M-141/M-142 ruled out the pad-orbit branch (GE_D243CAM: zero hits across two
live Dam-abseil captures). The Dam cutscene must reach one of the other two
CAMERAMODE_POSEND sub-paths instead. Adds the same GE_D243CAM-gated
osSyncPrintf to both, right before their early returns: pos/pos2 for the
look-at-pad branch, plus theta/verta (the spherical angles driving pos2's
offset) for the gBondViewCutscene branch, since a jump/jitter in either is
the leading candidate for the reported shake.
Build-verified (release/v0.3.0, 11/11 changed objects relink clean); all
three D243CAM log lines confirmed present in the built binary. Awaiting the
next live Dam-abseil repro (Phase 1 in docs/HANDOFF.md) to see which branch
actually fires and what the logged values show.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
No discoverable in-UI way to quit (Deck/controller-only setups had only
window-close/Alt+F4). Adds a ROW_ACTION row kind (not config-backed, same
pattern as the existing __Resolution row) that triggers the identical
configSave()+exit(0) path SDL_QUIT already uses. Build-verified on Windows
and Linux; verify.sh dam PASS, no regression.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
sndHandleEvent's pool-exhaustion preempt-scan read/walked the shared
D_800243E4 active-ALSoundState list with no osSetIntMask lock, while
sndSetupSound (the list's insert path, reached from sndPlaySfx calls
across 15 game files) already locks it -- an asymmetric-locking gap,
the same D4/D147/D152 "N64 interrupts-off isn't a real lock on PC"
class. Wraps the scan in the identical lock/unlock pair sndSetupSound
already uses, unconditionally (no #ifdef PORT, matching that function's
own style -- osSetIntMask is genuine N64 API and the port's shim is a
process-wide recursive lock, safe to nest). Audited the rest of the
function: the scan is the only D_800243E4 touch point in it.
Build green; -level_09/-level_20 unregressed (1400+ frames, no crash,
no D152 lock-stuck warnings). Not yet gdb/live-confirmed against a
real reproduced crash -- a GE_INPUTSCRIPT-driven stress attempt this
session didn't visibly activate the scripted-input harness for a
reason not root-caused; the honest bar met here is "correct by D4/D152
precedent, build/sweep-clean," not "reproduced-then-fixed."
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
Menus read the same stick_x/stick_y channel as in-level gameplay, and
naturalPitchMode (SOLITARE-style, default-on) routes that channel to
the right stick for continuous look. Since front.c's menu nav shares
the channel, it silently inherited the right-stick routing, which is
unintuitive on a modern pad/Deck outside a running stage. The gamepad
poll already computed an unused padMenuMode flag for shoulder-button
gating; reused it to always source stick_x/stick_y from the left
stick outside RUN_STAGE, regardless of naturalPitchMode. Port-layer
only, inert during gameplay -- verified via -level_09/-level_20
unregressed; in-menu feel needs a human controller playtest.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
Root-caused via a live Steam Deck session over SSH: sub_GAME_7F09BAC4
(vtxstore_fix_refs) read an active OBJ record's Model* through
((Model*)((ChrRecord*)prop->chr)->chrflags) - a union pun onto
ChrRecord.chrflags, which is typed CHRFLAG, a 4-byte enum. On 32-bit
N64 this is bit-exact (the enum and a pointer are both 4 bytes, so
casting the enum's value to Model* reproduces the real stored bytes).
On 64-bit PC, Model* is 8 bytes but the enum read is still only 4 -
the cast reads just the pointer's low 32 bits as an int and
zero-extends it back to a 64-bit address, discarding the real high
bits. This is the D3x pointer-width ABI class from AGENTS.md - a
struct field misread across the 32-to-64-bit pointer-width transition.
