mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-23 15:52:42 +02:00
sync. run make forceextractassets to re extract everythig to c files properly
This commit is contained in:
1 parent
e565375ed4
commit
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1291 files changed
+131225
-67809
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+19
-19
@@ -42,7 +42,7 @@
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build/OUTCODE/src/game/cleanplayersound.o (.bss);
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build/OUTCODE/src/game/title.o (.bss);
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build/OUTCODE/src/game/front.o (.bss);
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build/OUTCODE/src/game/unk_01B0E0.o (.bss);
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build/OUTCODE/src/game/rle.o (.bss);
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||||
build/OUTCODE/src/game/unk_01B240.o (.bss);
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||||
build/OUTCODE/src/game/unk_01BAE0.o (.bss);
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build/OUTCODE/src/game/blood_animation.o (.bss);
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@@ -51,10 +51,10 @@
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build/OUTCODE/src/game/file2.o (.bss);
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build/OUTCODE/src/game/chr.o (.bss);
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build/OUTCODE/src/game/chr_b.o (.bss);
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build/OUTCODE/src/game/chrlv.o (.bss);
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build/OUTCODE/src/game/chraction.o (.bss);
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build/OUTCODE/src/game/chrai.o (.bss);
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build/OUTCODE/src/game/chrprop.o (.bss);
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build/OUTCODE/src/game/chrobjhandler.o (.bss);
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build/OUTCODE/src/game/propobj.o (.bss);
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build/OUTCODE/src/game/loadobjectmodel.o (.bss);
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build/OUTCODE/src/game/objective_status.o (.bss);
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build/OUTCODE/src/game/objective_status2.o (.bss);
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@@ -80,44 +80,44 @@
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build/OUTCODE/src/game/padhalllv.o (.bss);
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build/OUTCODE/src/game/debugmenu_08FE00.o (.bss);
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build/OUTCODE/src/game/debugmenu_handler.o (.bss);
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build/OUTCODE/src/game/unk_091080.o (.bss);
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build/OUTCODE/src/game/debug_camera.o (.bss);
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build/OUTCODE/src/game/chraidata.o (.bss);
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build/OUTCODE/src/game/pobjdata.o (.bss);
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build/OUTCODE/src/game/gobjdata.o (.bss);
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build/OUTCODE/src/game/gobjdata2.o (.bss);
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build/OUTCODE/src/game/cobjdata.o (.bss);
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build/OUTCODE/src/game/cheat_buttons.o (.bss);
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build/OUTCODE/src/game/unk_092890.o (.bss);
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build/OUTCODE/src/game/cheat.o (.bss);
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build/OUTCODE/src/game/line_tri_intersect.o (.bss);
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build/OUTCODE/src/game/unk_092E50.o (.bss);
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build/OUTCODE/src/game/sky.o (.bss);
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build/OUTCODE/src/game/player.o (.bss);
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build/OUTCODE/src/game/player_2.o (.bss);
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build/OUTCODE/src/game/crc.o (.bss);
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build/OUTCODE/src/game/chrObjRandom.o (.bss);
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build/OUTCODE/src/game/unk_09B7A0.o (.bss);
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build/OUTCODE/src/game/explosions.o (.bss);
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build/OUTCODE/src/game/unk_0A1DA0.o (.bss);
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build/OUTCODE/src/game/watch.o (.bss);
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build/OUTCODE/src/game/explosion.o (.bss);
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build/OUTCODE/src/game/glass.o (.bss);
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build/OUTCODE/src/game/options.o (.bss);
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build/OUTCODE/src/game/textrelated.o (.bss);
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build/OUTCODE/src/game/stan.o (.bss);
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build/OUTCODE/src/game/unk_0B3200.o (.bss);
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build/OUTCODE/src/game/stanintersection.o (.bss);
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build/OUTCODE/src/game/bg.o (.bss);
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build/OUTCODE/src/game/bg2.o (.bss);
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build/OUTCODE/src/game/fog.o (.bss);
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build/OUTCODE/src/game/bgapply.o (.bss);
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build/OUTCODE/src/game/bgfog.o (.bss);
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build/OUTCODE/src/game/lightfixture.o (.bss);
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build/OUTCODE/src/game/unk_0BC530.o (.bss);
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build/OUTCODE/src/game/bgroomtrans.o (.bss);
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build/OUTCODE/src/game/ob.o (.bss);
