUILD_LOG=$(mktemp)
if ! cmake --build "$BUILD_DIR" -j 8 >"$BUILD_LOG" 2>&1; then
echo "BUILD FAILED"
cat "$BUILD_LOG" >&2
rm -f "$BUILD_LOG"
exit 2
fi
rm -f "$BUILD_LOG"
if [ ! -x "$EXE" ] && [ ! -f "$EXE" ]; then
echo "error: build produced no $EXE" >&2
exit 2
fi
# --- golden lookup: tools_pc/golden/<level>/<platform>/, else the flat
# level_09 set (today's only golden — Step 3 fills the rest in) ----------
golden_dir_for() {
local name="$1"
local per="$ROOT/tools_pc/golden/$name/$PLATFORM"
if [ -d "$per" ] && ls "$per"/*.png >/dev/null 2>&1; then echo "$per"; return; fi
if [ "$name" = "bunker1" ] && ls "$ROOT/tools_pc/golden"/*.png >/dev/null 2>&1; then
echo "$ROOT/tools_pc/golden"; return
fi
echo ""
}
# --- ini pin: golden frames are captured at 640x480; back up + restore -----
INI="$ROOT/data/ge007.ini"
INI_BAK=""
pin_ini_640x480() {
[ -f "$INI" ] || return
INI_BAK=$(mktemp)
cp "$INI" "$INI_BAK"
python3 - "$INI" <<'EOF'
import re, sys
p = sys.argv[1]
s = open(p, encoding="utf-8").read()
s = re.sub(r'(\[Window\]\s*\nWidth = )\d+', r'\g<1>640', s, count=1)
s = re.sub(r'(\[Window\]\s*\nWidth = 640\s*\nHeight = )\d+', r'\g<1>480', s, count=1)
open(p, "w", encoding="utf-8").write(s)
EOF
}
restore_ini() { [ -n "$INI_BAK" ] && cp "$INI_BAK" "$INI" && rm -f "$INI_BAK"; }
trap 'restore_ini; KILL' EXIT INT TERM
# --- run one level -> sets globals: R_STATUS R_FRAMES R_SYM R_BRIEF -------
run_one() {
local name="$1" num="$2" dump="$3" watchdog="${4:-90}"
local capdir; capdir=$(mktemp -d)
R_STATUS=""; R_FRAMES=0; R_SYM=""; R_BRIEF=""
rm -f "$ROOT/ge007.crash.log"
KILL; sleep 1
( cd "$ROOT" && export GE_PCDUMP="$dump"
[ -n "$SCRIPT" ] && export GE_INPUTSCRIPT="$SCRIPT"
timeout "$watchdog" "$EXE" "-level_$num" ) \
>"$capdir/run.log" 2>&1
mv "$ROOT"/ppm "$capdir/ppm" 2>/dev/null || mkdir -p "$capdir/ppm"
R_FRAMES=$(ls "$capdir/ppm"/*.ppm 2>/dev/null | wc -l)
if [ -f "$ROOT/ge007.crash.log" ]; then
R_STATUS=CRASH
cp "$ROOT/ge007.crash.log" "$capdir/crash.log"
# Step 9 (R5): crash_brief.py owns address extraction + symbolication
# (both platforms -- the old inline `0x1[0-9a-fA-F]{8,}` grep here
# assumed the Windows 0x140000000 image base and would never match a
# Linux no-PIE 0x20000000-based address) and prints a dispatch-ready
# brief with known-parked-signature and porting-notes/findings hits.
R_BRIEF=$(python "$ROOT/tools_pc/crash_brief.py" \
--crash-log "$capdir/crash.log" --exe "$EXE" --platform "$PLATFORM" \
--level "$name" --json 2>&1)
R_SYM=$(echo "$R_BRIEF" | python -c "
import json,sys
s=sys.stdin.read(); i=s.find('{')
try:
d,_=json.JSONDecoder().raw_decode(s[i:]) if i>=0 else (None,0)
f=d['frames'][0]
print('%s %s' % (f.get('func') or '??', f.get('loc') or ''))
except Exception:
print('')
" 2>/dev/null)
elif [ "$R_FRAMES" -eq 0 ]; then
R_STATUS=NO-FRAMES
else
R_STATUS=PASS
fi
CAPDIR="$capdir"
}
# --- verdict emission --------------------------------------------------------
emit_verdict() {
local name="$1" status="$2" frames="$3" worst="$4" sym="$5" note="${6:-}"
echo "$name: $status frames=$frames${worst:+ worst_cell=$worst}${sym:+ crash_sym=\"$sym\"}${note:+ ($note)}"
if [ "$JSON" = 1 ]; then
python3 - "$name" "$PLATFORM" "$status" "$frames" "$worst" "$sym" "$note" <<'EOF'
import json, sys
name, plat, status, frames, worst, sym, note = sys.argv[1:8]
obj = {"level": name, "platform": plat, "status": status, "frames": int(frames)}
if worst: obj["worst_cell"] = float(worst)
if sym: obj["crash_sym"] = sym
if note: obj["note"] = note
print(json.dumps(obj))
EOF
fi
}
verify_level() {
local name="$1" num="$2" dump="$3" watchdog="${4:-90}"
run_one "$name" "$num" "$dump" "$watchdog"
local status="$R_STATUS" frames="$R_FRAMES" sym="$R_SYM" worst="" note=""
if [ "$status" = PASS ]; then
if [ "$PLATFORM" = linux ]; then
note="GE_PCDUMP reads black on llvmpipe/WSLg — pixcount/framediff skipped, crash-detect only"
else
local last; last=$(ls "$CAPDIR"/ppm/*.ppm 2>/dev/null | tail -1)
if [ -n "$last" ] && ! python3 "$ROOT/tools_pc/pixcount.py" "$last" >/dev/null 2>&1; then
status=NO-FRAMES; note="frames present but all-clear (pixcount 0)"
else
local gdir; gdir=$(golden_dir_for "$name")
if [ -n "$gdir" ]; then
local fdiff; fdiff=$(python3 "$ROOT/tools_pc/framediff.py" "$CAPDIR/ppm" --golden "$gdir" --json 2>&1)
local fexit=$?
