Update to support shifting, JP, ai macro work and more.

This commit is contained in:
KholdFuzion committed 2019-11-13 07:46:56 -06:00
1 parent 3516197a71
commit c09009d3f4
217 files changed
+90964 -41500

No files matched your search

+32 -32
View File
@@ -48,12 +48,12 @@ SECTIONS
build/ramrom.o (.text);
build/boss.o (.text);
build/music.o (.text);
build/sfx.o (.text);
build/snd.o (.text);
build/memp.o (.text);
build/mema.o (.text);
build/random.o (.text);
build/token.o (.text);
build/stringhandler.o (.text);
build/str.o (.text);
build/sprintf.o (.text);
build/pi.o (.text);
build/vi.o (.text);
@@ -129,9 +129,9 @@ SECTIONS
build/game/mainmenu.o (.text);
build/game/blood_animation.o (.text);
build/game/blood_decrypt.o (.text);
build/game/eeprom.o (.text);
build/game/actor.o (.text);
build/game/actionblock.o (.text);
build/game/gamefile.o (.text);
build/game/chr.o (.text);
build/game/chrai.o (.text);
build/game/loadobjectmodel.o (.text);
build/game/objective_status.o (.text);
build/game/sin.o (.text);
@@ -144,14 +144,14 @@ SECTIONS
build/game/unk_05B1E0.o (.text);
build/game/truncf.o (.text);
build/game/unk_05C440.o (.text);
build/game/bondview.o (.text);
build/game/bondwalk.o (.text);
build/game/objecthandler.o (.text);
build/game/othermodemicrocode.o (.text);
build/game/bond.o (.text);
build/game/unk_08DBB0.o (.text);
build/game/debugmenu_08FE00.o (.text);
build/game/unk_091080.o (.text);
build/game/cheat_buttons_objectrelated.o (.text);
build/game/cheat_buttons.o (.text);
build/game/unk_092890.o (.text);
build/game/unk_092E50.o (.text);
build/game/unk_093880.o (.text);
@@ -184,7 +184,7 @@ SECTIONS
build/game/zlib.o (.text);
build/game/rsp.o (.text);
build/game/indy_comms.o (.text);
build/game/indy_0D0180.o (.text);
build/game/indy_commands.o (.text);
build/game/game_debug.o (.text);
build/game/compiletime.o (.text);
build/game/unk_0D1AC0.o (.text);
@@ -238,12 +238,12 @@ SECTIONS
build/ramrom.o (.data);
build/boss.o (.data);
build/music.o (.data);
build/sfx.o (.data);
build/snd.o (.data);
build/memp.o (.data);
build/mema.o (.data);
build/random.o (.data);
build/token.o (.data);
build/stringhandler.o (.data);
build/str.o (.data);
build/sprintf.o (.data);
build/pi.o (.data);
build/vi.o (.data);
@@ -267,12 +267,12 @@ SECTIONS
build/ramrom.o (.rodata);
build/boss.o (.rodata);
build/music.o (.rodata);
build/sfx.o (.rodata);
build/snd.o (.rodata);
build/memp.o (.rodata);
build/mema.o (.rodata);
build/random.o (.rodata);
build/token.o (.rodata);
build/stringhandler.o (.rodata);
build/str.o (.rodata);
build/sprintf.o (.rodata);
build/pi.o (.rodata);
build/vi.o (.rodata);
@@ -327,9 +327,9 @@ SECTIONS
build/game/mainmenu.o (.data);
build/game/blood_animation.o (.data);
build/game/blood_decrypt.o (.data);
build/game/eeprom.o (.data);
build/game/actor.o (.data);
build/game/actionblock.o (.data);
build/game/gamefile.o (.data);
build/game/chr.o (.data);
build/game/chrai.o (.data);
build/game/loadobjectmodel.o (.data);
build/game/objective_status.o (.data);
build/game/sin.o (.data);
@@ -342,14 +342,14 @@ SECTIONS
build/game/unk_05B1E0.o (.data);
build/game/truncf.o (.data);
build/game/unk_05C440.o (.data);
build/game/bondview.o (.data);
build/game/bondwalk.o (.data);
build/game/objecthandler.o (.data);
build/game/othermodemicrocode.o (.data);
build/game/bond.o (.data);
build/game/unk_08DBB0.o (.data);
build/game/debugmenu_08FE00.o (.data);
build/game/unk_091080.o (.data);
