sync. run make forceextractassets to re extract everythig to c files properly

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KholdFuzion committed 2026-04-13 09:11:43 -04:00
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# Image Build System
## Overview
The image build system synchronizes data between `imagelist.u.csv` (ROM offsets/sizes) and `assets/images.def` (image names and properties). The system:
- Uses ROM offsets and sizes from imagelist.u.csv as ground truth for positioning
- Uses image names from images.def for proper file naming
- Maintains original ROM structure for byte-perfect matching
- Pads combined.bin to 16-byte (0x10) boundary as required by ROM
## Key Files
- **`imagelist.u.csv`** - Ground truth for ROM offsets and sizes
- Format: `offset,size,path,0,1`
- Contains absolute ROM offsets (starting at 9403888 / 0x8F6D50)
- 2699 entries total (2698 images + 1 dummy for padding calculation)
- **`assets/images.def`** - Ground truth for image names and properties
- Format: `IMAGE(NAME, SIZE, HIT_SOUND, HIT_TYPE, F3, F4, F5, F6)`
- Order in this file must match imagelist.u.csv order
- SIZE field should match CSV but CSV is authoritative
- 2698 IMAGE() entries
- **`assets/images/split/*.bin`** - Individual texture files
- Named using IMAGE_ enum name (e.g., `COPYICON.bin`)
- Must match names in images.def
- Extracted from ROM using imagelist.u.csv offsets/sizes
- **`build/u/imagelist.csv`** - Build-time generated file
- Auto-generated by syncing imagelist.u.csv with images.def
- Combines ROM offsets/sizes with proper file names
- Format: `offset,size,path,0,1`
## Scripts
### `scripts/make/sync_imagelist_with_def.py`
Primary script that synchronizes imagelist.u.csv with images.def.
**Features:**
- Reads image names from images.def (in order)
- Reads ROM offsets from imagelist.u.csv (for ROM images only)
- Recalculates ALL sizes from actual .bin files on disk
- Generates build imagelist with proper names, ROM offsets, and current sizes
- Validates that entry counts match (warns if mismatch)
- CSV offsets preserved for ROM layout, but sizes always reflect actual files
**Usage:**
```bash
python3 scripts/make/sync_imagelist_with_def.py build/u/imagelist.csv
```
**Output Format:**
```
9403888,1876,assets/images/split/COPYICON.bin,0,1
9405764,362,assets/images/split/X.bin,0,1
...
```
### `scripts/make/combine_images_named.sh`
Combines individual .bin files into single combined.bin.
**Features:**
- Reads imagelist.csv for correct ordering
- Concatenates files in exact order
- Pads output to 16-byte (0x10) boundary
- Warns about missing files (skips them)
**Usage:**
```bash
scripts/make/combine_images_named.sh build/u/imagelist.csv assets/images/combined
```
**Padding:**
The script automatically pads combined.bin to the next 16-byte boundary, which is required for proper ROM alignment.
## Makefile Integration
```makefile
# Generate imagelist by syncing imagelist.u.csv (ROM offsets/sizes) with images.def (names)
$(BUILD_DIR)/imagelist.csv: imagelist.u.csv assets/images.def
@mkdir -p $(BUILD_DIR)
python3 scripts/make/sync_imagelist_with_def.py $@
assets/images/combined/combined.bin: $(BUILD_DIR)/imagelist.csv
scripts/make/combine_images_named.sh $(BUILD_DIR)/imagelist.csv assets/images/combined
```
**Dependency Chain:**
1. `imagelist.u.csv` (ROM offsets/sizes) + `assets/images.def` (names)
2. → `build/u/imagelist.csv` (synced build list)
3. → `assets/images/combined/combined.bin` (final combined texture with 0x10 padding)
## Workflow
### Initial ROM Extraction
To extract images from the original ROM:
```bash
# This will extract all images with proper names using ROM offsets
./scripts/extract_baserom.u.sh
```
The extraction script:
1. Runs `sync_imagelist_with_def.py` to generate imagelist with proper names
2. Extracts each image from ROM using the offset/size from imagelist.u.csv
3. Creates named .bin files in `assets/images/split/`
### Adding a New Image
**New images can be added by simply updating `images.def`!** The CSV is only used for initial ROM extraction.
1. Add entry to `assets/images.def` (at end or desired position):
```c
IMAGE(MY_NEW_TEXTURE, 0x1000, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
```
- SIZE will be auto-detected from actual .bin file
- Position in file determines position in combined binary
2. Create the .bin file:
```bash
cp my_texture.bin assets/images/split/MY_NEW_TEXTURE.bin
```
3. Rebuild:
```bash
make assets/images/combined/combined.bin
```
The build system will:
- Use ROM offsets from `imagelist.u.csv` for original 2698 images
- **Recalculate ALL sizes** from actual .bin files (not from CSV)
- Calculate new offsets for additional images based on actual file sizes
- Automatically detect the file size if the .bin exists
- Use a default size (0x1000) if the .bin doesn't exist yet
- CSV offsets are preserved (for ROM layout) but sizes are always current
**Adding images after ROM images:**
- Original ROM images: Use data from imagelist.u.csv (positions 0-2697)
- New images: Automatically positioned after ROM images with calculated offsets
- Combined.bin will be larger, breaking ROM matching (expected for mods)
**Inserting images within ROM range:**
To insert a new image within the original 2698 ROM images, you must update `imagelist.u.csv` to adjust offsets. Simply appending new images to the end is much easier.
### Updating an Existing Image (Same Size)
1. Replace the .bin file:
```bash
cp new_version.bin assets/images/split/COPYICON.bin
```
2. Rebuild:
```bash
make assets/images/combined/combined.bin
```
If the replacement has the **exact same size**, the ROM will remain matching.
### Updating an Existing Image (Different Size)
**Important:** Changing image sizes breaks ROM matching.
1. Update size in `imagelist.u.csv` for the image
2. Update all subsequent image offsets in imagelist.u.csv
3. Update SIZE in corresponding IMAGE() entry in images.def
4. Replace the .bin file
5. Rebuild
This is only for development/modding purposes.
### Checking for Issues
The sync_imagelist_with_def.py script will report:
- Entry count mismatches between CSV and .def
- Missing .bin files during combine (warns but continues)
- Total combined size and padding
### Verifying ROM Matching
To verify the image system produces byte-perfect matching:
```bash
# Extract image section from ROM
dd if=baserom.u.z64 bs=1 skip=9403888 count=3075864 2>/dev/null | sha1sum
# Compare with built combined.bin (excluding padding)
head -c 3075864 assets/images/combined/combined.bin | sha1sum
```
Both should produce: `044fca472bf6ef6691fa02ff1b65ff474d86a9fa`
## Key Features
**Current System:**
- Uses ROM offsets/sizes from imagelist.u.csv (preserves original ROM structure)
- Uses proper names from images.def (better than image0.bin numbering)
- Automatically syncs both sources during build
- Pads combined.bin to 0x10 boundary as required by ROM
- Maintains byte-perfect ROM matching
- Named images (COPYICON.bin, DELICON.bin, etc.)