This was actually flagged as suspect (a) in the very first D255
investigation, then wrongly deprioritized in favor of a "destroy-path
race" theory once a register capture happened to show Rdi=(nil) and
looked like it confirmed a different, unrelated NULL-model theory. It
didn't: (nil) is exactly what a 32-bit-truncated read produces
whenever the real pointer's low 32 bits happen to be zero - a
coincidence that pointed two sessions' worth of investigation at the
wrong field. Proof: reading the same record through the correctly
64-bit-typed ObjectRecord.model field (this session's diagnostic
probe) was always a valid, non-NULL pointer - the object's model was
never actually missing.
Fix: read the pointer through ObjectRecord.model (the same union
memory, correctly typed) instead of through the mistyped
ChrRecord.chrflags alias, at both use sites in the function. Identical
bytes and identical result on N64; correct on 64-bit PC.
Verified live on the user's own Steam Deck hardware over SSH, running
their own prepared ROM assets: held through the entire Facility level
including repeated terminal destruction (the most consistent prior
repro) and through Caverns' radio-objective terminals (the second
confirmed level), zero crashes. Windows rebuild + full 21-level
verify.sh sweep also clean.
The separate audio-thread crash (D285, caught during this same live
session) is unrelated and unaffected by this fix.
Live Dam abseil cutscene captures (2 runs, both diagnostic probes on):
the visible camera shake reproduces every time, but the D146 stale-memory
burst fired on neither run -- the two symptoms M-107/M-109 treated as
related are actually independent. Added an env-gated GE_D243CAM probe to
bondviewFrozenCameraTick's pad-orbit CAMERAMODE_POSEND branch to check for
g_GlobalTimerDelta jitter; zero hits rules out that branch entirely. The
Dam cutscene uses one of the other two CAMERAMODE_POSEND sub-paths
(g_CameraLookAtBondPad or gBondViewCutscene), neither instrumented yet --
next session's concrete next step per docs/HANDOFF.md.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
The M-140 fix writeup existed in two places -- an orphaned paragraph right
after the table row, and the pre-fix narrative in the tail ## D255 section
-- but neither ever updated the table row's own status cell, so
findings-index.csv (generated from the table) reported a real, fixed,
live-verified crash as still OPEN. Consolidated into one writeup in the
tail section (which findings-index.csv derives its verdict from per this
file's own ctx-opt convention) and fixed the row's status cell to match.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
Confirmed correct level IDs (Streets=29, Egyptian=32, not the finding's
original level_20 guess). Source review clears both the unscaled-far-clip
and LOD-distance-multiplier hypotheses (bgfog.c/video.c both already scale
consistently). Narrowed to bg.c's portal/room-visibility BFS as the one
remaining suspect -- could be a real bug or just N64 behavior newly visible
on PC's sharp display; needs a live screenshot + location before touching
this decomp-verbatim system, not more static tracing.
Headless GE_PCDUMP long-sightline attempts on Streets/Statue/Egyptian did
not transfer from the D245 technique -- none of them have a scriptable path
to an open sightline without real level navigation.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
Adds a GE_D245V env-gated probe dumping the water fan's raw S/T span each
call, and a GE_D245_FIXEDSHIFT env var (skyPortForceFanShift) that forces a
constant tc-shift k instead of the per-frame adaptive pick. Both are
diagnostic/opt-in only -- default behavior is unchanged (verify.sh
frigate/"surface 2" PASS with the env vars unset).
Headless GE_INPUTSCRIPT rotation on Frigate found k genuinely flips (kT
4->3) during ordinary view turning, which the original single-frame D227V
trace never caught -- new evidence for why the M-116 allowShift=TRUE fix
didn't hold up live. The fixed-k candidate is NOT the default; it needs a
live A/B (unset vs 3/4/5) to know if it actually looks better, not another
blind ship.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
00 Agent campaign crashes at end of Control Center, then crashes on every
subsequent relaunch — points at corrupted persisted state (save/EEPROM),
not a one-off frame bug. Possibly-related audio degradation reported from
Streets onward, unconfirmed. Not investigated; needs the user's crash log
and save file before further work.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
No discoverable in-UI way to quit (Deck/controller-only setups had only
window-close/Alt+F4). Adds a ROW_ACTION row kind (not config-backed, same
pattern as the existing __Resolution row) that triggers the identical
configSave()+exit(0) path SDL_QUIT already uses. Build-verified on Windows
and Linux; verify.sh dam PASS, no regression.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
The 150 KB threshold assumed the §F region was table-only, but it also
holds ~92 KB of pre-ctx-opt D24–D33 bullet narrative plus the M-111/M-113
write-ups. The regression signal is fat ROWS re-accumulating (table is now
~55 KB), so the budget sits ~15 KB above today's 166 KB total.
