Icon: in-game sight red, pixel-art style, for exe, window and favicon (D571)

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James Dansereau committed 2026-10-06 21:59:17 -04:00
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commit b5f1c18152
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@@ -313,6 +313,7 @@ D567,FIXED,Front-end PC Options with a pad pulled the game's crosshair to the to
D568,FIXED,F10 dropdown popup drawn empty and misplaced for a long list on a mid-page row (negative top) —,FIXED 2026-10-06 (port only: D568,FIXED,F10 dropdown popup drawn empty and misplaced for a long list on a mid-page row (negative top) —,FIXED 2026-10-06 (port only:
D569,?,Crosshair color follows the PD port:,CHANGED 2026-10-06 (maintainer request; old presets migrate to Custom RGB) D569,?,Crosshair color follows the PD port:,CHANGED 2026-10-06 (maintainer request; old presets migrate to Custom RGB)
D570,FIXED,Scaled crosshair (Crosshair size != 100%) showed a faint copy of the top bar's tip under the bottom bar (WRAP tile flags) —,FIXED 2026-10-06 (port only: D570,FIXED,Scaled crosshair (Crosshair size != 100%) showed a faint copy of the top bar's tip under the bottom bar (WRAP tile flags) —,FIXED 2026-10-06 (port only:
D571,?,"Project icon restyled to the in-game sight red as pixel art (exe, window, favicon) —",CHANGED 2026-10-06 (maintainer request; make_icon.py; social preview unchanged)
D407,CLOSED,Tanks cannot be boarded/exited on PC —,CLOSED (2026-09-28 bookkeeping: D407,CLOSED,Tanks cannot be boarded/exited on PC —,CLOSED (2026-09-28 bookkeeping:
D408,FIXED,Game.SkipIntro skips the post-mission failure dossier:,FIXED 2026-09-30 (SkipIntro hook gated to first boot; live dossier check owed). D408,FIXED,Game.SkipIntro skips the post-mission failure dossier:,FIXED 2026-09-30 (SkipIntro hook gated to first boot; live dossier check owed).
D415,FIXED,"Shooting a light fixture does not ""kill"" its flickering light (Bunker, Caverns):",FIXED (2026-09-29 bookkeeping: D415,FIXED,"Shooting a light fixture does not ""kill"" its flickering light (Bunker, Caverns):",FIXED (2026-09-29 bookkeeping:
1 # GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.
313 D568
314 D569
315 D570
316 D571
317 D407
318 D408
319 D415
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@@ -721,6 +721,7 @@ covers D24–D69; the log continues in §H (D32 procedure, D70–D121).
| D568 | **F10 dropdown popup drawn empty and misplaced for a long list on a mid-page row (negative top)** — full `## D568` entry at file tail | FIXED 2026-10-06 (port only: `ddGeom` keeps the popup on screen; 1280x800 before/after capture) | | D568 | **F10 dropdown popup drawn empty and misplaced for a long list on a mid-page row (negative top)** — full `## D568` entry at file tail | FIXED 2026-10-06 (port only: `ddGeom` keeps the popup on screen; 1280x800 before/after capture) |
| D569 | **Crosshair color follows the PD port: Original or Custom RGB, left/right stepper, 0-255 sliders** — full `## D569` entry at file tail | CHANGED 2026-10-06 (maintainer request; old presets migrate to Custom RGB) | | D569 | **Crosshair color follows the PD port: Original or Custom RGB, left/right stepper, 0-255 sliders** — full `## D569` entry at file tail | CHANGED 2026-10-06 (maintainer request; old presets migrate to Custom RGB) |
| D570 | **Scaled crosshair (Crosshair size != 100%) showed a faint copy of the top bar's tip under the bottom bar (WRAP tile flags)** — full `## D570` entry at file tail | FIXED 2026-10-06 (port only: CLAMP when scaled in `gunDrawSight` + F10 pointer; 100% unchanged, Dam gate PASS) | | D570 | **Scaled crosshair (Crosshair size != 100%) showed a faint copy of the top bar's tip under the bottom bar (WRAP tile flags)** — full `## D570` entry at file tail | FIXED 2026-10-06 (port only: CLAMP when scaled in `gunDrawSight` + F10 pointer; 100% unchanged, Dam gate PASS) |
| D571 | **Project icon restyled to the in-game sight red as pixel art (exe, window, favicon)** — full `## D571` entry at file tail | CHANGED 2026-10-06 (maintainer request; make_icon.py; social preview unchanged) |
