Update the public-facing docs to the M-49 state (v0.1.0 alpha, first
full-campaign playtest: 19/21 missions completable, D191 crashes Bunker ii
+ Statue, D193 AI pacing is the top flaw).
- README: lead with what it is + status, research angle second; new
Quick start section; Status/Download rewritten for the alpha + dual
platform; "By the numbers" refreshed (~3 weeks, ~320 commits, ~190
findings, ~49 sessions, 69 PORT files).
- .github/release-notes.md: v0.1.0 title + known-issues rewrite.
- .github/social-preview.html: status/stat lines (regen + re-upload the
PNG separately).
- docs/index.md, docs/dev/LEVEL-STATUS.md: M-49 status.
- docs/dev/findings.md, docs/dev/GRAPHICS-BACKLOG.md: D191-D197 +
D148/D170/D173 M-49 escalations.
Hygiene:
- Fix the `&` literal in internals.md H1.
- Repoint two ../README.md links that 404 on the Pages site.
- Standardise British -> American spelling across the public docs
(behaviour->behavior, colour->color, catalogue->catalog,
centre->center, etc.). Deep internal logs left untouched.
- .gitignore: document the local-notes convention (docs/HANDOFF.md,
docs/BACKLOG.md, and a new docs/dev/notes/ drop for roadmaps and
session plans) so it survives a fresh clone.
- README: lead with what it is + the AI-agent-collaboration research
framing + current status in the first paragraph; rename H1 to
"GoldenEye 007 PC Port"; add a live CI badge.
- New "How this differs from the other GoldenEye PC projects" section:
this is a source port of the N64 original; the Recomp projects
binary-translate the Xbox 360 XBLA remaster (different game, no shared
code).
- CITATION.cff for GitHub's "Cite this repository" widget / Zenodo.
- GitHub Pages site off /docs (_config.yml + index.md landing page).
- agentic-development.md: searchable title + abstract.
- .github/social-preview.{png,html,md}: repo social-preview card styled
after the GE mission-briefing screen, kept editable (CSS source + a
regen/how-to doc beside the PNG).
- docs/dev/game-behavior-reference.md: distilled the raw GameFAQs
walkthrough dump down to the behaviour-defining parts (combat/AI model,
difficulty scaling, per-level objective sets, timers, weapon data,
original-game quirks). Credits: Brett "Nemesis" Franklin, marshmallow.
Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT