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#ifndef _CHR_H_
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#define _CHR_H_
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#include "ultra64.h"
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#include "bondgame.h"
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struct animation_something
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{
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s32 anonymous_0;
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s32 field_4;
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s32 field_8;
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f32 field_C;
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s32 field_10;
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s32 field_14;
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f32 field_18;
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struct struck_animation_table *field_1C;
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s32 field_20;
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struct struck_animation_table *field_24;
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s32 field_28;
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};
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struct struck_animation_table
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{
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void *anonymous_0;
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s32 anonymous_1;
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f32 anonymous_2;
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f32 anonymous_3;
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s32 anonymous_4;
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f32 sfx1_timer_60;
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f32 sfx2_timer_60;
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};
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struct explosion_death_animation
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{
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s32 anonymous_0;
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s32 anonymous_1;
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f32 anonymous_2;
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f32 anonymous_3;
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f32 anonymous_4;
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f32 anonymous_5;
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f32 anonymous_6;
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};
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struct explosion_animation
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{
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void *explosion_death_animation;
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s32 count;
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};
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struct weapon_firing_animation_table
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{
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s32 anonymous_0;
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f32 anonymous_1;
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f32 anonymous_2;
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f32 anonymous_3;
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f32 anonymous_4;
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f32 anonymous_5;
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f32 anonymous_6;
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f32 anonymous_7;
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f32 anonymous_8;
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f32 anonymous_9;
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f32 anonymous_10;
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f32 anonymous_11;
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f32 anonymous_12;
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f32 anonymous_13;
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f32 anonymous_14;
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f32 anonymous_15;
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f32 anonymous_16;
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f32 anonymous_17;
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};
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extern struct animation_something D_8002C914;
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extern struct struck_animation_table D_8002CE54[];
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extern struct struck_animation_table D_8002DF10[];
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extern struct struck_animation_table D_8002CEE0[];
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extern struct struck_animation_table D_8002DF64[];
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extern struct struck_animation_table D_8002CF6C[];
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extern struct struck_animation_table D_8002DFB8[];
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extern struct struck_animation_table D_8002D014[];
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extern struct struck_animation_table D_8002E028[];
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extern struct struck_animation_table D_8002D0A0[];
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extern struct struck_animation_table D_8002E07C[];
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extern struct struck_animation_table D_8002D12C[];
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extern struct struck_animation_table D_8002E0D0[];
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extern struct struck_animation_table D_8002D1D4[];
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extern struct struck_animation_table D_8002E140[];
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extern struct struck_animation_table D_8002D3B0[];
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extern struct struck_animation_table D_8002E23C[];
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extern struct struck_animation_table D_8002D6DC[];
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extern struct struck_animation_table D_8002E300[];
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extern struct struck_animation_table D_8002D768[];
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extern struct struck_animation_table D_8002E354[];
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extern struct struck_animation_table D_8002D7F4[];
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extern struct struck_animation_table D_8002E3A8[];
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extern struct struck_animation_table D_8002D880[];
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extern struct struck_animation_table D_8002E418[];
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extern struct struck_animation_table D_8002D90C[];
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extern struct struck_animation_table D_8002E46C[];
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extern struct struck_animation_table D_8002D998[];
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extern struct struck_animation_table D_8002E4C0[];
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extern struct struck_animation_table D_8002DA24[];
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extern struct struck_animation_table D_8002E530[];
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extern struct struck_animation_table D_8002DCE0[];
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extern struct struck_animation_table D_8002E5BC[];
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extern struct weapon_firing_animation_table rifle_firing_animation_group1[];
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extern struct weapon_firing_animation_table rifle_firing_animation_group2[];
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extern struct weapon_firing_animation_table rifle_firing_animation_group5[];