| D407 | **Tanks cannot be boarded/exited on PC — the v0.4.0 use/reload split (D378/D393) removed the B-button tap the engine's tank handlers in `bondview2.c` consume (user report 2026-09-28, Runway/Streets)** — full `## D407` entry at file tail | **CLOSED (2026-09-28 bookkeeping: tank board/exit accepted by the user; shipped in v0.4.0).** Earlier: PARTIAL (fix landed in v0.4.0, port-only): present `GE_CONT_B` on the use (E / pad A) rising edge only while `g_PlayerIsInTank == 1` or `g_BondCanEnterTank != 0`; E keeps its D378 no-reload-fallback semantics elsewhere, N64 layout unaffected. D407(b) same cycle: front PC Options page-edge highlight clamp + mouse-wheel / W-S paging (wheel queue consumed on the menu, D223); its wheel mapping shipped inverted and was fixed to match W/S (wheel up = step up). D407(c): board-animation lockout, menu-accept B gate in tank states, in-tank aim routed through the legacy velocity stick + `Input.TankAimScale` knob. RESOLVED 2026-09-28: all port-only (src/game zero-diff), 10 TANKDBG probes stripped, release binary verified clean, user live tank drive signed off (board + exit OK, aim feel good). | | D407 | **Tanks cannot be boarded/exited on PC — the v0.4.0 use/reload split (D378/D393) removed the B-button tap the engine's tank handlers in `bondview2.c` consume (user report 2026-09-28, Runway/Streets)** — full `## D407` entry at file tail | **CLOSED (2026-09-28 bookkeeping: tank board/exit accepted by the user; shipped in v0.4.0).** Earlier: PARTIAL (fix landed in v0.4.0, port-only): present `GE_CONT_B` on the use (E / pad A) rising edge only while `g_PlayerIsInTank == 1` or `g_BondCanEnterTank != 0`; E keeps its D378 no-reload-fallback semantics elsewhere, N64 layout unaffected. D407(b) same cycle: front PC Options page-edge highlight clamp + mouse-wheel / W-S paging (wheel queue consumed on the menu, D223); its wheel mapping shipped inverted and was fixed to match W/S (wheel up = step up). D407(c): board-animation lockout, menu-accept B gate in tank states, in-tank aim routed through the legacy velocity stick + `Input.TankAimScale` knob. RESOLVED 2026-09-28: all port-only (src/game zero-diff), 10 TANKDBG probes stripped, release binary verified clean, user live tank drive signed off (board + exit OK, aim feel good). |
| D408 | **`Game.SkipIntro` skips the post-mission failure dossier: with it on, entering a level then aborting (watch Z+A) or dying (KIA) returns straight to the menus — no REPORT / "Mission status: KILLED IN ACTION / ABORTED" screen** (user report 2026-09-28; save/AllUnlocked ruled out) — full `## D408` entry at file tail | FIXED 2026-09-30 (SkipIntro hook gated to first boot; live dossier check owed). | | D408 | **`Game.SkipIntro` skips the post-mission failure dossier: with it on, entering a level then aborting (watch Z+A) or dying (KIA) returns straight to the menus — no REPORT / "Mission status: KILLED IN ACTION / ABORTED" screen** (user report 2026-09-28; save/AllUnlocked ruled out) — full `## D408` entry at file tail | FIXED 2026-09-30 (SkipIntro hook gated to first boot; live dossier check owed). |
| D415 | **Shooting a light fixture does not "kill" its flickering light (Bunker, Caverns): the fixture takes the hit but the flicker keeps going (community report, issue #87 comment by the reporter, 2026-09-28, 00 Agent playthrough of v0.4.0).** — full `## D415` entry at file tail | FIXED (2026-09-29 bookkeeping: root-caused and fixed as D430 + D431, user-verified vs GEPD/1964 on Caverns 2026-09-29; #119). Earlier: ROOT-CAUSED as D430 (see there); fix in tree, live check owed. | | D415 | **Shooting a light fixture does not "kill" its flickering light (Bunker, Caverns): the fixture takes the hit but the flicker keeps going (community report, issue #87 comment by the reporter, 2026-09-28, 00 Agent playthrough of v0.4.0).** — full `## D415` entry at file tail | FIXED (2026-09-29 bookkeeping: root-caused and fixed as D430 + D431, user-verified vs GEPD/1964 on Caverns 2026-09-29; #119). Earlier: ROOT-CAUSED as D430 (see there); fix in tree, live check owed. |
@@ -18377,3 +18378,15 @@ image-table entry with CLAMP flags to `texSelect` when the scale is not 1.0; at
100% the original call is unchanged (Dam gate PASS). The F10 crosshair pointer 100% the original call is unchanged (Dam gate PASS). The F10 crosshair pointer
(`optionsoverlay.c`, always non-integer scale) gets the same clamp. (`optionsoverlay.c`, always non-integer scale) gets the same clamp.
