From 8e07bced9d83cd8b6b92d754b06140dff5ad4437 Mon Sep 17 00:00:00 2001 From: James Dansereau <106631954+jkdansereau@users.noreply.github.com> Date: Wed, 23 Sep 2026 15:40:09 -0400 Subject: [PATCH] =?UTF-8?q?D334/D335:=2016:9=20smoke=20sweep=20over=2016?= =?UTF-8?q?=20more=20levels=20=E2=80=94=20all=20render,=20no=20crashes,=20?= =?UTF-8?q?no=20slabs?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/dev/findings.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/dev/findings.md b/docs/dev/findings.md index 9b4080e2..16ebcd68 100644 --- a/docs/dev/findings.md +++ b/docs/dev/findings.md @@ -13265,4 +13265,5 @@ Implemented as `Input.PdMouseAim` (**default off**, because it changes aim feel) **Verified (native Windows, headless captures):** 21:9 gameplay: ammo counter right-anchored and undistorted; title card undistorted; watch round, inventory and control-options pages (incl. the D290 pad) undistorted. 16:9 front end: legal screen and file select pillarboxed and undistorted; gun-barrel spiral clips at the 4:3 edge. 640×480 golden 3/3; Windows + Linux builds clean. **Known cosmetic:** gun-barrel circle leaks into the bars while sliding in (GRAPHICS-BACKLOG D335a). **Not yet wrapped (next pass, needs live checks):** end credits (`bondviewRenderCredits`), sniper/zoom overlays inside `gunDrawSight`, MP radar (MP out of scope). **Owed (user):** full HUD pass at 16:9 and 21:9 in play (pickup messages, objectives, health bars, dual-wield ammo, mission complete/failed screens, menu pointer accuracy). **D335 follow-up (2026-09-23):** end credits (`bondviewRenderCredits`, camera-mode-1 path) wrapped CENTER. Verified at 16:9 via `-level_54`: ending cutscene subtitles undistorted, cast roll inside the 4:3 region. `gunDrawSight` checked: it draws only the crosshair sprite (GE has no scope mask), which D334 already corrects, so no wrap is needed. **D335a resolved:** a full-canvas scissor after the front-end CENTER wrap clips the gun-barrel backdrop at the pillarbox edge (capture-verified). +**D334/D335 16:9 smoke sweep (2026-09-23, native Windows, 1280×720, defaults):** 16 further levels (Runway, Surface 1, Silo, Frigate, Bunker 2, Statue, Archives, Streets, Depot, Train, Jungle, Control, Caverns, Cradle, Aztec, Egypt; plus Bunker 1, Facility and Dam earlier), `GE_PCDUMP` at an intro frame (400) and a gameplay frame (1000). 16/16 render both frames, 0 crash lines. Contact sheets eyeballed: world edge to edge with no scissor slabs or missing rooms, skies full width, intro captions and Archives' dialogue box undistorted inside the 4:3 region, ammo counter right-anchored, Streets' countdown timer undistorted.