**Design Philosophy:**
- `imagelist.u.csv` = ROM offset database (tracks baserom addresses, never modified during build)
- `images.def` = Complete image database (names, properties, and all images including new ones)
- Build system uses CSV offsets for ROM images, recalculates ALL sizes from actual files
- CSV sizes are informational/historical only - actual file sizes always used
- New images can be added to images.def without touching CSV
- Extraction uses ROM data to create named .bin files
- Modding-friendly: just add entries to images.def and provide .bin files
- File modifications automatically reflected in build (sizes recalculated every time)
## C Code Integration
The `images.def` file is included in C code to generate:
1. **Image ID enum** (`src/bondconstants.h`):
```c
#define IMAGE(NAME, SZ, HS, HT, F3, F4, F5, F6) IMAGE_ ## NAME,
typedef enum IMAGEIDS {
#include <assets/images.def>
IMAGEIDS_COUNT
} IMAGEIDS;
```
2. **Image size enum** (`src/bondconstants.h`):
```c
#define IMAGE(NAME, SZ, HS, HT, F3, F4, F5, F6) IMAGE_ ## NAME ## _SIZE = SZ,
typedef enum IMGAGESIZES {
#include <assets/images.def>
IMGAGESIZES_COUNT
} IMGAGESIZES;
```
3. **Image properties table** (`src/game/image.c`):
```c
#define IMAGE(NAME, SZ, HS, HT, F3, F4, F5, F6) {HS, HT, SZ, F3, F4, F5, F6 },
struct image_entry g_Textures[] = {
#include <assets/images.def>
{HIT_DEFAULT, HIT_DEFAULT,0xFFFF,0,0,0,0}
};
```
This is why the SIZE field must remain in images.def (it's used by C code), but it's now automatically maintained.
## Testing
To verify the system works:
```bash
# Clean and rebuild
make dataclean
make assets/images/combined/combined.bin
# Check output
ls -lh assets/images/combined/combined.bin
head build/u/imagelist.csv
tail build/u/imagelist.csv
```
Expected output:
- combined.bin should be 3075872 bytes (3075864 + 8 padding to 0x10 boundary)
- imagelist.csv should show ROM offsets starting at 9403888
- imagelist.csv should have 2698 entries with proper names
- No errors about missing files (unless images are actually missing)
Example imagelist.csv entries:
```
9403888,1876,assets/images/split/COPYICON.bin,0,1
9405764,362,assets/images/split/X.bin,0,1
...
12477898,513,assets/images/split/2696.bin,0,1
12478411,1341,assets/images/split/2697.bin,0,1
```
## File Sizes
- **ROM image section:** 3075864 bytes (0x8F6D50 to 0xBE5C18)
- **Combined.bin (with padding):** 3075872 bytes (0x2EEF20)
- **Padding:** 8 bytes to align to 0x10 boundary
- **Number of images:** 2698
- **CSV entries:** 2699 (2698 images + 1 dummy for offset calculation)
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@@ -27,9 +27,14 @@ if [ "$DOALL" == "1" ] || [ $1 == 'files' ]; then
fi
if [ "$DOALL" == "1" ] || [ $1 == 'images' ]; then
# Generate imagelist if it doesn't exist
if [ ! -f build/u/imagelist.csv ]; then
mkdir -p build/u
python3 scripts/make/generate_imagelist.py build/u/imagelist.csv
fi
while IFS=, read -r offset size name compressed extract
do
echo "removing $name"
rm -f $name
done < imagelist.u.csv
done < build/u/imagelist.csv
fi
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@@ -77,18 +77,24 @@ fi
if [ "$DOALL" == "1" ] || [ $1 == 'images' ]; then
echo "Processing Images"
# Generate imagelist with proper names from images.def and offsets from imagelist.u.csv
echo "Syncing imagelist.u.csv with images.def names..."
mkdir -p build/u
python3 scripts/make/sync_imagelist_with_def.py build/u/imagelist.csv
if [ -x tools/extractor/extractor ]; then
tools/extractor/extractor "$BASEROM" imagelist.u.csv
tools/extractor/extractor "$BASEROM" build/u/imagelist.csv
else
while IFS=, read -r offset size name
while IFS=, read -r offset size name rest
do
echo "Extracting $name, $size bytes..."
echo "Extracting $name, $size bytes from offset $offset..."
mkdir -p "$(dirname "$name")"
dd bs=1 skip=$offset count=$size if="$BASEROM" of=$name status=none
echo "Successfully Extracted $name"
done < imagelist.u.csv
done < build/u/imagelist.csv
fi
#imageslist.u.csv should follow pattern of:
#offset,size,name,compressed,extract
#imagelist.csv is generated by syncing imagelist.u.csv (ROM offsets/sizes) with images.def (names)
#offset,size,name,compressed,extract format
#formatting matters, no comments, no extra lines, unix line endings only
#and always end with a newline
fi
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@@ -339,9 +339,9 @@
8097024,512,assets/obseg/prop/Pcard_box1Z,1,1
8097536,576,assets/obseg/prop/Pcard_box2Z,1,1
8098112,496,assets/obseg/prop/Pcard_box3Z,1,1
8098608,432,assets/obseg/prop/Pcard_box4Z,1,1
8099040,512,assets/obseg/prop/Pcard_box5Z,1,1
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8098608,432,assets/obseg/prop/Pcard_box4_lgZ,1,1
8099040,512,assets/obseg/prop/Pcard_box5_lgZ,1,1
8099552,496,assets/obseg/prop/Pcard_box6_lgZ,1,1
8100048,3072,assets/obseg/prop/PcarescortZ,1,1
8103120,3120,assets/obseg/prop/PcargolfZ,1,1
8106240,4416,assets/obseg/prop/PcarweirdZ,1,1
1 1148320 192 assets/ge007.u.117880.jfont_dl.bin 0 0
339 8097024 512 assets/obseg/prop/Pcard_box1Z 1 1
340 8097536 576 assets/obseg/prop/Pcard_box2Z 1 1
341 8098112 496 assets/obseg/prop/Pcard_box3Z 1 1
342 8098608 432 assets/obseg/prop/Pcard_box4Z assets/obseg/prop/Pcard_box4_lgZ 1 1
343 8099040 512 assets/obseg/prop/Pcard_box5Z assets/obseg/prop/Pcard_box5_lgZ 1 1
344 8099552 496 assets/obseg/prop/Pcard_box6Z assets/obseg/prop/Pcard_box6_lgZ 1 1
345 8100048 3072 assets/obseg/prop/PcarescortZ 1 1
346 8103120 3120 assets/obseg/prop/PcargolfZ 1 1
347 8106240 4416 assets/obseg/prop/PcarweirdZ 1 1
+12 -12
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@@ -96,24 +96,24 @@
4424612,700,assets/music/Mfrigate_outro.bin,1,1
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4826000,139472,assets/obseg/bg/bg_stat_all_p.bin,0,1
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5981728,182640,assets/obseg/bg/bg_depo_all_p.bin,0,1
5876208,105520,assets/obseg/bg/bg_pete_all_p.bin,0,0
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6164368,38416,assets/obseg/bg/bg_ref_all_p.bin,0,0
6202784,87728,assets/obseg/bg/bg_cryp_all_p.bin,0,0
6290512,197024,assets/obseg/bg/bg_dam_all_p.bin,0,1