**Verified:** 105% Custom green capture clean below the bar; Dam gate PASS. **Verified:** 105% Custom green capture clean below the bar; Dam gate PASS.
## D571: Project icon restyled: in-game sight red, pixel-art grid — CHANGED 2026-10-06 (maintainer request)
The D550 mark (gold, smooth vector ring) is redrawn by `tools_pc/make_icon.py`
as pixel art in the in-game sight's red (core RGB 200,40,48; a lighter 225,120,130
tip texel on each bar like the sprite's anti-aliasing) on #050607: hand-tuned
16/24/32 grids (1-px ring, 2-px bars, open centre), larger sizes scaled with
NEAREST (48 = 24 grid x2, 64..512 = 32 grid). Original procedural art (no ROM or
capture data). Outputs regenerated: exe `.ico`, `docs/favicon.ico` (byte copy),
`docs/img/icon/ge007-icon.png`, `port/fast3d/ge007_icon.h` (now written with LF).
`--check` passes; two runs byte-identical. The social preview card is unchanged
(maintainer decision).
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@@ -10,37 +10,37 @@
#define GE007_ICON_SIZE 32 #define GE007_ICON_SIZE 32
static const uint8_t ge007_icon_rgba[GE007_ICON_SIZE][GE007_ICON_SIZE][4] = { static const uint8_t ge007_icon_rgba[GE007_ICON_SIZE][GE007_ICON_SIZE][4] = {
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{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 2, 4, 6,255},{ 2, 4, 6,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{225,120,130,255},{225,120,130,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
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{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 8, 7, 7,255},{ 5, 5, 7,255},{ 21, 17, 11,255},{226,157, 57,255},{226,157, 57,255},{ 21, 17, 11,255},{ 5, 5, 7,255},{ 8, 7, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
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{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 9, 8, 8,255},{ 12, 10, 9,255},{ 5, 4, 6,255},{ 74, 52, 23,255},{222,154, 56,255},{251,174, 62,255},{218,151, 55,255},{112, 78, 31,255},{ 35, 25, 14,255},{223,155, 56,255},{223,155, 56,255},{ 35, 25, 14,255},{112, 78, 31,255},{218,151, 55,255},{251,174, 62,255},{222,154, 56,255},{ 74, 52, 23,255},{ 5, 4, 6,255},{ 12, 10, 9,255},{ 9, 8, 8,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 6, 7, 7,255},{ 9, 8, 8,255},{ 10, 9, 8,255},{ 1, 2, 6,255},{ 20, 15, 10,255},{162,113, 42,255},{249,173, 62,255},{255,184, 66,255},{226,157, 57,255},{231,160, 58,255},{231,160, 58,255},{226,157, 57,255},{255,184, 66,255},{249,173, 62,255},{162,113, 42,255},{ 20, 15, 10,255},{ 1, 2, 6,255},{ 10, 9, 8,255},{ 9, 8, 8,255},{ 6, 7, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 6, 7, 7,255},{ 9, 8, 8,255},{ 12, 10, 9,255},{ 6, 6, 7,255},{ 3, 3, 6,255},{ 70, 50, 22,255},{130, 91, 35,255},{216,150, 54,255},{233,162, 58,255},{233,162, 58,255},{216,150, 54,255},{130, 91, 35,255},{ 70, 50, 22,255},{ 3, 3, 6,255},{ 6, 6, 7,255},{ 12, 10, 9,255},{ 9, 8, 8,255},{ 6, 7, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 6, 7, 7,255},{ 9, 8, 8,255},{ 10, 9, 8,255},{ 10, 9, 8,255},{ 0, 1, 5,255},{ 0, 0, 3,255},{ 29, 22, 12,255},{224,156, 56,255},{224,156, 56,255},{ 29, 22, 12,255},{ 0, 0, 3,255},{ 0, 1, 5,255},{ 10, 9, 8,255},{ 10, 9, 8,255},{ 9, 8, 8,255},{ 6, 7, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 8, 7, 8,255},{ 9, 8, 8,255},{ 13, 11, 9,255},{ 10, 9, 8,255},{ 17, 14, 9,255},{222,154, 