# framediff --json sandwiches the JSON blob between human-readable
# per-frame lines and a summary line -- pull it out by scanning
# from the first '{' with a raw JSON decoder instead of assuming
# the whole stream parses.
worst=$(echo "$fdiff" | python3 -c "
import json,sys
s = sys.stdin.read()
i = s.find('{')
try:
d, _ = json.JSONDecoder().raw_decode(s[i:]) if i >= 0 else (None, 0)
print(max((r.get('worst_cell',0) for r in d['results']), default=0))
except Exception:
print('')
" 2>/dev/null)
# exit 1 = a real per-frame threshold fail (pixel/cell/hash delta).
# exit 2 = a structural mismatch (missing/size) -- most commonly the
# golden's frame stems don't line up with this run's --dump window
# (today's only golden, level_09, was captured at 200-440:120; a
# sweep using a different stride has nothing to compare against
# rather than a real regression). Only exit 1 is a verdict fail.
case "$fexit" in
1) status=REGRESSION; note="framediff vs $gdir" ;;
2) note="golden frame stems don't match --dump window ($dump) for $gdir" ;;
esac
else
note="no golden for $name/$PLATFORM yet (Step 3)"
fi
fi
fi
fi
local brief="$R_BRIEF"
rm -rf "$CAPDIR"
emit_verdict "$name" "$status" "$frames" "$worst" "$sym" "$note"
if [ "$status" = CRASH ] && [ -n "$brief" ]; then
# crash_brief.py's --json output sandwiches the JSON blob after the
# human-readable brief -- print only the brief part here.
echo "$brief" | awk '/^\{/{exit} {print}'
fi
case "$status" in PASS) return 0 ;; *) return 1 ;; esac
}
# --- dispatch ----------------------------------------------------------------
case "$MODE" in
single)
resolved=$(resolve_level "$LEVEL_ARG")
[ -z "$resolved" ] && { echo "unknown level '$LEVEL_ARG'" >&2; exit 2; }
name="${resolved%%:*}"; num="${resolved##*:}"
[ "${resolved%%:*}" = num ] && name=$(name_for_num "$num")
pin_ini_640x480 2>/dev/null || true
verify_level "$name" "$num" "${DUMP:-200-440:120}"
;;
sweep)
RESULTS_JSON=()
RC=0
subset="${SWEEP_LEVELS:-${SWEEP_SUBSET:-}}"
entries=("${LEVELS[@]}")
[ -n "$subset" ] && read -ra entries <<< "$subset"
for e in "${entries[@]}"; do
n="${e%%:*}"; num="${e##*:}"
pin_ini_640x480 2>/dev/null || true
out=$(verify_level "$n" "$num" "${DUMP:-80-400:40}" 45)
rc=$?
[ "$rc" -ne 0 ] && RC=1
echo "$out" | head -1
done
echo "SWEEP DONE"
exit $RC
;;
parity)
[ -z "$LEVEL_ARG" ] && { echo "usage: verify.sh parity <level> --against DIR" >&2; exit 2; }
[ -z "$AGAINST" ] && { echo "parity needs --against DIR (the other platform's capture)" >&2; exit 2; }
resolved=$(resolve_level "$LEVEL_ARG")
[ -z "$resolved" ] && { echo "unknown level '$LEVEL_ARG'" >&2; exit 2; }
name="${resolved%%:*}"; num="${resolved##*:}"
pin_ini_640x480 2>/dev/null || true
run_one "$name" "$num" "${DUMP:-200-440:120}" 90
if [ "$R_STATUS" != PASS ]; then
emit_verdict "$name" "$R_STATUS" "$R_FRAMES" "" "$R_SYM"
rm -rf "$CAPDIR"; exit 1
fi
python3 "$ROOT/tools_pc/framediff.py" "$CAPDIR/ppm" --golden "$AGAINST" --tol 2 --tol-pct 0.5 --exact ${JSON:+--json}
rc=$?
rm -rf "$CAPDIR"
exit $rc
;;
esac