release: notes logic pass - rainbow fix moved to Graphics; Known issues = actual residuals only (D335b F10 overlay stretch replaces the widescreen heads-up)

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James Dansereau committed 2026-09-28 01:15:27 -04:00
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@@ -101,14 +101,14 @@
pool hardening plus an optional `GE_D322=1` telemetry probe if it ever pool hardening plus an optional `GE_D322=1` telemetry probe if it ever
recurs, and the silenced-PPK "slap" plus the broader real-time mixer recurs, and the silenced-PPK "slap" plus the broader real-time mixer
corruption behind it are fixed (D202). corruption behind it are fixed (D202).
- The **particle "rainbow" effect is fixed** (D252): the intermittently
recoloured explosion/spark particles from v0.3.0 no longer occur.
**Graphics fixes from the final playtest wave** **Graphics fixes from the final playtest wave**
- **Water is fixed** (D245): the `IsWater` shimmer/cross-fade (Dam, - **Water is fixed** (D245): the `IsWater` shimmer/cross-fade (Dam,
Frigate, Surface 2, …) now matches the N64 original — the moving seam and Frigate, Surface 2, …) now matches the N64 original — the moving seam and
the pattern "resetting" as you moved are gone, verified against an the pattern "resetting" as you moved are gone, verified against an
era-correct 1994 reference. era-correct 1994 reference.
- The **particle "rainbow" effect is fixed** (D252): the intermittently
recoloured explosion/spark particles from v0.3.0 no longer occur.
- Surface 1/2: the tree backdrop that rendered as a solid wall of texture - Surface 1/2: the tree backdrop that rendered as a solid wall of texture
now renders as proper camera-facing tree cards (D236). now renders as proper camera-facing tree cards (D236).
- Frigate (and the rare "model briefly out of place" quirk): both were the - Frigate (and the rare "model briefly out of place" quirk): both were the
@@ -160,10 +160,9 @@
to ~10 s before resuming the scripted shootout — a latent race that exists to ~10 s before resuming the scripted shootout — a latent race that exists
in the N64 original too (where it softlocks permanently); the port detects in the N64 original too (where it softlocks permanently); the port detects
and auto-recovers it (D318). and auto-recovers it (D318).
- **Native widescreen is new in v0.4.0**: the world renders undistorted at - With *Native widescreen* on, the F10 options overlay stretches with the
your display's aspect and the HUD keeps its shape; front-end menus are window instead of pillarboxing like the front-end menus (legible; cosmetic
shown 4:3 with side bars. The F10 *Native widescreen* toggle restores the only). The front-end menus themselves are pillarboxed correctly (D335b).
old stretched frame.
- The front-end Rareware logo shows a subtle texture-filtering artifact - The front-end Rareware logo shows a subtle texture-filtering artifact
(Nintendo logo and legal page are clean). Cosmetic only (D75). (Nintendo logo and legal page are clean). Cosmetic only (D75).
- This release ships NTSC (US) assets; PAL/JP ROMs are not supported in this - This release ships NTSC (US) assets; PAL/JP ROMs are not supported in this