Fixes:
- D565: AI awareness no longer follows two player render settings. Fog
distance is floored at 100 (below it the shortened clip hid guards from
AI on-screen checks); the D466 gameplay fog cull is rescaled to the game's
own FOV (identity at defaults).
- D566: Steam Deck Game Mode no longer shows the on-screen keyboard at
launch (SDL text input stopped; screen-keyboard hint off).
- D567: opening PC Options from the front end with a pad no longer drags
the game's crosshair to the top-left corner.
Docs and site:
- README News/Status/Features/controls brought up to date; the unpublished
v0.4.1 work is folded into v0.5.0 everywhere; stats to v0.5.0.
- Release notes reordered: player-facing highlights first, finding labels
and verification at the bottom.
- Site status rewritten; favicon is now the exe icon (make_icon.py writes
docs/favicon.ico).
- ROADMAP: AI review results, update-check follow-up, stale rows closed.
Verified: Windows + Linux builds; Windows pixel gate Surface 1 PASS;
Deck build deployed for the maintainer's Game Mode checks.
Deck/Windows playtest fixes: fog rework (D540) and RSP-style CPU near-plane
clip with per-vertex N64 fog (D543), with fog recomputed on near-plane-clipped vertices as the RSP does,
so the haze around the player stays steady (D553); colour-combiner clamp for banded walls
(D548); rocket and thrown-item stack overflows (D545, D549); menu
double-trigger mitigation (D541); Dam ending first-shot camera swivel
restored by removing an old port look-at workaround (D552); settings standardisation (D546), live
All unlocked (D547), F10 mouse (D544); static window title and the project
mark (the in-game crosshair shape, site gold) as window/taskbar icon and
favicon (D550). Reference frames re-based
on Windows, Linux and Steam Deck (A/B-confirmed); capture_p7.sh runs on
Windows. Opt-in update check, off by default (D551: one HTTPS request to
GitHub per launch when enabled; winhttp.dll loaded only then; the tag CI
job checks the tag against GE007_VERSION). Release notes, ROADMAP,
internals and security docs updated; tree-hygiene pass.
Refs: D540 D541 D543 D544 D545 D546 D547 D548 D549 D550 D551 D552 D553 D554 D555 D556 D557 D558 D559 D560 D561 D562 D563 D564
Public-copy language pass, homepage restructure and Documentation rename,
404 page, dead-anchor and permalink fixes, release-gate sign-off, and the
pre-release review fixes of the 2026-10-05 batch (probe-doc drift,
build-path hygiene, verify.sh and capture safety).
Refs: D533 D534
Linux reference-frame set for all 21 levels and the cross-platform golden
rule (D521); golden tooling made non-destructive (D524); the gate pins a
canonical in-tree save (D529) and the PRNG seed (D532); the capture tool's
per-level re-pin bug fixed and the Linux set re-captured under the
canonical save (D530, D531); no-arg verify.sh exits non-zero. README and
docs visual/consolidation passes; the 15 MB preview gif replaced by stills.
Refs: D521 D523 D524 D525 D526 D527 D528 D529 D530 D531 D532
PD-style F10 menu with six groups, checkbox/slider/dropdown controls (D504),
wording pass and real-unit sliders (D505-D509), overlay/FPS-counter window
scaling (D510, D512), small settings (D511), control scheme Ext/Original
(D513) with the game's own N64 styles (D516-D518), emulator-format save
import on first launch (D514), build arch tag (D515), converter argv quoting
and sidecar size check, one PC options UI (D519) with by-eye follow-ups,
antialiased overlay sliders (D520), README settings paths, ROADMAP trim,
D441 tier-1 all-level sweep (21/21 pass).
Refs: D503-D520 D349 D441
Virtual seats, per-seat camera and input routing, aim modes, hot-plugged
controllers reopening via a coalesced rescan (D450, dolent's PR #122,
merged as the original commit). Rule-2
sign-off for D417.
Refs: #99 D416 D417 D418 D419 D422 D428 D448 D450 #122