Same protocol: topics were compressions of their own §H entries (verified
by probe), statuses (the verdicts) kept verbatim. Skipped as already-thin:
D240-D243, D247 (one-liner + short status each).
§F table region: 226 KB -> 166 KB.
- D217: 7.5 KB status was a digest of the §H M-86→M-97 entries (each
'See full write-up: §H ...'); only the closing verdict was missing —
appended it (PR #47 + PR #49 merged, white residual → D228, M-105
stale-status correction).
- D271/D276: topics were compressions of their own §H entries; statuses
(the verdicts) kept verbatim.
- Skipped as already-thin/substantive: D220, D132 (compact audit summary),
D183, D179, D178, D182, D181.
The earlier edit replaced only D227's topic cell; its 11.9 KB status
survived. That status was a digest of the full write-ups, which exist:
§H '## D227' entries M-94/M-95/M-96/M-98/M-100/M-100b (in findings.md) and
M-99 (full entry in HANDOFF-ARCHIVE.md). Digest wording survives in git
history + snapshot.
Same protocol. Three sections ended before their final disposition — the
newer verdicts were appended verbatim to the section first (flagged):
- D206: M-77c user by-ear A/B = PASS (section still listed it as 'still owed')
- D207: M-77c MONITORING disposition
- D205: M-78 CLOSED (root cause was D206)
D176's defect-(b) summary (grey diagonal static, D183 0/166) has no section
home — kept as the row's substantive topic instead of a bare pointer.
Each cell checked line-by-line against its ## Dxx section(s); cells were
compressed summaries of the sections, so rows shrink to one-liner + pointer
and status keeps its verdict. Two cells carried facts NEWER than their
sections — appended verbatim to the sections first (flagged in-section):
- D221: human mouse-playtest confirmation (section still said 'eyeball owed')
- D227: M-100b human play-test confirmed (section ended 'still owed')
D228's status was the post-split FIX write-up, absent from its pre-fix
M-97 section — appended as a second ## D228 pass-section.
Exact pre-shrink wording survives in git history + notes/snapshot-pre-ctx-opt/.
Semantic coverage check of each §F row labeled D70–D121 against the §H
narrative (done directly, not delegated):
- D85, D86·D87, D88.4, D121: thin rows, fully covered by §H entries —
topic reworded as one-liner + 'see §H' pointer, status kept verbatim
- D117, D118: fat cells whose content (M-52 addenda; M-24 mouse-look
rework incl. D118b/c) is fully in §H — shrunk to one-liner + pointer
- D120: fat cell with NO section and no §H coverage (sole record of the
M-30 PointUsage fix) — pure verbatim move to a new ## D120 tail section,
row becomes a pointer; verified byte-identical vs pre-migration snapshot
- D75: LEFT AS-IS — its status cell holds a v0.2.0-pre playtest result not
present in §H; shrinking would lose data
- D119·D120: left as-is — sole record of D119 (§H mentions it only in passing)
Range rows (D70–D74, D89–D92, …) stay as-is per plan.
D76·D164, D165·D166, D180·D181 each point at existing ## Dxx sections that
fully cover the cell content (verified line-by-line; cells were compressed
summaries of the sections). Status cells kept verbatim. The remaining two
multi-label rows (D86·D87, D119·D120) are thin §H-era summary rows with no
sections — deferred to the D70–D121 §H cross-check.
