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Bug-fix pass for reported issues #114-#119 (D424-D434)
Recoil byte order, crouch-tank interactions, auto-fire cadence in ticks, hipfire turret tracking, light-fixture Gfx index parsing, hit-type byte reads. Rule-2 sign-offs recorded for D424 and D427. Documentation re-triaged onto a single tracker (docs/ROADMAP.md). Refs: D424 D425 D426 D427 D428 D430 D431 D432 D434 #114 #115 #116 #117 #118 #119
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@@ -1,5 +1,7 @@
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# LEVEL-STATUS — level load+render sweep (WS4) — 20 solo missions + ending sequence
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> **Historical record — do not act on status claims in this file.** The per-level sweep below predates the 2026-09-28 full-campaign sign-off; its open items (re-playthrough gate, M-49 completability, Cuba crash) are resolved. Current open work and status: [`docs/ROADMAP.md`](../ROADMAP.md) (2026-09-29).
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**Counting note:** the campaign is **20 playable missions** (`SP_LEVEL_MAX //
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20` in `bondconstants.h`; `mission_folder_setup_entries` in `front.c` has
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exactly 20 entries). The sweep's 21st boot target, "Cuba" (`-level_54`,
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@@ -73,7 +75,7 @@ cause. Only remaining crash:
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900. This is the **known D129 residual**: the bare `-level_54` boot
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reaches the cast/credits scroll referencing a text bank the real
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front-end flow would have loaded. Not a real-flow blocker; Cuba loads +
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renders 300+ frames fine. Parked with D76 (`docs/dev/GRAPHICS-BACKLOG.md`).
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renders 300+ frames fine. Parked with D76 (since fixed as D164).
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| Level | # | Status | Crash site | Class |
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|---|---|---|---|---|
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