56,255},{222,154, 56,255},{ 17, 14, 9,255},{ 10, 9, 8,255},{ 13, 11, 9,255},{ 9, 8, 8,255},{ 8, 7, 8,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 8, 7, 7,255},{ 5, 5, 7,255},{ 21, 17, 11,255},{226,157, 57,255},{226,157, 57,255},{ 21, 17, 11,255},{ 5, 5, 7,255},{ 8, 7, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 7, 7,255},{ 2, 4, 6,255},{ 16, 14, 10,255},{211,147, 53,255},{211,147, 53,255},{ 16, 14, 10,255},{ 2, 4, 6,255},{ 5, 7, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 6, 6, 7,255},{ 17, 14, 10,255},{ 17, 14, 10,255},{ 6, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{200, 40, 48,255},{200, 40, 48,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 2, 4, 6,255},{ 2, 4, 6,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}, {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{225,120,130,255},{225,120,130,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}},
{{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 6, 7, 7,255},{ 6, 7, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}} {{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255},{ 5, 6, 7,255}}
}; };
#endif /* GE007_ICON_H */ #endif /* GE007_ICON_H */
+52 -57
View File
@@ -5,7 +5,9 @@ The mark is an ORIGINAL generic version of the GE default aim crosshair:
a circle with four lines (N/S/E/W) crossing the circle's edge and a circle with four lines (N/S/E/W) crossing the circle's edge and
extending well past it, open at the centre. Proportions are measured from extending well past it, open at the centre. Proportions are measured from
the game's own default crosshair (thin ring, long bars, open centre). the game's own default crosshair (thin ring, long bars, open centre).
Site gold (#e8a13a) on near-black (#050607). Drawn on a small pixel grid (32x32 master, hand-tuned 16/24) and scaled
with NEAREST, in the in-game sight red (core RGB 200,40,48; lighter edge
texels 225,120,130) on near-black (#050607). No glow/gradients/blur.
A circle-plus-ticks reticle is a generic functional shape (no logo art, A circle-plus-ticks reticle is a generic functional shape (no logo art,
wordmark or screenshot copied, cf. tree-hygiene rule 4: repo imagery wordmark or screenshot copied, cf. tree-hygiene rule 4: repo imagery
must not be derivative game content). must not be derivative game content).
@@ -45,64 +47,56 @@ OUT_FAVICON = ROOT / "docs" / "favicon.ico"
# --- palette ----------------------------------------------------------------- # --- palette -----------------------------------------------------------------
BG = (5, 6, 7) # site near-black BG = (5, 6, 7) # site near-black
GOLD = (232, 161, 58) # site gold (#e8a13a) RED = (200, 40, 48) # in-game sight red (core texels)
RED_EDGE = (225, 120, 130) # lighter AA-edge texel tint
# pixel-grid parameters per master grid size N:
# (ring radius, ring half-band, bar width (even), gap radius, reach radius)
# radii are in pixels from the exact centre (N/2 - 0.5 is the centre pixel
# coordinate, so every shape is mirror-symmetric by construction).
_GRIDS = {
16: (4.6, 0.6, 2, 2.0, 7.5),
24: (6.6, 0.55, 2, 3.0, 11.5),
32: (9.2, 0.55, 2, 4.0, 14.5),
}
def _master(n: int) -> Image.Image:
"""Hand-tuned low-res mark on an n x n pixel grid (no anti-aliasing:
hard pixels in the sight's red, the outermost bar texel and ring
corners get the lighter edge tint like the sprite's AA texels)."""