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build/OUTCODE/src/game/dyn.o (.bss);
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build/OUTCODE/src/game/lvl.o (.bss);
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build/OUTCODE/src/game/lv.o (.bss);
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build/OUTCODE/src/game/ramromreplay.o (.bss);
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build/OUTCODE/src/game/unk_0C0A70.o (.bss);
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build/OUTCODE/src/game/frametiming.o (.bss);
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build/OUTCODE/src/game/mp_music.o (.bss);
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build/OUTCODE/src/game/lvl_text.o (.bss);
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build/OUTCODE/src/game/mp_watch.o (.bss);
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build/OUTCODE/src/game/language.o (.bss);
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build/OUTCODE/src/game/mpmenu.o (.bss);
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build/OUTCODE/src/game/radar.o (.bss);
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build/OUTCODE/src/game/mp_weapon.o (.bss);
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build/OUTCODE/src/game/image.o (.bss);
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build/OUTCODE/src/game/image_bank.o (.bss);
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build/OUTCODE/src/game/unk_0CC4C0.o (.bss);
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build/OUTCODE/src/game/tex.o (.bss);
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build/OUTCODE/src/game/decompress.o (.bss);
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build/OUTCODE/src/game/zlib.o (.bss);
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build/OUTCODE/src/game/rsp.o (.bss);
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+19
-19
@@ -42,7 +42,7 @@
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build/OUTCODE/src/game/cleanplayersound.o (.data);
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||||
build/OUTCODE/src/game/title.o (.data);
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||||
build/OUTCODE/src/game/front.o (.data);
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||||
build/OUTCODE/src/game/unk_01B0E0.o (.data);
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build/OUTCODE/src/game/rle.o (.data);
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build/OUTCODE/src/game/unk_01B240.o (.data);
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build/OUTCODE/src/game/unk_01BAE0.o (.data);
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build/OUTCODE/src/game/blood_animation.o (.data);
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@@ -51,10 +51,10 @@
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build/OUTCODE/src/game/file2.o (.data);
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build/OUTCODE/src/game/chr.o (.data);
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build/OUTCODE/src/game/chr_b.o (.data);
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build/OUTCODE/src/game/chrlv.o (.data);
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build/OUTCODE/src/game/chraction.o (.data);
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build/OUTCODE/src/game/chrai.o (.data);
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build/OUTCODE/src/game/chrprop.o (.data);
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build/OUTCODE/src/game/chrobjhandler.o (.data);
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build/OUTCODE/src/game/propobj.o (.data);
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build/OUTCODE/src/game/loadobjectmodel.o (.data);
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build/OUTCODE/src/game/objective_status.o (.data);
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build/OUTCODE/src/game/objective_status2.o (.data);
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@@ -80,44 +80,44 @@
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build/OUTCODE/src/game/padhalllv.o (.data);
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build/OUTCODE/src/game/debugmenu_08FE00.o (.data);
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build/OUTCODE/src/game/debugmenu_handler.o (.data);
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build/OUTCODE/src/game/unk_091080.o (.data);
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build/OUTCODE/src/game/debug_camera.o (.data);
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build/OUTCODE/src/game/chraidata.o (.data);
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build/OUTCODE/src/game/pobjdata.o (.data);
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build/OUTCODE/src/game/gobjdata.o (.data);
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build/OUTCODE/src/game/gobjdata2.o (.data);
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build/OUTCODE/src/game/cobjdata.o (.data);
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build/OUTCODE/src/game/cheat_buttons.o (.data);
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build/OUTCODE/src/game/unk_092890.o (.data);
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build/OUTCODE/src/game/cheat.o (.data);
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build/OUTCODE/src/game/line_tri_intersect.o (.data);
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build/OUTCODE/src/game/unk_092E50.o (.data);
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build/OUTCODE/src/game/sky.o (.data);
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build/OUTCODE/src/game/player.o (.data);
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build/OUTCODE/src/game/player_2.o (.data);
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build/OUTCODE/src/game/crc.o (.data);
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build/OUTCODE/src/game/chrObjRandom.o (.data);
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build/OUTCODE/src/game/unk_09B7A0.o (.data);
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build/OUTCODE/src/game/explosions.o (.data);
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build/OUTCODE/src/game/unk_0A1DA0.o (.data);
