diff --git a/docs/dev/agentic-development.md b/docs/dev/agentic-development.md index caf1254f..80bd81dd 100644 --- a/docs/dev/agentic-development.md +++ b/docs/dev/agentic-development.md @@ -87,7 +87,7 @@ gantt section Month one - front end to v0.3.0 Audio mixer (music + SFX) :2026-09-02, 7d Steam Deck hardening + F10 overlay QoL :2026-09-14, 3d - v0.3.0 released (full campaign playtested) :milestone, 2026-09-18, 0d + v0.3.0 released (full campaign playtested) :milestone, 2026-09-20, 0d ``` - **Day 0** (16 Aug): repository forked, PC-port scaffolding added. @@ -101,14 +101,14 @@ gantt unattended play window without crashing.** - **Day 14** (30–31 Aug): front end playable end to end (menu → mission select → difficulty → briefing → start); file-backed saves. -- **Day 33** (18 Sep): **v0.3.0 released** — the full campaign playtested +- **Day 35** (20 Sep): **v0.3.0 released** — the full campaign playtested end to end at Agent difficulty, audio complete, bundles for Windows, Linux and Steam Deck. So roughly **two weeks**, one person part-time, to take a decompilation from "builds an N64 ROM" to "boots on desktop, renders every solo level, playable through the front end into the early game". The rest of month one (29 Aug – -18 Sep) took it from there to a public release: the 21-level sweep to +20 Sep) took it from there to a public release: the 21-level sweep to full-campaign completion, the audio mixer, input and Steam Deck polish, widescreen FOV scaling, and the v0.3.0 bundles — with a set of cosmetic issues documented rather than outstanding. @@ -117,10 +117,10 @@ issues documented rather than outstanding. | | | |---|---| -| Calendar time | 34 days (16 Aug – 18 Sep 2026), one person part-time | -| Commits on the port | ~690 | -| Root-caused bugs logged | `D1`–`D311` in [`findings.md`](https://github.com/jkdansereau/goldeneye-pc-port/blob/main/docs/dev/findings.md), 190 tracked entries in the index (some labels later merged or withdrawn) | -| Handoff sessions | 190+ (`M-2` … `M-191`, and counting) | +| Calendar time | 36 days (16 Aug – 20 Sep 2026), one person part-time | +| Commits on the port | ~835 | +| Root-caused bugs logged | `D1`–`D321` in [`findings.md`](https://github.com/jkdansereau/goldeneye-pc-port/blob/main/docs/dev/findings.md), 199 tracked entries in the index (some labels later merged or withdrawn) | +| Handoff sessions | 190+ (`M-2` … `M-192`, and counting) | | Game-source files given `#ifdef PORT` ABI edits | 71 files, ~385 blocks | | New port-layer / tooling files | ~119 | | Port layer | ~24,450 lines C/C++ (`port/`) | @@ -132,9 +132,9 @@ issues documented rather than outstanding. ```mermaid xychart-beta title "Commits per day" - x-axis ["8/16", "8/17", "8/20", "8/21", "8/22", "8/23", "8/24", "8/27", "8/28", "8/29", "8/30", "8/31", "9/1", "9/2", "9/3", "9/4", "9/5", "9/6", "9/7", "9/8", "9/9", "9/10", "9/11", "9/12", "9/13", "9/14", "9/15", "9/16", "9/17", "9/18"] + x-axis ["8/16", "8/17", "8/20", "8/21", "8/22", "8/23", "8/24", "8/27", "8/28", "8/29", "8/30", "8/31", "9/1", "9/2", "9/3", "9/4", "9/5", "9/6", "9/7", "9/8", "9/9", "9/10", "9/11", "9/12", "9/13", "9/14", "9/15", "9/16", "9/17", "9/18", "9/19", "9/20"] y-axis "commits" 0 --> 90 - bar [1, 2, 2, 6, 9, 2, 4, 7, 57, 39, 39, 46, 11, 52, 39, 8, 8, 2, 8, 34, 17, 30, 20, 30, 57, 4, 84, 38, 22, 13] + bar [1, 2, 2, 6, 9, 2, 4, 7, 57, 39, 39, 46, 11, 52, 39, 8, 8, 2, 8, 34, 17, 30, 20, 30, 57, 4, 84, 38, 22, 13, 2, 6] ``` Days with no commits are omitted (18–19 and 25–26 Aug). The step up from @@ -222,7 +222,7 @@ let them substitute for each other: HANDOFF state and continued; when the local model hit a bug that needed deeper structural reasoning, it wrote up where it was and Claude took over. 2. **`findings.md`**; the chronological finding log. 311 numbered `D` - entries by v0.3.0 (190 tracked in the index; some labels merged or + entries by v0.3.0 (199 tracked in the index; some labels merged or withdrawn), each a root cause with `file:line` evidence and the fix. New agents (either model) are pointed at the relevant entries before they start.