This session's docs/issue-6-dropin-rom-plan PR (#57) got 'git branch <name>
<sha>' where <sha> happened to be on top of an unrelated in-flight feature
branch instead of main -- the resulting PR silently carried that branch's
whole history (including code since reverted) into the diff. It only
surfaced as a CI failure (a stale env-probe-index check), not from
inspecting the PR diff, meaning it could easily have gone unnoticed.
Adds an explicit rule to the Local Qwen dispatch section: branch off
main/origin/main HEAD explicitly when landing delegate output, never off
whatever the session happens to have checked out, and sanity-check with
'git log --oneline main..<branch>' before pushing.
The "worker's shell is cmd.exe, no grep/cat" note was wrong -- verified
directly against the delegate-local harness's own _run_bash: grep, sed,
cat, ls, head, pipes, and grep -rn all work (Git-for-Windows/MSYS2 on
PATH). The stale claim, baked into 4 of 5 local agent .md files, caused a
real dispatch to burn its whole turn budget full-read_file-ing files
instead of grepping them, hit the turn limit, and returned nothing.
Claude-Session: https://claude.ai/code/session_01P3WrUHAFQZUuhrHhiJgTUr
Static/tooling slice of docs/dev/notes/AGENTIC-SPEEDUPS-PLAN.md — no build or
runtime environment needed to verify any of it.
- Step 6 / N7: add a VERIFY: line to the investigation-brief template
(docs/dev-process.md) and the CLAUDE.md dispatch-preflight checklist — the
brief must now name the exact probe/verify invocation that proves the task
done, or state that runtime verification is impossible here.
- Step 4 / N2: tools_pc/README.md — indexes the ~60 scripts with a
living vs artifact marker so closed-finding artifacts can be archived.
- Step 4 / R8: tools_pc/gen_findings_index.py -> docs/dev/findings-index.csv
(label, bucket, one_liner, status_raw) — grep-before-you-read aid for the
~200 KB finding log. Heuristic parser of the §F/§H tables.
- Step 4 / R9: tools_pc/gen_env_probes.py — re-greps live getenv("GE_*")
sites and reports NEW/GONE drift vs docs/dev/GE-ENV-PROBES.md (keeps the
curated prose, only checks the site map). Doc reconciled: 7 new probes
added, GE_D54 kept as a tombstone.
- CI: validate job now runs both generators with --check.
Step 1 / N1 (HANDOFF preflight) applied in the local-only docs/HANDOFF.md.
Step 2 (verify.sh) and the HANDOFF/HANDOFF-ARCHIVE trim are left for a
session with a build environment.
- docs/dev/release-dropin-rom-plan.md: proposal for a 'download zip, drop
in your ROM, double-click' release — covers the romassets/pcmodels/pccg
sidecar gap (D179), a native first-run converter, CI and region handling.
- docs/_includes/head-custom.html: render fenced mermaid blocks on the
docs site (kramdown code fence -> mermaid.run, theme-aware).
- CLAUDE.md: 'Local Qwen dispatch' section — tools, worker list, the
dispatch rubric, backend reality, and the cmd.exe spot-check quirk.
- README: attract-mode stills + demo GIF as the hero row, status/warning
callouts, metrics table, "Contents" index, doc-index table; simplified
the two-agent workflow diagram (LR -> TD, fewer edges) for GitHub web
- Table-of-contents indexes added to internals.md, porting-notes.md,
agentic-development.md, AUDIO-PLAN.md
- CI: add Windows/MSYS2 build job, minimal token (contents: read),
persist-credentials: false, concurrency group; run on main + master.
validate job regenerates the US ROM-asset symbol file only and configures
ntsc-final (PAL/JP need a region ROM; no ROM is used in CI)
- .github: SECURITY.md, issue forms + chooser config, PR template,
labels.yml, dependabot (Actions, monthly)
- Do not track the proprietary SGI IRIX IDO toolchain or SGIImageViewer.exe;
document in SetupGuide.md / building.md how to obtain IDO for N64 ROM
builds (the PC port does not need it)
- Stop tracking two committed *.pyc files; drop stale screenshots and a
redundant .gitignore line; misc doc cross-reference fixes
Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
- Commit CLAUDE.md + AGENTS.md so a fresh clone has the operating manual and
the ABI/no-game-logic rules (trimmed of stale phase status; the personal
pd_port path removed; points at the split docs).