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build/OUTCODE/src/game/watch.o (.data);
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build/OUTCODE/src/game/explosion.o (.data);
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build/OUTCODE/src/game/glass.o (.data);
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build/OUTCODE/src/game/options.o (.data);
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build/OUTCODE/src/game/textrelated.o (.data);
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build/OUTCODE/src/game/stan.o (.data);
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build/OUTCODE/src/game/unk_0B3200.o (.data);
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build/OUTCODE/src/game/stanintersection.o (.data);
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build/OUTCODE/src/game/bg.o (.data);
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build/OUTCODE/src/game/bg2.o (.data);
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build/OUTCODE/src/game/fog.o (.data);
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build/OUTCODE/src/game/bgapply.o (.data);
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build/OUTCODE/src/game/bgfog.o (.data);
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build/OUTCODE/src/game/lightfixture.o (.data);
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build/OUTCODE/src/game/unk_0BC530.o (.data);
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build/OUTCODE/src/game/bgroomtrans.o (.data);
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build/OUTCODE/src/game/ob.o (.data);
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build/OUTCODE/src/game/dyn.o (.data);
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build/OUTCODE/src/game/lvl.o (.data);
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build/OUTCODE/src/game/lv.o (.data);
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build/OUTCODE/src/game/ramromreplay.o (.data);
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build/OUTCODE/src/game/unk_0C0A70.o (.data);
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build/OUTCODE/src/game/frametiming.o (.data);
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build/OUTCODE/src/game/mp_music.o (.data);
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build/OUTCODE/src/game/lvl_text.o (.data);
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build/OUTCODE/src/game/mp_watch.o (.data);
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build/OUTCODE/src/game/language.o (.data);
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build/OUTCODE/src/game/mpmenu.o (.data);
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build/OUTCODE/src/game/radar.o (.data);
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build/OUTCODE/src/game/mp_weapon.o (.data);
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build/OUTCODE/src/game/image.o (.data);
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build/OUTCODE/src/game/image_bank.o (.data);
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build/OUTCODE/src/game/unk_0CC4C0.o (.data);
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build/OUTCODE/src/game/tex.o (.data);
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||||
build/OUTCODE/src/game/decompress.o (.data);
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build/OUTCODE/src/game/zlib.o (.data);
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build/OUTCODE/src/game/rsp.o (.data);
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+19
-19
@@ -42,7 +42,7 @@
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build/OUTCODE/src/game/cleanplayersound.o (.rodata);
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build/OUTCODE/src/game/title.o (.rodata);
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build/OUTCODE/src/game/front.o (.rodata);
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build/OUTCODE/src/game/unk_01B0E0.o (.rodata);
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build/OUTCODE/src/game/rle.o (.rodata);
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build/OUTCODE/src/game/unk_01B240.o (.rodata);
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build/OUTCODE/src/game/unk_01BAE0.o (.rodata);
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build/OUTCODE/src/game/blood_animation.o (.rodata);
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@@ -51,10 +51,10 @@
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build/OUTCODE/src/game/file2.o (.rodata);
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build/OUTCODE/src/game/chr.o (.rodata);
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||||
build/OUTCODE/src/game/chr_b.o (.rodata);
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build/OUTCODE/src/game/chrlv.o (.rodata);
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build/OUTCODE/src/game/chraction.o (.rodata);
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build/OUTCODE/src/game/chrai.o (.rodata);
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build/OUTCODE/src/game/chrprop.o (.rodata);
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build/OUTCODE/src/game/chrobjhandler.o (.rodata);
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build/OUTCODE/src/game/propobj.o (.rodata);
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build/OUTCODE/src/game/loadobjectmodel.o (.rodata);
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build/OUTCODE/src/game/objective_status.o (.rodata);
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build/OUTCODE/src/game/objective_status2.o (.rodata);
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@@ -80,44 +80,44 @@
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build/OUTCODE/src/game/padhalllv.o (.rodata);
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build/OUTCODE/src/game/debugmenu_08FE00.o (.rodata);
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build/OUTCODE/src/game/debugmenu_handler.o (.rodata);
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build/OUTCODE/src/game/unk_091080.o (.rodata);
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build/OUTCODE/src/game/debug_camera.o (.rodata);
