From c3e64329c45a3367d5ede4f0e675bb0a1f05d862 Mon Sep 17 00:00:00 2001 From: James Dansereau <106631954+jkdansereau@users.noreply.github.com> Date: Tue, 13 Oct 2026 10:53:11 -0400 Subject: [PATCH] README: SEO pass (Apple Silicon in the tagline, ultrawide, descriptive alt and link text, Steam Deck and refresh-rate FAQ entries) --- README.md | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 0032f2d5..54ad1cba 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@

The original Nintendo 64 GoldenEye 007 (1997) as a native game for Windows, - Linux, Steam Deck and macOS. + Linux, Steam Deck and macOS (Apple Silicon).

The GoldenEye 007 PC Port is a native port built from the game's own @@ -24,7 +24,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.*

A short gameplay montage recorded in the port + alt="GoldenEye 007 running natively on PC: the Facility, the Dam sniper rifle and split-screen multiplayer">
Recorded in the port: the Facility intro, the Archives, the Dam sniper rifle, Silo, a 2-player match and the Dam ending.

@@ -72,7 +72,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.* native 1280x800 fullscreen. - **macOS:** run `xattr -dr com.apple.quarantine ` once in Terminal, then start `./ge007.aarch64` - ([details](docs/user-guide.md#macos-apple-silicon-experimental)). + (see the [macOS setup details](docs/user-guide.md#macos-apple-silicon-experimental)). 4. Play. **F10** (controller: **Select**) opens the options menu. ## Controls @@ -129,7 +129,7 @@ styles, rebinding and split-screen. either keep that N64 behavior where the PC would otherwise differ (frame rate, widescreen, compiler) or are opt-in extras, and the **Original N64** display preset switches every visual improvement off at once. -- **Modern display options:** native widescreen at any aspect ratio, high +- **Modern display options:** native widescreen and ultrawide at any aspect ratio, high resolutions, MSAA, adjustable FOV and draw distance, and HUD scaling. - **Windows, Linux, Steam Deck and (experimental) macOS** from one download page, with an in-game options menu on F10 or the pad's Select button. @@ -155,6 +155,15 @@ Yes. Levels, guards and weapons run on the game's own logic at its original speed. The **Original N64** display preset and the **Original** control style give you the N64 look and controls whenever you want them. +**Does it run on the Steam Deck?** +Yes. The Linux download is the Deck build: add it as a non-Steam game and it +starts in native 1280x800 fullscreen at up to 90 fps, with the options menu +fully usable on the controller. + +**Does it support ultrawide and high refresh rates?** +Yes. Native widescreen works at any aspect ratio, including ultrawide, and the +frame rate goes up to 240 fps on fast displays (Auto matches your monitor). + **Is there online play, bots or mod support?** Not today. LAN play, bots and mod support are on the [roadmap](#roadmap) as opt-in extras. @@ -169,8 +178,8 @@ its source code. See [About the project](docs/about.md#how-this-differs-from-the **Can I keep my saves?** Yes. Your progress is a plain file, `data/ge007.eep`. Saves from 1964 or -Project64 load directly ([how](docs/user-guide.md#using-an-emulator-save)), and -updating keeps your save and settings ([how](docs/user-guide.md#updating)). +Project64 load directly (see [using an emulator save](docs/user-guide.md#using-an-emulator-save)), +and updating keeps your save and settings (see [updating](docs/user-guide.md#updating)). **Was AI used to build it?** Yes. The port was developed with AI coding agents directed by one maintainer.