- scripts/gen_romassets.py: emit absolute cart-address asset symbols
(0x10000000 + rom_offset) from filelist.<r>.csv + the asset .s files,
in file_resource_table.inc.c order. US region (romassets_u.s).
- romdata.c: load/validate the GE-specific header (magic, name @0x20,
cart ID @0x3C, country @0x3E) and map the .z64 at cart base 0x10000000
so every &asset-symbol is a live host pointer.
- libultra.c: osPiStartDma/osPiRawStartDma now service reads as
bounds-checked memcpys from the mapped ROM (synchronous completion).
- system.c: implement sysResolvePath ($S data dir, $E exe dir).
- video.c: real SDL2 window + GL context + clear/swap frame loop with
FPS accounting; main.c runs a Phase 1 demo loop (ESC quits) until the
software RSP/scheduler can drive mainproc().
- CMakeLists: project(... ASM), wire romassets_<region>.s, drop
assetstubs.c (replaced by generated symbols); n64stubs.c keeps only
pure-RAM segment markers.
- docs: findings D18-D23 (header offsets, BE music table, .rz tracks,
scanner-prefixed manifest names, CMake ASM gotcha, absolute-symbol
approach).
Verified: baserom.u.z64 (12MB) passes validation and maps at 0x10000000;
window opens and renders until killed; asset offsets spot-checked against
ROM bytes (music bank seqCount=63 BE, first track offset 508).
All ~235 translation units now compile and the target links under MSYS2
GCC 16 + CMake/Ninja (ninja ge007 -k 0: 236/236, zero errors). N64 build
untouched; every src/ change is -DPORT-gated.
Portability fixes (findings D7-D17 in docs/PCPortResearch.md section 11):
- AI X-macro system: SWITCH() call sites activated to the author's
hand-written byte-identical references under PORT; port/shim/
bondaicommands.h + bondconstants.h + CPPLib.h re-emit the IDO paste
tricks (isSubroutine, file-record macros, generated CALL) GCC-clean.
- 64-bit pointer-in-word initializers: monAnim jump targets now go
through an index table resolved by the interpreter (chrai.h/propobj.c);
UsetuplenZ.c credits pointer PORT-gated to 0.
- IDO printf engine compiled for PC (xprintf/xlitob/xldtob) with a
shadow xstdio.h resolving the _Printf prototype clash.
- Host-libc gaps stubbed in port/: bcopy/bzero, __libm_qnan_f,
tlbmanage*, g_ViXScales/YScales; chrObjRandom PRNG ported from .s.
Asset data strategy (D16): single-file assets compiled for real
(animation tables, fonts, textures, rareware logo); obseg per-file .c
excluded (colliding file-local globals the N64 build isolates via
per-ELF linking); 758 ROM-derived table symbols + ramrom_* + segment
markers stubbed in port/src/assetstubs.c / n64stubs.c.
fast3d is a no-op placeholder (port/src/gfxstub.c) until Phase 2 brings
in the real software RSP. Binary not yet runnable end-to-end: ROM
loading in romdata.c is still a TODO.