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build/OUTCODE/src/game/chraidata.o (.rodata);
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build/OUTCODE/src/game/pobjdata.o (.rodata);
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build/OUTCODE/src/game/gobjdata.o (.rodata);
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build/OUTCODE/src/game/gobjdata2.o (.rodata);
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build/OUTCODE/src/game/cobjdata.o (.rodata);
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build/OUTCODE/src/game/cheat_buttons.o (.rodata);
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build/OUTCODE/src/game/unk_092890.o (.rodata);
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build/OUTCODE/src/game/cheat.o (.rodata);
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build/OUTCODE/src/game/line_tri_intersect.o (.rodata);
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build/OUTCODE/src/game/unk_092E50.o (.rodata);
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build/OUTCODE/src/game/sky.o (.rodata);
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build/OUTCODE/src/game/player.o (.rodata);
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build/OUTCODE/src/game/player_2.o (.rodata);
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build/OUTCODE/src/game/crc.o (.rodata);
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build/OUTCODE/src/game/chrObjRandom.o (.rodata);
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build/OUTCODE/src/game/unk_09B7A0.o (.rodata);
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build/OUTCODE/src/game/explosions.o (.rodata);
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build/OUTCODE/src/game/unk_0A1DA0.o (.rodata);
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build/OUTCODE/src/game/watch.o (.rodata);
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build/OUTCODE/src/game/explosion.o (.rodata);
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build/OUTCODE/src/game/glass.o (.rodata);
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build/OUTCODE/src/game/options.o (.rodata);
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build/OUTCODE/src/game/textrelated.o (.rodata);
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build/OUTCODE/src/game/stan.o (.rodata);
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build/OUTCODE/src/game/unk_0B3200.o (.rodata);
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build/OUTCODE/src/game/stanintersection.o (.rodata);
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build/OUTCODE/src/game/bg.o (.rodata);
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build/OUTCODE/src/game/bg2.o (.rodata);
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build/OUTCODE/src/game/fog.o (.rodata);
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build/OUTCODE/src/game/bgapply.o (.rodata);
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build/OUTCODE/src/game/bgfog.o (.rodata);
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build/OUTCODE/src/game/lightfixture.o (.rodata);
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build/OUTCODE/src/game/unk_0BC530.o (.rodata);
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build/OUTCODE/src/game/bgroomtrans.o (.rodata);
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build/OUTCODE/src/game/ob.o (.rodata);
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build/OUTCODE/src/game/dyn.o (.rodata);
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build/OUTCODE/src/game/lvl.o (.rodata);
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build/OUTCODE/src/game/lv.o (.rodata);
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build/OUTCODE/src/game/ramromreplay.o (.rodata);
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build/OUTCODE/src/game/unk_0C0A70.o (.rodata);
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build/OUTCODE/src/game/frametiming.o (.rodata);
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build/OUTCODE/src/game/mp_music.o (.rodata);
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build/OUTCODE/src/game/lvl_text.o (.rodata);
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build/OUTCODE/src/game/mp_watch.o (.rodata);
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build/OUTCODE/src/game/language.o (.rodata);
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build/OUTCODE/src/game/mpmenu.o (.rodata);
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build/OUTCODE/src/game/radar.o (.rodata);
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build/OUTCODE/src/game/mp_weapon.o (.rodata);
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build/OUTCODE/src/game/image.o (.rodata);
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build/OUTCODE/src/game/image_bank.o (.rodata);
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||||
build/OUTCODE/src/game/unk_0CC4C0.o (.rodata);
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||||
build/OUTCODE/src/game/tex.o (.rodata);
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||||
build/OUTCODE/src/game/decompress.o (.rodata);
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||||
build/OUTCODE/src/game/zlib.o (.rodata);
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||||
build/OUTCODE/src/game/rsp.o (.rodata);
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+19
-19
@@ -42,7 +42,7 @@
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build/OUTCODE/src/game/cleanplayersound.o (.text);
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||||
build/OUTCODE/src/game/title.o (.text);
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||||
build/OUTCODE/src/game/front.o (.text);
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||||
build/OUTCODE/src/game/unk_01B0E0.o (.text);
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||||
build/OUTCODE/src/game/rle.o (.text);
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||||
build/OUTCODE/src/game/unk_01B240.o (.text);
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build/OUTCODE/src/game/unk_01BAE0.o (.text);
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||||
build/OUTCODE/src/game/blood_animation.o (.text);
