From c3e64329c45a3367d5ede4f0e675bb0a1f05d862 Mon Sep 17 00:00:00 2001
From: James Dansereau <106631954+jkdansereau@users.noreply.github.com>
Date: Tue, 13 Oct 2026 10:53:11 -0400
Subject: [PATCH] README: SEO pass (Apple Silicon in the tagline, ultrawide,
descriptive alt and link text, Steam Deck and refresh-rate FAQ entries)
---
README.md | 21 +++++++++++++++------
1 file changed, 15 insertions(+), 6 deletions(-)
diff --git a/README.md b/README.md
index 0032f2d5..54ad1cba 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@
The original Nintendo 64 GoldenEye 007 (1997) as a native game for Windows,
- Linux, Steam Deck and macOS.
+ Linux, Steam Deck and macOS (Apple Silicon).
The GoldenEye 007 PC Port is a native port built from the game's own
@@ -24,7 +24,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.*
+ alt="GoldenEye 007 running natively on PC: the Facility, the Dam sniper rifle and split-screen multiplayer">
Recorded in the port: the Facility intro, the Archives, the Dam
sniper rifle, Silo, a 2-player match and the Dam ending.
@@ -72,7 +72,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.*
native 1280x800 fullscreen.
- **macOS:** run `xattr -dr com.apple.quarantine ` once in
Terminal, then start `./ge007.aarch64`
- ([details](docs/user-guide.md#macos-apple-silicon-experimental)).
+ (see the [macOS setup details](docs/user-guide.md#macos-apple-silicon-experimental)).
4. Play. **F10** (controller: **Select**) opens the options menu.
## Controls
@@ -129,7 +129,7 @@ styles, rebinding and split-screen.
either keep that N64 behavior where the PC would otherwise differ (frame
rate, widescreen, compiler) or are opt-in extras, and the **Original N64**
display preset switches every visual improvement off at once.
-- **Modern display options:** native widescreen at any aspect ratio, high
+- **Modern display options:** native widescreen and ultrawide at any aspect ratio, high
resolutions, MSAA, adjustable FOV and draw distance, and HUD scaling.
- **Windows, Linux, Steam Deck and (experimental) macOS** from one download
page, with an in-game options menu on F10 or the pad's Select button.
@@ -155,6 +155,15 @@ Yes. Levels, guards and weapons run on the game's own logic at its original
speed. The **Original N64** display preset and the **Original** control style
give you the N64 look and controls whenever you want them.
+**Does it run on the Steam Deck?**
+Yes. The Linux download is the Deck build: add it as a non-Steam game and it
+starts in native 1280x800 fullscreen at up to 90 fps, with the options menu
+fully usable on the controller.
+
+**Does it support ultrawide and high refresh rates?**
+Yes. Native widescreen works at any aspect ratio, including ultrawide, and the
+frame rate goes up to 240 fps on fast displays (Auto matches your monitor).
+
**Is there online play, bots or mod support?**
Not today. LAN play, bots and mod support are on the [roadmap](#roadmap) as
opt-in extras.
@@ -169,8 +178,8 @@ its source code. See [About the project](docs/about.md#how-this-differs-from-the
**Can I keep my saves?**
Yes. Your progress is a plain file, `data/ge007.eep`. Saves from 1964 or
-Project64 load directly ([how](docs/user-guide.md#using-an-emulator-save)), and
-updating keeps your save and settings ([how](docs/user-guide.md#updating)).
+Project64 load directly (see [using an emulator save](docs/user-guide.md#using-an-emulator-save)),
+and updating keeps your save and settings (see [updating](docs/user-guide.md#updating)).
**Was AI used to build it?**
Yes. The port was developed with AI coding agents directed by one maintainer.