6487536,200576,assets/obseg/bg/bg_ark_all_p.bin,0,1
6290512,197024,assets/obseg/bg/bg_dam_all_p.bin,0,0
6487536,200576,assets/obseg/bg/bg_ark_all_p.bin,0,0
6688112,41936,assets/obseg/bg/bg_run_all_p.bin,0,0
6730048,116176,assets/obseg/bg/bg_sevx_all_p.bin,0,0
6846224,86352,assets/obseg/bg/bg_jun_all_p.bin,0,1
6846224,86352,assets/obseg/bg/bg_jun_all_p.bin,0,0
6932576,18544,assets/obseg/bg/bg_dish_all_p.bin,0,0
6951120,148720,assets/obseg/bg/bg_cave_all_p.bin,0,1
6951120,148720,assets/obseg/bg/bg_cave_all_p.bin,0,0
7099840,21808,assets/obseg/bg/bg_cat_all_p.bin,0,0
7121648,66384,assets/obseg/bg/bg_crad_all_p.bin,0,0
7188032,0,assets/obseg/bg/bg_imp_all_p.bin,0,1
@@ -340,9 +340,9 @@
8093664,512,assets/obseg/prop/Pcard_box1Z.bin,1,1
8094176,576,assets/obseg/prop/Pcard_box2Z.bin,1,1
8094752,496,assets/obseg/prop/Pcard_box3Z.bin,1,1
8095248,432,assets/obseg/prop/Pcard_box4Z.bin,1,1
8095680,512,assets/obseg/prop/Pcard_box5Z.bin,1,1
8096192,496,assets/obseg/prop/Pcard_box6Z.bin,1,1
8095248,432,assets/obseg/prop/Pcard_box4_lgZ.bin,1,1
8095680,512,assets/obseg/prop/Pcard_box5_lgZ.bin,1,1
8096192,496,assets/obseg/prop/Pcard_box6_lgZ.bin,1,1
8096688,3072,assets/obseg/prop/PcarescortZ.bin,1,1
8099760,3120,assets/obseg/prop/PcargolfZ.bin,1,1
8102880,4416,assets/obseg/prop/PcarweirdZ.bin,1,1
1 1144960 192 assets/ge007.u.117880.jfont_dl.bin 0 0
96 4424612 700 assets/music/Mfrigate_outro.bin 1 1
97 4425312 69104 assets/obseg/bg/bg_sev_all_p.bin 0 0
98 4494416 331584 assets/obseg/bg/bg_silo_all_p.bin 0 0
99 4826000 139472 assets/obseg/bg/bg_stat_all_p.bin 0 1 0
100 4965472 189312 assets/obseg/bg/bg_arec_all_p.bin 0 0
101 5154784 154352 assets/obseg/bg/bg_arch_all_p.bin 0 0
102 5309136 132464 assets/obseg/bg/bg_tra_all_p.bin 0 1 0
103 5441600 186816 assets/obseg/bg/bg_dest_all_p.bin 0 1 0
104 5628416 109984 assets/obseg/bg/bg_sevb_all_p.bin 0 0
105 5738400 137808 assets/obseg/bg/bg_azt_all_p.bin 0 0
106 5876208 105520 assets/obseg/bg/bg_pete_all_p.bin 0 1 0
107 5981728 182640 assets/obseg/bg/bg_depo_all_p.bin 0 1 0
108 6164368 38416 assets/obseg/bg/bg_ref_all_p.bin 0 0
109 6202784 87728 assets/obseg/bg/bg_cryp_all_p.bin 0 0
110 6290512 197024 assets/obseg/bg/bg_dam_all_p.bin 0 1 0
111 6487536 200576 assets/obseg/bg/bg_ark_all_p.bin 0 1 0
112 6688112 41936 assets/obseg/bg/bg_run_all_p.bin 0 0
113 6730048 116176 assets/obseg/bg/bg_sevx_all_p.bin 0 0
114 6846224 86352 assets/obseg/bg/bg_jun_all_p.bin 0 1 0
115 6932576 18544 assets/obseg/bg/bg_dish_all_p.bin 0 0
116 6951120 148720 assets/obseg/bg/bg_cave_all_p.bin 0 1 0
117 7099840 21808 assets/obseg/bg/bg_cat_all_p.bin 0 0
118 7121648 66384 assets/obseg/bg/bg_crad_all_p.bin 0 0
119 7188032 0 assets/obseg/bg/bg_imp_all_p.bin 0 1
340 8093664 512 assets/obseg/prop/Pcard_box1Z.bin 1 1
341 8094176 576 assets/obseg/prop/Pcard_box2Z.bin 1 1
342 8094752 496 assets/obseg/prop/Pcard_box3Z.bin 1 1
343 8095248 432 assets/obseg/prop/Pcard_box4Z.bin assets/obseg/prop/Pcard_box4_lgZ.bin 1 1
344 8095680 512 assets/obseg/prop/Pcard_box5Z.bin assets/obseg/prop/Pcard_box5_lgZ.bin 1 1
345 8096192 496 assets/obseg/prop/Pcard_box6Z.bin assets/obseg/prop/Pcard_box6_lgZ.bin 1 1
346 8096688 3072 assets/obseg/prop/PcarescortZ.bin 1 1
347 8099760 3120 assets/obseg/prop/PcargolfZ.bin 1 1
348 8102880 4416 assets/obseg/prop/PcarweirdZ.bin 1 1
+97 -97
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@@ -208,11 +208,11 @@ d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/vi.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/vi.o
70bc8f4b72a86921468bf8e8441dce51,.data,build/e/src/vi.o
3890dff1c2a5913504508f6cf5c6760b,.rodata,build/e/src/vi.o
a147ff55f19da8d2fed990b18129a648,.text,build/e/src/game/bg2.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/bg2.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/bg2.o
d41d8cd98f00b204e9800998ecf8427e,.data,build/e/src/game/bg2.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/e/src/game/bg2.o
a147ff55f19da8d2fed990b18129a648,.text,build/e/src/game/bgapply.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/bgapply.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/bgapply.o
d41d8cd98f00b204e9800998ecf8427e,.data,build/e/src/game/bgapply.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/e/src/game/bgapply.o
9240de9a33e878f40c644949d7de8654,.text,build/e/src/game/bg.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/bg.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/bg.o
@@ -248,11 +248,11 @@ d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/bondwalk2.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/bondwalk2.o
d41d8cd98f00b204e9800998ecf8427e,.data,build/e/src/game/bondwalk2.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/e/src/game/bondwalk2.o
9d42a7113bd006426034da5a7aa868f0,.text,build/e/src/game/cheat_buttons.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/cheat_buttons.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/cheat_buttons.o
a5d9f8135b3ee2e5c0e1594a670b2d91,.data,build/e/src/game/cheat_buttons.o
c5b2b76e78b0ea1ec779b5a3066c8e21,.rodata,build/e/src/game/cheat_buttons.o
9d42a7113bd006426034da5a7aa868f0,.text,build/e/src/game/cheat.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/cheat.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/cheat.o
a5d9f8135b3ee2e5c0e1594a670b2d91,.data,build/e/src/game/cheat.o
c5b2b76e78b0ea1ec779b5a3066c8e21,.rodata,build/e/src/game/cheat.o
d41d8cd98f00b204e9800998ecf8427e,.text,build/e/src/game/chraidata.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/chraidata.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/chraidata.o
@@ -268,21 +268,21 @@ d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/chr_b.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/chr_b.o
d41d8cd98f00b204e9800998ecf8427e,.data,build/e/src/game/chr_b.o
54c85123dad8457678af007c7c7d4026,.rodata,build/e/src/game/chr_b.o
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1115 fa7a848eb5dac0a60671450aa46df0aa .data build/u/assets/obseg/setup/Ump_setupsevbZ.o
1116 44b3c131f9627281b5d1e3d72ddd50d2 .rodata build/u/assets/obseg/setup/Ump_setupsevbZ.o