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||||
@@ -51,10 +51,10 @@
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build/OUTCODE/src/game/file2.o (.text);
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||||
build/OUTCODE/src/game/chr.o (.text);
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build/OUTCODE/src/game/chr_b.o (.text);
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||||
build/OUTCODE/src/game/chrlv.o (.text);
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||||
build/OUTCODE/src/game/chraction.o (.text);
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||||
build/OUTCODE/src/game/chrai.o (.text);
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||||
build/OUTCODE/src/game/chrprop.o (.text);
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||||
build/OUTCODE/src/game/chrobjhandler.o (.text);
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||||
build/OUTCODE/src/game/propobj.o (.text);
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||||
build/OUTCODE/src/game/loadobjectmodel.o (.text);
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build/OUTCODE/src/game/objective_status.o (.text);
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build/OUTCODE/src/game/objective_status2.o (.text);
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||||
@@ -80,44 +80,44 @@
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build/OUTCODE/src/game/padhalllv.o (.text);
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||||
build/OUTCODE/src/game/debugmenu_08FE00.o (.text);
|
||||
build/OUTCODE/src/game/debugmenu_handler.o (.text);
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||||
build/OUTCODE/src/game/unk_091080.o (.text);
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||||
build/OUTCODE/src/game/debug_camera.o (.text);
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||||
build/OUTCODE/src/game/chraidata.o (.text);
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||||
build/OUTCODE/src/game/pobjdata.o (.text);
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||||
build/OUTCODE/src/game/gobjdata.o (.text);
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||||
build/OUTCODE/src/game/gobjdata2.o (.text);
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||||
build/OUTCODE/src/game/cobjdata.o (.text);
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||||
build/OUTCODE/src/game/cheat_buttons.o (.text);
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||||
build/OUTCODE/src/game/unk_092890.o (.text);
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||||
build/OUTCODE/src/game/cheat.o (.text);
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||||
build/OUTCODE/src/game/line_tri_intersect.o (.text);
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||||
build/OUTCODE/src/game/unk_092E50.o (.text);
|
||||
build/OUTCODE/src/game/sky.o (.text);
|
||||
build/OUTCODE/src/game/player.o (.text);
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||||
build/OUTCODE/src/game/player_2.o (.text);
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||||
build/OUTCODE/src/game/crc.o (.text);
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||||
build/OUTCODE/src/game/chrObjRandom.o (.text);
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||||
build/OUTCODE/src/game/unk_09B7A0.o (.text);
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||||
build/OUTCODE/src/game/explosions.o (.text);
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||||
build/OUTCODE/src/game/unk_0A1DA0.o (.text);
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||||
build/OUTCODE/src/game/watch.o (.text);
|
||||
build/OUTCODE/src/game/explosion.o (.text);
|
||||
build/OUTCODE/src/game/glass.o (.text);
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||||
build/OUTCODE/src/game/options.o (.text);
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||||
build/OUTCODE/src/game/textrelated.o (.text);
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||||
build/OUTCODE/src/game/stan.o (.text);
|
||||
build/OUTCODE/src/game/unk_0B3200.o (.text);
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||||
build/OUTCODE/src/game/stanintersection.o (.text);
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||||
build/OUTCODE/src/game/bg.o (.text);
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||||
build/OUTCODE/src/game/bg2.o (.text);
|
||||
build/OUTCODE/src/game/fog.o (.text);
|
||||
build/OUTCODE/src/game/bgapply.o (.text);
|
||||
build/OUTCODE/src/game/bgfog.o (.text);
|
||||
build/OUTCODE/src/game/lightfixture.o (.text);
|
||||
build/OUTCODE/src/game/unk_0BC530.o (.text);
|
||||
build/OUTCODE/src/game/bgroomtrans.o (.text);
|
||||
build/OUTCODE/src/game/ob.o (.text);
|
||||
build/OUTCODE/src/game/dyn.o (.text);
|
||||
build/OUTCODE/src/game/lvl.o (.text);
|
||||
build/OUTCODE/src/game/lv.o (.text);
|
||||
build/OUTCODE/src/game/ramromreplay.o (.text);
|
||||
build/OUTCODE/src/game/unk_0C0A70.o (.text);
|
||||
build/OUTCODE/src/game/frametiming.o (.text);
|
||||
build/OUTCODE/src/game/mp_music.o (.text);
|
||||
build/OUTCODE/src/game/lvl_text.o (.text);
|
||||
build/OUTCODE/src/game/mp_watch.o (.text);
|
||||
build/OUTCODE/src/game/language.o (.text);
|
||||
build/OUTCODE/src/game/mpmenu.o (.text);
|
||||
build/OUTCODE/src/game/radar.o (.text);
|
||||
build/OUTCODE/src/game/mp_weapon.o (.text);
|
||||
build/OUTCODE/src/game/image.o (.text);
|
||||
build/OUTCODE/src/game/image_bank.o (.text);
|
||||
build/OUTCODE/src/game/unk_0CC4C0.o (.text);
|
||||
build/OUTCODE/src/game/tex.o (.text);
|
||||
build/OUTCODE/src/game/decompress.o (.text);
|
||||
build/OUTCODE/src/game/zlib.o (.text);
|
||||
build/OUTCODE/src/game/rsp.o (.text);
|
||||
|
||||
+1
-2699
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,20 @@
|
||||
/* Linker script for prop model binary generation */
|
||||
/* Base address matches game's prop loading address */
|
||||
|
||||
SECTIONS
|
||||
{
|
||||
. = 0x05000000;
|
||||
|
||||
.data : {
|
||||
*(.data)
|
||||
*(.data*)
|
||||
}
|
||||
|
||||
/DISCARD/ : {
|
||||
*(.reginfo)
|
||||
*(.MIPS.abiflags)
|
||||
*(.pdr)
|
||||
*(.comment)
|
||||
*(.gnu.attributes)
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user