build/game/cheat_buttons_objectrelated.o (.data);
build/game/cheat_buttons.o (.data);
build/game/unk_092890.o (.data);
build/game/unk_092E50.o (.data);
build/game/unk_093880.o (.data);
@@ -382,7 +382,7 @@ SECTIONS
build/game/zlib.o (.data);
build/game/rsp.o (.data);
build/game/indy_comms.o (.data);
build/game/indy_0D0180.o (.data);
build/game/indy_commands.o (.data);
build/game/game_debug.o (.data);
build/game/compiletime.o (.data);
build/game/unk_0D1AC0.o (.data);
@@ -435,9 +435,9 @@ SECTIONS
build/game/mainmenu.o (.rodata);
build/game/blood_animation.o (.rodata);
build/game/blood_decrypt.o (.rodata);
build/game/eeprom.o (.rodata);
build/game/actor.o (.rodata);
build/game/actionblock.o (.rodata);
build/game/gamefile.o (.rodata);
build/game/chr.o (.rodata);
build/game/chrai.o (.rodata);
build/game/loadobjectmodel.o (.rodata);
build/game/objective_status.o (.rodata);
build/game/sin.o (.rodata);
@@ -450,14 +450,14 @@ SECTIONS
build/game/unk_05B1E0.o (.rodata);
build/game/truncf.o (.rodata);
build/game/unk_05C440.o (.rodata);
build/game/bondview.o (.rodata);
build/game/bondwalk.o (.rodata);
build/game/objecthandler.o (.rodata);
build/game/othermodemicrocode.o (.rodata);
build/game/bond.o (.rodata);
build/game/unk_08DBB0.o (.rodata);
build/game/debugmenu_08FE00.o (.rodata);
build/game/unk_091080.o (.rodata);
build/game/cheat_buttons_objectrelated.o (.rodata);
build/game/cheat_buttons.o (.rodata);
build/game/unk_092890.o (.rodata);
build/game/unk_092E50.o (.rodata);
build/game/unk_093880.o (.rodata);
@@ -490,7 +490,7 @@ SECTIONS
build/game/zlib.o (.rodata);
build/game/rsp.o (.rodata);
build/game/indy_comms.o (.rodata);
build/game/indy_0D0180.o (.rodata);
build/game/indy_commands.o (.rodata);
build/game/game_debug.o (.rodata);
build/game/compiletime.o (.rodata);
build/game/unk_0D1AC0.o (.rodata);
@@ -518,12 +518,12 @@ SECTIONS
build/ramrom.o (.bss);
build/boss.o (.bss);
build/music.o (.bss);
build/sfx.o (.bss);
build/snd.o (.bss);
build/memp.o (.bss);
build/mema.o (.bss);
build/random.o (.bss);
build/token.o (.bss);
build/stringhandler.o (.bss);
build/str.o (.bss);
build/sprintf.o (.bss);
build/pi.o (.bss);
build/vi.o (.bss);
@@ -578,9 +578,9 @@ SECTIONS
build/game/mainmenu.o (.bss);
build/game/blood_animation.o (.bss);
build/game/blood_decrypt.o (.bss);
build/game/eeprom.o (.bss);
build/game/actor.o (.bss);
build/game/actionblock.o (.bss);
build/game/gamefile.o (.bss);
build/game/chr.o (.bss);
build/game/chrai.o (.bss);
build/game/loadobjectmodel.o (.bss);
build/game/objective_status.o (.bss);
build/game/sin.o (.bss);
@@ -593,14 +593,14 @@ SECTIONS
build/game/unk_05B1E0.o (.bss);
build/game/truncf.o (.bss);
build/game/unk_05C440.o (.bss);
build/game/bondview.o (.bss);
build/game/bondwalk.o (.bss);
build/game/objecthandler.o (.bss);
build/game/othermodemicrocode.o (.bss);
build/game/bond.o (.bss);
build/game/unk_08DBB0.o (.bss);
build/game/debugmenu_08FE00.o (.bss);
build/game/unk_091080.o (.bss);
build/game/cheat_buttons_objectrelated.o (.bss);
build/game/cheat_buttons.o (.bss);
build/game/unk_092890.o (.bss);
build/game/unk_092E50.o (.bss);
build/game/unk_093880.o (.bss);
@@ -633,7 +633,7 @@ SECTIONS
build/game/zlib.o (.bss);
build/game/rsp.o (.bss);
build/game/indy_comms.o (.bss);
build/game/indy_0D0180.o (.bss);
build/game/indy_commands.o (.bss);
build/game/game_debug.o (.bss);
build/game/compiletime.o (.bss);
build/game/unk_0D1AC0.o (.bss);