1252 d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/stan/Tbg_sevx_all_p_stanZ.o
1253 42c5b0307eec8549956b0a75397ade93 .data build/u/assets/obseg/stan/Tbg_sevx_all_p_stanZ.o
1254 d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/stan/Tbg_sevx_all_p_stanZ.o
1255 d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/stan/Tbg_sho_all_p_stanZ.o
1256 570a958a10b9e6962b0d55449f62ea3f .data build/u/assets/obseg/stan/Tbg_sho_all_p_stanZ.o
1257 d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/stan/Tbg_sho_all_p_stanZ.o
1258 d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/stan/Tbg_silo_all_p_stanZ.o
1259 f0a204c9b33851d045971d5b33d0b9cd .data build/u/assets/obseg/stan/Tbg_silo_all_p_stanZ.o
1260 d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/stan/Tbg_silo_all_p_stanZ.o
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#!/usr/bin/env python3
"""
Character Model Parser for GoldenEye 007
Parses N64 binary character files (CnameZ.bin) and generates C source code (Model.c).
Binary Format (same as props):
Offset 0x00: Switches array (if numSwitches > 0)
Offset 0x??: Texture table (ModelFileTextures[numtextures])
Offset 0x??: RootNode and complete ModelNode tree with embedded data
All pointers in the binary are stored as offsets from base address 0x05000000.
Usage:
python3 scripts/generate_chr_c.py [--dry-run] [--force] [--cleanup] [chr ...]
"""
import struct
import sys
import re
from pathlib import Path
from typing import Dict, List, Tuple, Optional, Any
from dataclasses import dataclass, field
# Add parent directory to path and import prop parser
import importlib.util
spec = importlib.util.spec_from_file_location("generate_prop_model_c", Path(__file__).parent / "generate_prop_model_c.py")
prop_module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(prop_module)
# Import needed functions and classes from prop parser
BinaryModelParser = prop_module.BinaryModelParser
load_image_map = prop_module.load_image_map
generate_model_c = prop_module.generate_model_c
def generate_chr_c(chr_name: str, parsed_model: Dict, metadata: Dict, image_map: Dict, binary_data: bytes) -> str:
"""Generate C source code for a character model - uses prop generator with chr-specific header"""
# Use the prop model generator but replace the header include
c_code = generate_model_c(chr_name, parsed_model, metadata, image_map, binary_data)
# Replace prop-specific header include with chr-specific one
c_code = c_code.replace(
f'#include "{chr_name}/ModelFileHeader.inc.c"',
f'#include "{chr_name}/modelFileHeader.inc.c"'
)
# Update the source file reference
c_code = c_code.replace(
f"// Source: P{chr_name}Z.bin",
f"// Source: C{chr_name}Z.bin"
)
return c_code
def main():
import argparse
parser = argparse.ArgumentParser(description="Generate Model.c from binary chr files")
parser.add_argument('chrs', nargs='*', help="Character names to process (default: all)")
parser.add_argument('--dry-run', action='store_true', help="Show what would be done")
parser.add_argument('--force', action='store_true', help="Overwrite existing Model.c files")
parser.add_argument('--cleanup', action='store_true', help="Delete source CnameZ.bin files after successful conversion")
args = parser.parse_args()
# Load image mapping
image_map = load_image_map()
print(f"Loaded {len(image_map)} image definitions")
# Find all chrs
chr_dir = Path("assets/obseg/chr")
all_chrs = []
chr_name_map = {} # lowercase -> actual case
for bin_file in chr_dir.glob("C*Z.bin"):
# Extract name between C and Z, preserve original case
actual_name = bin_file.stem[1:-1]
lower_name = actual_name.lower()
all_chrs.append(lower_name)
chr_name_map[lower_name] = actual_name
chrs_to_process = args.chrs if args.chrs else all_chrs
stats = {'processed': 0, 'skipped': 0, 'errors': 0}
for chr_name_input in sorted(chrs_to_process):
chr_name_lower = chr_name_input.lower()
# Get the actual case from the binary file
if chr_name_lower not in chr_name_map:
print(f" ✗ {chr_name_input}: Binary file not found")
stats['errors'] += 1
continue
actual_chr_name = chr_name_map[chr_name_lower]
bin_file = chr_dir / f"C{actual_chr_name}Z.bin"
# Find the actual directory name (case-insensitive search)
chr_subdirs = list(chr_dir.glob(f"{actual_chr_name}"))
if not chr_subdirs:
# Try case-insensitive
chr_subdirs = [d for d in chr_dir.iterdir()
if d.is_dir() and d.name.lower() == chr_name_lower]
if not chr_subdirs:
print(f" ⊘ {actual_chr_name}: Missing metadata directory")
stats['skipped'] += 1
continue
actual_dir_name = chr_subdirs[0].name
# Parse metadata using the actual directory name
# Note: chr uses different metadata file names
metadata_dir = chr_dir / actual_dir_name
metadata = {}
# Check for chr-specific metadata files
header_file = metadata_dir / "modelFileHeader.inc.c"
if header_file.exists():
with open(header_file, 'r') as f:
header_content = f.read()
metadata['header'] = header_content
# Parse MODELFILEHEADER macro to extract num_switches and num_textures
# Format: MODELFILEHEADER(name, rootnode, skeleton, switches, numswitches, nummatrices, boundingradius, numrecords, numtextures)
match = re.search(r'MODELFILEHEADER\([^,]+,\s*[^,]+,\s*[^,]+,\s*[^,]+,\s*(\d+|0x[0-9A-Fa-f]+),\s*[^,]+,\s*[^,]+,\s*[^,]+,\s*(\d+|0x[0-9A-Fa-f]+)\)', header_content)
if match:
num_switches = int(match.group(1), 0) # 0 base auto-detects hex/decimal
num_textures = int(match.group(2), 0)
metadata['num_switches'] = num_switches
metadata['num_textures'] = num_textures
if not metadata or 'num_switches' not in metadata:
print(f" ⊘ {actual_chr_name}: Missing or invalid metadata files")
stats['skipped'] += 1
continue
output_file = chr_dir / actual_dir_name / "Model.c"
if output_file.exists() and not args.force:
print(f" ⊘ {actual_chr_name}: Model.c already exists (use --force)")
stats['skipped'] += 1
continue
try:
# Parse binary (same format as props)
with open(bin_file, 'rb') as f:
binary_data = f.read()
parser = BinaryModelParser(binary_data, metadata, image_map)
parsed_model = parser.parse()
# Generate C code
c_code = generate_chr_c(actual_dir_name, parsed_model, metadata, image_map, binary_data)
if args.dry_run:
if len(parsed_model['switches']) > 0:
print(f" ✓ {actual_chr_name}: Would generate Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures, {len(parsed_model['switches'])} switches)")
else:
print(f" ✓ {actual_chr_name}: Would generate Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures)")
else:
output_file.parent.mkdir(parents=True, exist_ok=True)
with open(output_file, 'w') as f:
f.write(c_code)
# Report generation
if len(parsed_model['switches']) > 0:
print(f" ✓ {actual_chr_name}: Generated Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures, {len(parsed_model['switches'])} switches)")
else:
print(f" ✓ {actual_chr_name}: Generated Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures)")
# Clean up source binary file after successful conversion
if args.cleanup and bin_file.exists():
bin_file.unlink()
print(f" Cleaned up {bin_file.name}")
stats['processed'] += 1
except Exception as e:
print(f" ✗ {actual_chr_name}: Error - {e}")
stats['errors'] += 1
import traceback
traceback.print_exc()
print(f"\n=== Summary ===")
print(f"Processed: {stats['processed']}")
print(f"Skipped: {stats['skipped']}")
print(f"Errors: {stats['errors']}")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
Gun Model Parser for GoldenEye 007
Parses N64 binary gun files (GnameZ.bin) and generates C source code (Model.c).
Binary Format (same as props):
Offset 0x00: Switches array (if numSwitches > 0)
Offset 0x??: Texture table (ModelFileTextures[numtextures])
Offset 0x??: RootNode and complete ModelNode tree with embedded data
All pointers in the binary are stored as offsets from base address 0x05000000.
Usage:
python3 scripts/generate_gun_c.py [--dry-run] [--force] [--cleanup] [gun ...]
"""
import struct
import sys
import re
from pathlib import Path
from typing import Dict, List, Tuple, Optional, Any
from dataclasses import dataclass, field
# Add parent directory to path and import prop parser
import importlib.util
spec = importlib.util.spec_from_file_location("generate_prop_model_c", Path(__file__).parent / "generate_prop_model_c.py")
prop_module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(prop_module)
# Import needed functions and classes from prop parser
BinaryModelParser = prop_module.BinaryModelParser
load_image_map = prop_module.load_image_map
generate_model_c = prop_module.generate_model_c
def generate_gun_c(gun_name: str, parsed_model: Dict, metadata: Dict, image_map: Dict, binary_data: bytes) -> str:
"""Generate C source code for a gun model - uses prop generator with gun-specific header"""
# Use the prop model generator but replace the header include
c_code = generate_model_c(gun_name, parsed_model, metadata, image_map, binary_data)
# Replace prop-specific header include with gun-specific one
c_code = c_code.replace(
f'#include "{gun_name}/ModelFileHeader.inc.c"',
f'#include "{gun_name}/ModelFileHeader.inc.c"' # Gun uses same case as prop
)
# Update the source file reference
c_code = c_code.replace(
f"// Source: P{gun_name}Z.bin",
f"// Source: G{gun_name}Z.bin"
)
return c_code
def main():
import argparse
parser = argparse.ArgumentParser(description="Generate Model.c from binary gun files")
parser.add_argument('guns', nargs='*', help="Gun names to process (default: all)")
parser.add_argument('--dry-run', action='store_true', help="Show what would be done")
parser.add_argument('--force', action='store_true', help="Overwrite existing Model.c files")
parser.add_argument('--cleanup', action='store_true', help="Delete source GnameZ.bin files after successful conversion")
args = parser.parse_args()
# Load image mapping
image_map = load_image_map()
print(f"Loaded {len(image_map)} image definitions")
# Find all guns
gun_dir = Path("assets/obseg/gun")
all_guns = []
gun_name_map = {} # lowercase -> actual case
for bin_file in gun_dir.glob("G*Z.bin"):
# Extract name between G and Z, preserve original case
actual_name = bin_file.stem[1:-1]
lower_name = actual_name.lower()
all_guns.append(lower_name)
gun_name_map[lower_name] = actual_name
guns_to_process = args.guns if args.guns else all_guns
stats = {'processed': 0, 'skipped': 0, 'errors': 0}
for gun_name_input in sorted(guns_to_process):
gun_name_lower = gun_name_input.lower()
# Get the actual case from the binary file
if gun_name_lower not in gun_name_map:
print(f" ✗ {gun_name_input}: Binary file not found")
stats['errors'] += 1
continue
actual_gun_name = gun_name_map[gun_name_lower]
bin_file = gun_dir / f"G{actual_gun_name}Z.bin"
# Find the actual directory name (case-insensitive search)
gun_subdirs = list(gun_dir.glob(f"{actual_gun_name}"))
if not gun_subdirs:
# Try case-insensitive
gun_subdirs = [d for d in gun_dir.iterdir()
if d.is_dir() and d.name.lower() == gun_name_lower]
if not gun_subdirs:
print(f" ⊘ {actual_gun_name}: Missing metadata directory")
stats['skipped'] += 1
continue
actual_dir_name = gun_subdirs[0].name
# Parse metadata using the actual directory name
metadata_dir = gun_dir / actual_dir_name
metadata = {}
# Check for gun-specific metadata files (same format as prop)
header_file = metadata_dir / "ModelFileHeader.inc.c"
estimated_metadata = False
if header_file.exists():
with open(header_file, 'r') as f:
header_content = f.read()
metadata['header'] = header_content
# Parse MODELFILEHEADER macro to extract metadata
# Format: MODELFILEHEADER(name, rootnode, skeleton, switches, numswitches, nummatrices, boundingradius, numrecords, numtextures)
match = re.search(r'MODELFILEHEADER\([^,]+,\s*([^,]+),\s*[^,]+,\s*([^,]+),\s*(\d+|0x[0-9A-Fa-f]+),\s*[^,]+,\s*([^,]+),\s*[^,]+,\s*(\d+|0x[0-9A-Fa-f]+)\)', header_content)
if match:
rootnode = match.group(1).strip()
switches_ptr = match.group(2).strip()
num_switches = int(match.group(3), 0) # 0 base auto-detects hex/decimal
bounding_radius = match.group(4).strip()
num_textures = int(match.group(5), 0)
metadata['rootnode'] = rootnode
metadata['switches_ptr'] = switches_ptr
metadata['num_switches'] = num_switches
metadata['bounding_radius'] = bounding_radius
metadata['num_textures'] = num_textures
# If no metadata, try to estimate from binary
if not metadata or 'num_switches' not in metadata:
print(f" ⚙ {actual_gun_name}: Estimating metadata from binary...")
