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readme and docs site: v0.4.0 release status, release news section, masthead tagline, and accuracy pass
- v0.4.0 status framing (the most complete release to date; the common defect classes fixed; a short list of known caveats) and the pre-1.0 note, on both the README and the Pages home page. - Dated release news section with links to the GitHub release tags. - Keyword-reinforced meta descriptions; site masthead tagline. - Accuracy: options section list per the shipped overlay, Xbox 1.1 (Jinx) controller roles (D394), Select opens the overlay, Deck 2x MSAA / 250% preset, background stats, footer last-updated stamp.
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@@ -6,7 +6,7 @@ title: GoldenEye 007 PC Port
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# long version made a ~230-char title. It also renders as the masthead
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# tagline on every page. Per-page meta/og descriptions come from each page's
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# front matter `description:` (see index.md), not from here.
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description: N64 GoldenEye 007, decompiled for PC.
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description: GoldenEye 007 (Nintendo 64, 1997) on the PC - decompiled, ported, and playable.
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# No GitHub theme: the site uses a hand-rolled _layouts/default.html plus the
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# design in _includes/head-custom.html (charcoal/off-white/amber, square and
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# flat.)
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@@ -5,32 +5,40 @@ title: GoldenEye 007 PC Port
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# stretched-widescreen/gunshot items all fixed; D335b F10-overlay stretch is
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# the new widescreen residual). Description kept short (Bing's 160 limit).
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description: >-
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A native PC port of the 1997 N64 classic, built from decompiled source with
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a software RSP. v0.4.0 for Windows, Linux and Steam Deck.
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A native PC port of GoldenEye 007 (Nintendo 64, 1997), built from
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decompiled source with a software RSP. v0.4.0 for Windows, Linux and
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Steam Deck.
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---
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A native PC port of the original 1997 Nintendo 64 _GoldenEye 007_, compiled
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from the game's [decompiled source](https://github.com/n64decomp/007) with the
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N64's graphics coprocessor (RSP) running in software, the same architecture
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as the [Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark), the
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same Rare "Indy" engine family, one hardware generation apart.
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A native PC port of _GoldenEye 007_ (Rare, 1997, Nintendo 64), compiled from
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the [GoldenEye 007 decompilation](https://github.com/n64decomp/007): the
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original N64 game running from reconstructed source, not the Xbox 360
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remaster. The N64's graphics coprocessor (RSP) is emulated in software; every
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other hardware surface (video, audio, input, timers, save storage) is shimmed
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in a dedicated `port/` layer, following the architecture of the
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[Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark), the same
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Rare "Indy" engine family, one hardware generation apart.
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[Download](#download) · [See it running](#see-it-running) · [Honest status](#honest-status) · [Documentation](#documentation)
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[Download](#download) · [News](#news) · [See it running](#see-it-running) · [Honest status](#honest-status) · [Documentation](#documentation)
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**Status: v0.4.0.** The full single-player campaign runs at a rock-stable
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60 fps and is completable end to end (all 20 missions playtested on Windows
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and Steam Deck). This release adds **native widescreen** (on by default —
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undistorted world at your display's aspect, 4:3 menus pillarboxed), a
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**complete aim system** (N64 or centred PC style, for mouse *and*
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controller), **in-game key rebinding** with a GEPD-style default layout,
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**crosshair customization**, real **rumble-pak haptics** on supported
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gamepads, and a **rebuilt options overlay** with fine-tuning rows (frame cap,
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MSAA, draw/LOD distance, HUD scale). The remaining rough edges are few and
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mostly cosmetic — listed plainly under [Honest status](#honest-status).
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**Status: v0.4.0 (2026-09-28) — fully playable, with a small set of known
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caveats.** The full single-player campaign runs at a steady 60 fps and is
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completable end to end (all 20 missions, plus the ending-credits sequence,
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playtested on Windows, Linux and Steam Deck). It is the most complete release
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to date: **native widescreen** (on by default — undistorted world at your
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display's aspect, 4:3 menus pillarboxed), a **complete aim system** (N64 or
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centred PC style, for mouse *and* controller), **in-game key rebinding** with
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a GEPD-style default layout, **crosshair customization**, **rumble-pak
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haptics** on supported gamepads, and a **rebuilt options overlay** with
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fine-tuning rows (frame cap, MSAA, draw/LOD distance, HUD scale). The most
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common defect classes from earlier releases — particle colour drift, water
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seams, z-fighting, billboard trees, muzzle flashes, the front-end Nintendo
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logo, gunshot SFX — are fixed in this version; what remains is a short list,
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under [Honest status](#honest-status).
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**This is a pre-1.0 release, not a finished product** — v1.0 is the target
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for a polished, feature-complete build; expect rough edges and missing
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features until then. See the
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for a polished, feature-complete build; expect missing features and the
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occasional breaking change until then. See the
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[README's Roadmap section](https://github.com/jkdansereau/goldeneye-pc-port#roadmap)
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for direction (PAL/JP support, controller-button rebinding, LAN multiplayer
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under consideration, and more).
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@@ -41,6 +49,21 @@ under consideration, and more).
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<br><em>~12 s gameplay montage from live v0.3.0 play sessions, running in the port.</em>
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</p>
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## News
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- **2026-09-28** — **v0.4.0**: native widescreen, a complete aim system for
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mouse and controller, in-game key rebinding, crosshair customization,
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rumble-pak haptics, a rebuilt options overlay, and a broad fidelity-fix
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pass (water, particles, billboard trees, front-end logo, gunshot SFX, a
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true stable 60 fps). [Release notes](https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.4.0) ·
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[downloads](#download).
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- **2026-09-20** — **v0.3.0**: the first release with the complete campaign
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playable end to end at 60 fps on Windows, Linux, and Steam Deck.
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[Release notes](https://github.com/jkdansereau/goldeneye-pc-port/releases/tag/v0.3.0).
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- **2026-09-04 → 2026-09-16** — **v0.1.0 – v0.2.2**: the alpha and beta
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cycle — build chain, software RSP, first rendered frames, front end, and
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per-level stabilization across the campaign.
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## Download
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| Platform | Bundle | Notes |
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