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extern struct weapon_firing_animation_table rifle_firing_animation_group3[];
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extern struct weapon_firing_animation_table rifle_firing_animation_group4[];
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extern struct weapon_firing_animation_table pistol_firing_animation_group1[];
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extern struct weapon_firing_animation_table pistol_firing_animation_group2[];
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extern struct weapon_firing_animation_table pistol_firing_animation_group3[];
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extern struct weapon_firing_animation_table pistol_firing_animation_group6[];
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extern struct weapon_firing_animation_table pistol_firing_animation_group4[];
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extern struct weapon_firing_animation_table pistol_firing_animation_group5[];
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extern struct weapon_firing_animation_table doubles_firing_animation_group1[];
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extern struct weapon_firing_animation_table doubles_firing_animation_group2[];
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extern struct weapon_firing_animation_table doubles_firing_animation_group3[];
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extern struct weapon_firing_animation_table crouched_rifle_firing_animation_group1[];
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extern struct weapon_firing_animation_table crouched_rifle_firing_animation_groupA[];
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extern struct weapon_firing_animation_table crouched_rifle_firing_animation_group2[];
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extern struct weapon_firing_animation_table crouched_rifle_firing_animation_group3[];
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extern struct weapon_firing_animation_table crouched_pistol_firing_animation_group1[];
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extern struct weapon_firing_animation_table crouched_pistol_firing_animation_group2[];
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extern struct weapon_firing_animation_table crouched_pistol_firing_animation_group3[];
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extern struct weapon_firing_animation_table crouched_doubles_firing_animation_group1[];
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extern struct weapon_firing_animation_table crouched_doubles_firing_animation_group2[];
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extern struct weapon_firing_animation_table crouched_doubles_firing_animation_group3[];
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extern struct weapon_firing_animation_table D_80030078;
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extern struct weapon_firing_animation_table D_800300C0;
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extern struct weapon_firing_animation_table D_80030108;
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extern struct weapon_firing_animation_table D_80030150;
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extern struct weapon_firing_animation_table D_80030198;
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extern struct weapon_firing_animation_table D_800301E0;
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extern struct weapon_firing_animation_table D_80030228;
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extern struct weapon_firing_animation_table D_80030270;
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extern struct weapon_firing_animation_table D_800302B8;
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extern struct weapon_firing_animation_table D_80030300;
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extern struct weapon_firing_animation_table D_80030348;
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extern struct weapon_firing_animation_table D_80030390;
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extern struct weapon_firing_animation_table D_800303D8;
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extern struct weapon_firing_animation_table D_80030420;
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extern struct weapon_firing_animation_table D_80030468;
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extern struct weapon_firing_animation_table D_800304B0;
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extern struct weapon_firing_animation_table D_800304F8;
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extern struct weapon_firing_animation_table D_80030540;
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extern struct weapon_firing_animation_table D_80030588;
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extern struct weapon_firing_animation_table D_800305D0;
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extern struct weapon_firing_animation_table D_80030618;
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extern struct weapon_firing_animation_table D_80030660;
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extern struct weapon_firing_animation_table D_800306A8;
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extern struct weapon_firing_animation_table D_800306F0;
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extern struct weapon_firing_animation_table D_80030738;
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extern struct weapon_firing_animation_table D_80030780;
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extern struct weapon_firing_animation_table D_800307C8;
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extern struct weapon_firing_animation_table D_80030810;
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extern struct weapon_firing_animation_table D_80030858;
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extern struct weapon_firing_animation_table D_800308A0;
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extern struct weapon_firing_animation_table D_800308E8;
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extern struct weapon_firing_animation_table D_80030930;
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extern f32 animation_rate;
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extern s32 D_8002C904;
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extern s32 D_8002C908;
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extern s32 D_8002C90C;
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extern s32 D_8002C910;
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extern s32 D_8002CC58;
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extern s32 show_patrols_flag;
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extern s32 player1_guardID;
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extern s32 ptr_guard_data;
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extern s32 num_guards;
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extern s32 D_8002CC6C[];
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extern s32 D_8002CCA8;
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extern s32 D_8002CCAC;
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extern s32 D_8002CCB0;
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extern s32 D_8002CCB4;
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extern u8 D_8002CCB8;
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extern s32 num_bodies;
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extern s32 num_male_heads;
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extern s32 num_female_heads;
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extern s32 list_of_bodies[];
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extern s32 random_male_heads[];
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extern s32 random_female_heads[];
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#endif
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