try:
with open(bin_file, 'rb') as f:
binary_data = f.read()
# Estimate parameters by scanning binary structure
# First, find where actual data starts (after null padding)
# Switches are at the start, followed by optional texture table, then nodes
base_addr = 0x05000000
num_textures = 0
num_switches = 0
# Find first non-zero 4-byte word to determine switch array size
data_start = 0
for offset in range(0, min(len(binary_data) - 3, 0x200), 4):
word = struct.unpack('>I', binary_data[offset:offset+4])[0]
if word != 0:
data_start = offset
break
# Number of switches = data_start / 4
if data_start > 0:
num_switches = data_start // 4
# Check if there's a texture table after switches
# Texture table has 12-byte entries, and the first word should be a pointer
# Look at what's right after the switch array
if data_start > 0 and data_start + 12 <= len(binary_data):
# Check if data_start looks like a node (has node type marker)
# or a texture table (has multiple valid pointers)
first_word = struct.unpack('>I', binary_data[data_start:data_start+4])[0]
# If first word looks like a node type (0x0401, 0x0501, etc), no texture table
if first_word < 0x1000:
num_textures = 0
else:
# Try to count texture entries
test_offset = data_start
while test_offset + 12 <= len(binary_data):
try:
tex_data = struct.unpack('>III', binary_data[test_offset:test_offset+12])
# All three words should be valid addresses
if (tex_data[0] >= base_addr and tex_data[0] < base_addr + 0x100000 and
tex_data[1] >= base_addr and tex_data[1] < base_addr + 0x100000 and
tex_data[2] >= base_addr and tex_data[2] < base_addr + 0x100000):
num_textures += 1
test_offset += 12
else:
break
except:
break
# Estimate bounding radius from vertex data
# For now use a default value
bounding_radius = "100.0"
metadata = {
'rootnode': f'&ROOTNODE({actual_dir_name})',
'switches_ptr': '0' if num_switches == 0 else f'SWITCHES({actual_dir_name})',
'num_switches': num_switches,
'bounding_radius': bounding_radius,
'num_textures': num_textures,
'header': '// Estimated metadata (not compiled)\n'
}
estimated_metadata = True
print(f" Estimated: {num_switches} switches, {num_textures} textures, radius {bounding_radius}")
except Exception as e:
print(f" ✗ {actual_gun_name}: Could not estimate metadata - {e}")
stats['errors'] += 1
import traceback
traceback.print_exc()
continue
output_file = gun_dir / actual_dir_name / "Model.c"
if output_file.exists() and not args.force:
print(f" ⊘ {actual_gun_name}: Model.c already exists (use --force)")
stats['skipped'] += 1
continue
try:
# Parse binary (same format as props)
with open(bin_file, 'rb') as f:
binary_data = f.read()
parser = BinaryModelParser(binary_data, metadata, image_map)
parsed_model = parser.parse()
# Generate C code
c_code = generate_gun_c(actual_dir_name, parsed_model, metadata, image_map, binary_data)
if args.dry_run:
if len(parsed_model['switches']) > 0:
print(f" ✓ {actual_gun_name}: Would generate Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures, {len(parsed_model['switches'])} switches)")
else:
print(f" ✓ {actual_gun_name}: Would generate Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures)")
else:
output_file.parent.mkdir(parents=True, exist_ok=True)
with open(output_file, 'w') as f:
f.write(c_code)
# If metadata was estimated, create commented header file
if estimated_metadata:
header_file = metadata_dir / "ModelFileHeader.inc.c"
switches_ptr = metadata['switches_ptr']
num_switches_hex = f"0x{metadata['num_switches']:02X}"
num_textures_hex = f"0x{metadata['num_textures']:02X}"
bounding_radius = metadata['bounding_radius']
with open(header_file, 'w') as f:
f.write(f"// Estimated metadata - decoded from G{actual_gun_name}Z.bin\n")
f.write(f"// This is NOT compiled - uncomment and verify values if needed\n")
f.write(f"//\n")
f.write(f"// MODELFILEHEADER({actual_gun_name},\n")
f.write(f"// &ROOTNODE({actual_gun_name}),\n")
f.write(f"// &SKELETON(standard_gun),\n")
f.write(f"// {switches_ptr},\n")
f.write(f"// {num_switches_hex},\n")
f.write(f"// 4,\n")
f.write(f"// {bounding_radius},\n")
f.write(f"// 0,\n")
f.write(f"// {num_textures_hex}\n")
f.write(f"// )\n")
print(f" Created commented ModelFileHeader.inc.c")
# Report generation
if len(parsed_model['switches']) > 0:
print(f" ✓ {actual_gun_name}: Generated Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures, {len(parsed_model['switches'])} switches)")
else:
print(f" ✓ {actual_gun_name}: Generated Model.c ({len(parsed_model['nodes'])} nodes, {len(parsed_model['textures'])} textures)")
# Clean up source binary file after successful conversion
if args.cleanup and bin_file.exists():
bin_file.unlink()
print(f" Cleaned up {bin_file.name}")
stats['processed'] += 1
except Exception as e:
print(f" ✗ {actual_gun_name}: Error - {e}")
stats['errors'] += 1
import traceback
traceback.print_exc()
print(f"\n=== Summary ===")
print(f"Processed: {stats['processed']}")
print(f"Skipped: {stats['skipped']}")
print(f"Errors: {stats['errors']}")
if __name__ == "__main__":
main()
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+33
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@@ -0,0 +1,33 @@
#!/bin/bash
# $1: directory containing .bin files, one per each image, in "natural" sort order (image8, image9, image10, ...)
# $2: output directory for combined .bin
SPLIT_DIR=$1
COMBINE_DIR=$2
if [ -z ${SPLIT_DIR} ]; then echo "$0: missing argument: SPLIT_DIR"; exit 1; fi
if [ -z ${COMBINE_DIR} ]; then echo "$0: missing argument: COMBINE_DIR"; exit 1; fi
echo "combining split image .bin files into single .bin"
pushd .