Each label had a full writeup + a short 'Duplicate row' triage pass.
Keep the full writeup; append the short pass's genuinely-unique content
verbatim under a dated merge note (D233/D234: GRAPHICS-BACKLOG.md logging +
triage hypotheses; D152+: fully subsumed — noted as such). Both §F table
rows stay (cell 1 frozen) and both now point at the single merged section.
Nothing deleted: earlier text in git history + notes/snapshot-pre-ctx-opt/.
Cell 1 of the §F table is frozen, so four rows (D69·D78–D84, RC3·D167,
the D88.x range row, D118d) are invisible to findings-index.csv — LABEL_RE
can't parse their label format. Documented in the file header alongside
the lookup convention and a record of what the 2026-09-15 migration did
(including the one non-verbatim step: D250/D252/D255 derived statuses).
These three rows were fat topic with NO status cell (2-column rows). Topic
moved verbatim to new ## Dxx sections; table rows get a substantive one-liner
+ a status DERIVED from each entry's own verdict text (D250 FIXED / D252 OPEN
known-issue / D255 OPEN pending rule-#2 sign-off) — the derivation is flagged
in-section for auditability. CSV regenerated, label set unchanged (171); all
three topics verbatim-checked against the snapshot.
Pure moves following the 6208276d formatting repair: topic/status cells moved
verbatim to new ## Dxx sections; table rows now carry one-line summary +
pointer. CSV regenerated, label set unchanged (171); both sections
verbatim-checked against the snapshot.
Formatting fixes only — text preserved verbatim, no content added/removed:
- D211: the HUD ammo display '7 | 93' contained a literal unescaped pipe,
splitting its status cell in two; wrapped that token in backticks.
- D219: a call-chain used pipes as separators between separate code spans
(5 cells instead of 3); merged into one continuous code span — same text,
backtick positions moved.
- D255: row lacked the trailing pipe its neighbours have; added it so the
table is well-formed 3-column (status cell empty, as in D250/D252).
These were pre-existing CSV corruption (garbled/truncated status_raw), not
migration artifacts. CSV regenerated; label set unchanged (171).
Warn-only (non-fatal): findings.md §F table region > 150 KB means fat rows
are accumulating again (cell content belongs in ## Dxx sections; lookup path
is findings-index.csv); porting-notes.md > 120 KB. Lit until Bucket B of the
ctx-opt migration lands (~266 KB today). HANDOFF.md is gitignored so its
> 30 KB budget stays a local check.
The previous commit's (a)/(b) insertion landed at the line start, producing
' (a)## D233 — …' lines that no longer parse as headings. Moved the markers to
after the label: '## D233 (a) — …'. 117/117 migrated sections now have valid
headings; CSV check + label set still green.
Two table rows each carry the same label+topic with a status progression
(earlier vs updated pass). Both migrated verbatim in batch 6; heading markers
are formatting only. Flagged for Bucket B consolidation.
12 rows: topic/status cells moved verbatim to new '## Dxx' sections at file
tail; table rows now carry a one-line summary + pointer. CSV regenerated, label
set unchanged (171). Nothing deleted.
20 rows: topic/status cells moved verbatim to new '## Dxx' sections at file
tail; table rows now carry a one-line summary + pointer. CSV regenerated, label
set unchanged (171). Nothing deleted.
21 rows: topic/status cells moved verbatim to new '## Dxx' sections at file
tail; table rows now carry a one-line summary + pointer. CSV regenerated, label
set unchanged (171). Nothing deleted.
10 rows: topic/status cells moved verbatim to new '## Dxx' sections at file
tail; table rows now carry a one-line summary + pointer. CSV regenerated, label
set unchanged (171). Nothing deleted.
Also disambiguates the two '## D152+' headings from batch 2 as (a)/(b)
(formatting only; content untouched — flagged for Bucket B consolidation).