ring_r, band, bar_w, gap, reach = _GRIDS[n]
img = Image.new("RGBA", (n, n), BG + (255,))
px = img.load()
c = (n - 1) / 2.0
hw = bar_w / 2.0
for y in range(n):
for x in range(n):
dx, dy = abs(x - c), abs(y - c)
d = (dx * dx + dy * dy) ** 0.5
col = None
if abs(d - ring_r) <= band:
col = RED
# bars: |perp| < hw, along-axis distance in [gap, reach]
for along, perp in ((dx, dy), (dy, dx)):
if perp < hw and gap <= along <= reach:
col = RED_EDGE if along > reach - 1 else RED
if col is not None:
px[x, y] = col + (255,)
return img
def _crosshair(size: int, small: bool = False) -> Image.Image: def _crosshair(size: int, small: bool = False) -> Image.Image:
"""The generic GE default crosshair: a circle with N/S/E/W lines """Retro red crosshair: the 16/24/32 hand-tuned grids are used 1:1 for
crossing its edge and extending well past it, open centre, in site gold the small slots; everything else is the 32 master (24 for 48px) scaled with NEAREST
(#e8a13a); proportions measured from the game's own default crosshair (hard pixel edges)."""
(thin ring, long bars, open centre). Rendered at 2x for AA, then if small and size in (16, 24, 32):
downsized. small: a chunkier variant (thicker strokes, wider gap) so return _master(size)
the mark survives 16px in the .ico small slots (and the 32px window # integer pixel scale only (48 = 2x the 24 grid) keeps pixels square
icon).""" # and the mark exactly centred.
S = size * 2 grid = 24 if size == 48 else 32
img = Image.new("RGBA", (S, S), BG + (255,)) return _master(grid).resize((size, size), Image.NEAREST)
dr = ImageDraw.Draw(img, "RGBA")
# Exact centre = the line between the two middle supersample pixels
# (continuous coordinate S/2; pixel i covers [i, i+1)). Every shape is
# drawn symmetric about it with inclusive PIL coordinates, so each size
# is pixel-exactly mirror-symmetric (checked by _symmetric()).
c = S // 2
def rr(v: float) -> int:
return int(round(S * v / 512))
def even(v: float) -> int:
return max(2, 2 * int(round(S * v / 512 / 2)))
def disc(r: int) -> list:
return [c - r, c - r, c + r - 1, c + r - 1]
# faint gold glow behind the reticle (kept very subtle: flat + calm)
glow = Image.new("RGBA", (S, S), (0, 0, 0, 0))
gd = ImageDraw.Draw(glow)
gr = rr(190 if small else 200)
for i in range(24, 0, -1):
g = gr * i // 24
if g > 0:
gd.ellipse(disc(g), fill=GOLD + (4,))
img.alpha_composite(glow)
# the reticle: a circle + four bars (N/S/E/W) crossing the circle's
# edge and extending well past it, with an open centre -- proportions
# measured off the game's own default crosshair (thin ring, long bars;
# bar reach ~1.45x the ring's outer radius, centre gap ~0.30x).
# Small sizes get the chunky variant (thicker strokes, wider gap so
# it stays open at 16px).
circle_r = rr(140 if small else 150) # outer radius of the ring
ring_w = rr(34 if small else 16) # ring stroke width
bar_w = even(30 if small else 14) # bar stroke width (even: symmetric)
reach = rr(205 if small else 218)
gap = rr(52 if small else 45)
hw = bar_w // 2
dr.ellipse(disc(circle_r), outline=GOLD + (255,), width=ring_w)
for a, b in ((c - reach, c - gap - 1), (c + gap, c + reach - 1)):
dr.rectangle([c - hw, a, c + hw - 1, b], fill=GOLD + (255,)) # vertical
dr.rectangle([a, c - hw, b, c + hw - 1], fill=GOLD + (255,)) # horizontal
return img.resize((size, size), Image.LANCZOS)
@@ -167,7 +161,8 @@ def make_header() -> None:
# top level of the [32][32][4] initializer (1024 > first dim 32 -> # top level of the [32][32][4] initializer (1024 > first dim 32 ->
# "too many initializers"). # "too many initializers").
rows.append(" {" + ",".join(row) + "}") rows.append(" {" + ",".join(row) + "}")
OUT_HEADER.write_text( with open(OUT_HEADER, "w", newline="\n") as fh:
fh.write(
"/* Generated by tools_pc/make_icon.py -- do not edit by hand.\n" "/* Generated by tools_pc/make_icon.py -- do not edit by hand.\n"
" * The project mark (a generic version of the GE default aim\n" " * The project mark (a generic version of the GE default aim\n"
" * crosshair) as a 32x32 RGBA array, row-major, plain R,G,B,A\n" " * crosshair) as a 32x32 RGBA array, row-major, plain R,G,B,A\n"