echo "cd ${SPLIT_DIR}"
cd "${SPLIT_DIR}"
echo "rm -f combined.bin"
rm -f combined.bin
echo "combining ..."
ls -1dv image* | xargs -I {} cat {} >> combined.bin
popd
mkdir -p "${COMBINE_DIR}"
echo "rm -f ${COMBINE_DIR}/combined.bin"
rm -f "${COMBINE_DIR}/combined.bin"
echo "mv ${SPLIT_DIR}/combined.bin ${COMBINE_DIR}/"
mv "${SPLIT_DIR}/combined.bin" "${COMBINE_DIR}/"
+46
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@@ -0,0 +1,46 @@
#!/bin/bash
# Combine image .bin files in the correct order using imagelist
# $1: imagelist CSV file (with paths in 3rd column)
# $2: output directory for combined .bin
IMAGELIST=$1
COMBINE_DIR=$2
if [ -z "${IMAGELIST}" ]; then echo "$0: missing argument: IMAGELIST"; exit 1; fi
if [ -z "${COMBINE_DIR}" ]; then echo "$0: missing argument: COMBINE_DIR"; exit 1; fi
if [ ! -f "${IMAGELIST}" ]; then
echo "$0: imagelist file not found: ${IMAGELIST}"
exit 1
fi
echo "Combining image .bin files into single .bin using ${IMAGELIST}"
mkdir -p "${COMBINE_DIR}"
COMBINED_BIN="${COMBINE_DIR}/combined.bin"
echo "rm -f ${COMBINED_BIN}"
rm -f "${COMBINED_BIN}"
echo "Combining images in order..."
# Read imagelist and concatenate files in order
while IFS=, read -r offset size filepath remainder; do
if [ -f "${filepath}" ]; then
cat "${filepath}" >> "${COMBINED_BIN}"
else
echo "Warning: ${filepath} not found, skipping"
fi
done < "${IMAGELIST}"
COMBINED_SIZE=$(stat -c%s "${COMBINED_BIN}" 2>/dev/null || stat -f%z "${COMBINED_BIN}" 2>/dev/null)
echo "Combined ${COMBINED_SIZE} bytes into ${COMBINED_BIN}"
# Pad to next 0x10 (16-byte) multiple
PADDING=$((16 - (COMBINED_SIZE % 16)))
if [ ${PADDING} -ne 16 ]; then
echo "Padding ${PADDING} bytes to align to 0x10 boundary"
dd if=/dev/zero bs=1 count=${PADDING} >> "${COMBINED_BIN}" 2>/dev/null
PADDED_SIZE=$(stat -c%s "${COMBINED_BIN}" 2>/dev/null || stat -f%z "${COMBINED_BIN}" 2>/dev/null)
echo "Final size: ${PADDED_SIZE} bytes (0x$(printf '%X' ${PADDED_SIZE}))"
fi
+1 -1
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@@ -49,7 +49,7 @@ dirs=(
assets/music
assets/ramrom
assets/images
assets/images/split
assets/images/combined
assets/font
assets/embedded
assets/embedded/skeletons
+150
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@@ -0,0 +1,150 @@
#!/usr/bin/env python3
"""
Generate imagelist.csv from images.def (ground truth).
Reads images.def to get image names and order, gets sizes from actual files,
generates offsets automatically. Also updates images.def with calculated sizes.
"""
import sys
from pathlib import Path
def parse_images_def(images_def_path):
"""Parse images.def and extract IMAGE names and sizes in order"""
image_entries = []
with open(images_def_path, 'r') as f:
for line in f:
line = line.strip()
if line.startswith('IMAGE('):
# Extract: IMAGE(NAME, SIZE, ...)
content = line[6:-1] # Remove "IMAGE(" and ")"
parts = [p.strip() for p in content.split(',', 2)]
if len(parts) >= 2:
name = parts[0]
size_str = parts[1]
# Parse hex size (0xHEX format)
if size_str.startswith('0x'):
size = int(size_str, 16)
else:
size = int(size_str)
image_entries.append({'name': name, 'size': size})
return image_entries
def get_image_size(image_path):
"""Get size of image file, return 0 if doesn't exist"""
path = Path(image_path)
if path.exists():
return path.stat().st_size
else:
return 0
def generate_imagelist(images_def, split_dir, output_csv, update_def=True):
"""Generate imagelist.csv with offsets and sizes, optionally update images.def"""
image_entries = parse_images_def(images_def)
print(f"Found {len(image_entries)} images in images.def")
# Calculate offsets and actual sizes
current_offset = 0
entries = []
missing_files = []
size_mismatches = []
for entry in image_entries:
name = entry['name']
def_size = entry['size']
image_path = f"{split_dir}/{name}.bin"
actual_size = get_image_size(image_path)
if actual_size == 0:
missing_files.append(name)
# Use size from .def if file missing
size_to_use = def_size
else:
size_to_use = actual_size
# Check for mismatch
if actual_size != def_size:
size_mismatches.append({
'name': name,
'def_size': def_size,
'actual_size': actual_size
})
entries.append({
'offset': current_offset,
'size': size_to_use,
'path': image_path,
'name': name
})
current_offset += size_to_use
# Write CSV
with open(output_csv, 'w') as f:
for entry in entries:
# Format: offset,size,path,0,1
f.write(f"{entry['offset']},{entry['size']},{entry['path']},0,1\n")
print(f"Generated {output_csv}")
print(f"Total size: {current_offset} bytes ({current_offset // 1024}KB)")
if missing_files:
print(f"\nWarning: {len(missing_files)} images missing files:")
for name in missing_files[:10]: # Show first 10
print(f" - {name}.bin")
if len(missing_files) > 10:
print(f" ... and {len(missing_files) - 10} more")
if size_mismatches and update_def:
print(f"\nUpdating {len(size_mismatches)} size mismatches in {images_def}")
update_images_def_sizes(images_def, size_mismatches)
def update_images_def_sizes(images_def_path, mismatches):
"""Update images.def with corrected sizes"""
# Create lookup dict
mismatch_dict = {m['name']: m['actual_size'] for m in mismatches}
# Read and update
lines = []
with open(images_def_path, 'r') as f:
for line in f:
stripped = line.strip()
if stripped.startswith('IMAGE('):
# Extract name
content = stripped[6:-1]
parts = [p.strip() for p in content.split(',', 2)]
if len(parts) >= 2:
name = parts[0]
if name in mismatch_dict:
# Update size
new_size = f"0x{mismatch_dict[name]:X}"
rest = parts[2] if len(parts) > 2 else ""
lines.append(f"IMAGE({name}, {new_size}, {rest})\n")
continue
lines.append(line)
# Write back
with open(images_def_path, 'w') as f:
f.writelines(lines)
def main():
if len(sys.argv) < 2:
print(f"Usage: {sys.argv[0]} <output_csv>")
print(f" Reads: assets/images.def")
print(f" Scans: assets/images/split/")
print(f" Writes: <output_csv>")
sys.exit(1)
output_csv = sys.argv[1]
generate_imagelist(
'assets/images.def',
'assets/images/split',
output_csv
)
if __name__ == '__main__':
main()
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#!/usr/bin/env python3
"""
Sync imagelist.u.csv with images.def:
1. Read names from images.def (in order)
2. Read offsets/sizes from imagelist.u.csv
3. Generate new imagelist.csv with proper names and ROM offsets
4. Update images.def with actual sizes from CSV
"""
import sys
from pathlib import Path
def parse_images_def(images_def_path):
"""Parse images.def and extract IMAGE names in order"""
image_names = []
with open(images_def_path, 'r') as f:
for line in f:
line = line.strip()
if line.startswith('IMAGE('):