- Sweep every stale doc reference across the tree after the restructure:
PCPortResearch.md -> internals.md / dev/findings.md,
PORT-LEARNINGS.md -> porting-notes.md,
AGENT-WORKFLOW.md -> dev-process.md,
docs/{GRAPHICS-BACKLOG,HANDOFF-ARCHIVE,GE-ENV-PROBES,LEVEL-*,TEXTURE-GLITCH-ANALYSIS,AUDIT-M6-*,AUDIO-PLAN}.md -> docs/dev/.
- Drop the superseded docs/PLAN-linear-level-sweep.md.
- docs/HANDOFF.md + docs/BACKLOG.md stay local-only (rolling working files);
CLAUDE.md now handles their absence in a fresh clone.
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.
The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.
WS4 level sweep driven to completion: 12/21 solo levels PASS
(load + render + no-crash). Full matrix in docs/LEVEL-STATUS.md,
reusable runner tools_pc/level_sweep.sh, WS6 checklist docs/LEVEL-PLAYTEST.md.
Fixes:
- D123 (tools_pc/d88_propdefs.py): crash class C1 on 6 levels
(Dam/Runway/Frigate/Statue/Streets/Cradle). D122 fallout - the widened
Vehichle/AircraftRecord.ailist slot was zeroed instead of carrying its
read-before-write integer AI-list id, so prop.c -> ailistFindById(0) ->
GAILIST_AIM_AT_BOND -> ai() ran a CHR aim list with a NULL chr ->
chrIsNotDeadOrShot(NULL). New OBJ_ID_WORDS arm. 4 levels -> PASS,
Runway falls through to C2. BUNKER1/Silo unregressed.
- D124 (port/src/gimgfixup.c): crash class C2 on Jungle. Compiled
explosion-DL pointer-sync keyed on an IMAGESEG marker that texLoad()
had already erased -> compiled globalDL_0xNNN arrays kept link-time
IMAGESEG words -> 0xABCDxxxx into fast3d on first explosion draw.
Latent on every level. Detect the slot from the compiled array instead.
Diagnosed, NOT fixed (write-ups in PCPortResearch.md SF):
- C2-GDL (D124-Facility addendum): Facility/Runway - model texture-pool
path yields a garbage tex->data; every model file loads at an odd
bank base (mempAllocBytesInBank does no alignment). Suspect
d43_emit.py/pcmodels sidecar texture-blob offsets (N64 8B vs PC 16B Gfx).
- C3/C6 (D125): Aztec/Bunker2/Surface2 - converted propDefs blob in RAM
doesn't match d88_propdefs.py offline output (garbage after record 0);
runtime sizepropdef() walk drifts ~100 records -> wrong door/modelid.
d88_propdefs.py convert_stream + sizepropdef() PORT strides verified
correct; suspect a dest-offset/pd_end bug in d88_emit.py propdefs emit.
Remaining: 9 crashes / 6 classes (C2-GDL, C3/C6, C2m Jungle G_MTX,
C5 Control BG portal, C4 Depot BG tile/room, C7 Surface1 sndSetupSound).
Priority order in docs/LEVEL-STATUS.md.
Also folds in the in-progress docs restructure (HANDOFF/AGENTS/CLAUDE,
PCPortResearch D121/D122 SF/SH entries, PLAN-linear-level-sweep,
HANDOFF-ARCHIVE, BACKLOG).