# Extract: IMAGE(NAME, SIZE, ...)
content = line[6:-1] # Remove "IMAGE(" and ")"
parts = [p.strip() for p in content.split(',', 2)]
if len(parts) >= 1:
name = parts[0]
image_names.append(name)
return image_names
def read_old_imagelist(csv_path):
"""Read old imagelist.u.csv and extract offset/size pairs"""
entries = []
with open(csv_path, 'r') as f:
for line in f:
line = line.strip()
if line:
parts = line.split(',')
if len(parts) >= 2:
offset = int(parts[0])
size = int(parts[1])
entries.append({'offset': offset, 'size': size})
return entries
def generate_named_imagelist(image_names, old_entries, output_csv, split_dir):
"""Generate new imagelist.csv with proper names and actual sizes
Uses CSV offsets for ROM images, but recalculates ALL sizes from actual files.
CSV offsets preserved (for ROM layout), but sizes updated from disk.
images.def is the complete database - CSV is only for initial extraction offsets.
"""
import os
rom_image_count = len(old_entries)
total_images = len(image_names)
if total_images < rom_image_count:
print(f"WARNING: images.def has {total_images} images but CSV has {rom_image_count} entries")
print(f"Using first {total_images} entries from CSV")
rom_image_count = total_images
elif total_images > rom_image_count:
print(f"INFO: images.def has {total_images} images, CSV has {rom_image_count} (ROM) entries")
print(f"Will calculate offsets for {total_images - rom_image_count} new images")
# Start offset calculation from beginning
current_offset = old_entries[0]['offset'] if rom_image_count > 0 else 0
with open(output_csv, 'w') as f:
# Write ROM images with CSV offsets but recalculated sizes
for i in range(rom_image_count):
name = image_names[i]
path = f"{split_dir}/{name}.bin"
# Use ROM offset from CSV
offset = old_entries[i]['offset']
# Get actual file size (recalculate, don't trust CSV)
if os.path.exists(path):
size = os.path.getsize(path)
else:
# Fall back to CSV size if file missing
size = old_entries[i]['size']
print(f"WARNING: {path} not found, using CSV size 0x{size:X}")
f.write(f"{offset},{size},{path},0,1\n")
# Track offset for new images
if i == rom_image_count - 1:
current_offset = offset + size
# Write new images with calculated offsets and actual sizes
for i in range(rom_image_count, total_images):
name = image_names[i]
path = f"{split_dir}/{name}.bin"
# Get actual file size
if os.path.exists(path):
size = os.path.getsize(path)
else:
# Default size if file doesn't exist yet
size = 0x1000
print(f"WARNING: {path} not found, using default size 0x{size:X}")
f.write(f"{current_offset},{size},{path},0,1\n")
current_offset += size
print(f"Generated {output_csv} with {total_images} entries ({rom_image_count} from ROM, {total_images - rom_image_count} new)")
print(f"All sizes recalculated from actual .bin files (CSV offsets preserved for ROM images)")
return total_images
def update_images_def_sizes(images_def_path, sizes):
"""Update images.def with actual sizes from CSV"""
lines = []
image_index = 0
with open(images_def_path, 'r') as f:
for line in f:
if line.strip().startswith('IMAGE('):
# Extract and rebuild with new size
content = line[line.index('(')+1:line.rindex(')')]
parts = [p.strip() for p in content.split(',')]
if len(parts) >= 2 and image_index < len(sizes):
# Update size (keep as hex)
new_size = sizes[image_index]
parts[1] = f"0x{new_size:X}"
# Rebuild line
new_content = ', '.join(parts)
line = f"IMAGE({new_content})\n"
image_index += 1
lines.append(line)
# Write back
with open(images_def_path, 'w') as f:
f.writelines(lines)
print(f"Updated {image_index} image sizes in {images_def_path}")
def main():
if len(sys.argv) < 2:
print("Usage: sync_imagelist_with_def.py <output_csv> [--update-def]")
print("Example: sync_imagelist_with_def.py build/u/imagelist.csv --update-def")
sys.exit(1)
output_csv = sys.argv[1]
update_def = '--update-def' in sys.argv
# Paths
images_def = 'assets/images.def'
old_csv = 'imagelist.u.csv'
split_dir = 'assets/images/split'
# Read data
print(f"Reading image names from {images_def}...")
image_names = parse_images_def(images_def)
print(f"Found {len(image_names)} image names")
print(f"\nReading ROM offsets/sizes from {old_csv}...")
old_entries = read_old_imagelist(old_csv)
print(f"Found {len(old_entries)} ROM entries (for initial extraction)")
# Generate new CSV with names
print(f"\nGenerating {output_csv}...")
count = generate_named_imagelist(image_names, old_entries, output_csv, split_dir)
# Optionally update images.def with sizes
if update_def:
print(f"\nUpdating {images_def} with sizes from CSV...")
sizes = [entry['size'] for entry in old_entries[:len(image_names)]]
update_images_def_sizes(images_def, sizes)
print("✓ images.def updated")
else:
print("\nSkipping images.def update (use --update-def to enable)")
print(f"\n✓ Done! Generated {count} entries")
if __name__ == '__main__':
main()