14 rows: topic/status cells moved verbatim to new '## Dxx' sections at file
tail; table rows now carry a one-line summary + pointer. CSV regenerated, label
set unchanged (171). Nothing deleted.
9 rows: topic/status cells moved verbatim to new '## Dxx' sections at file
tail; table rows now carry a one-line summary + pointer. CSV regenerated, label
set unchanged (171). Nothing deleted.
15 rows: topic/status cells moved verbatim to new '## Dxx' sections at file
tail; table rows now carry a one-line summary + pointer. CSV regenerated, label
set unchanged (171). Nothing deleted.
16 rows: topic/status cells moved verbatim to new '## Dxx' sections under a
provenance divider at file tail; table rows now carry a one-line summary +
pointer. CSV regenerated, label set unchanged (171). Nothing deleted.
Companion to the local split of docs/HANDOFF.md (gitignored rolling
working file — that half of the move is working-tree-only, backed up in
the pre-edit snapshot). Appends lines 137-5764 of the pre-split HANDOFF
(### ARCHIVE — M-140 onward, ~444 KB) after the existing M-2/M-3 brief,
with a divider documenting coverage and the newest-first ordering of
the moved block. Content verbatim; CRLF->LF normalised to match this
file and .gitattributes (eol=lf). Verified: live head + moved chunk
rejoin byte-identical to the original (CR-stripped); appended region
cmp-clean against the snapshot.
Archive intro corrected: it claimed 'through session M-11' but held only
M-2/M-3; the M-4-M-11 gap is pre-existing, noted as such.
AGENTS.md findings bullet + HANDOFF-ARCHIVE.md intro pointer now steer
cold-starting agents to docs/dev/findings-index.csv (grep this, then read
the specific ## Dxx entry) instead of linear-reading the ~100k-token §F
table. Base: release/v0.3.0 @ bf24bef8.
User clarified the black-geometry drop-out happened at normal ground
level during normal progression near the statue, not from the
elevated ramp with wide sightlines as the first write-up assumed.
Retracted the "widened FOV frustum from elevation" framing of the
room-visibility hypothesis; kept the underlying room-transition/
streaming-timing guess since it doesn't depend on elevation.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
User report at Video.FovScale~130 + max draw distance/LOD: ground
geometry near an elevated wide-visibility vantage point drops out to
solid black, then recovers 10-30s later on its own. Doesn't cleanly
match D222 (NPC/object culling, FIXED), D249 (default-FOV far
geometry, doesn't self-recover), or D218 (fog/tint boundary, not
missing geometry) -- logged as its own finding with those three as
neighbors, not a confirmed duplicate of any. Leading unconfirmed
guess: a portal/room-visibility BFS not accounting for the widened
FOV frustum.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
User corrections on the playtest batch: D289 (Dam computer-room
crash) is most likely the same computer-terminal SIGSEGV D255 already
fixed this session, not a separate mystery -- needs a re-test on the
post-fix build before treating as new. D292 (Bond sunk into floor on
death) is confirmed the same "Bond's world model positioned wrong"
family as D173/D148, not a separate bug -- cross-referenced both
directions so the split-across-two-files writeup (GRAPHICS-BACKLOG.md
D148 + findings.md D173) is easier to find as one thread covering
level-start floating, cutscene spin, and now death-pose sinking.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
User completed a Dam-through-Runway Steam Deck playtest and reported
9 items. Four corroborate already-open findings (D173 third-person
Bond floating at level start, D246 fullscreen edge strips -- Deck's
own default preset sets MSAA=4, exactly this row's leading suspect,
D219 purple/blue particle colors widened to blood decals, D243 Dam
end-cutscene camera glitch -- second independent confirmation). Five
are new: D289 (Dam computer-room crash, non-reproducing), D290 (watch
controller-page missing pad graphic), D291 (Dam truck texture
glitches), D292 (death-pose Bond sunk into floor, possibly D173-
adjacent), D293 (no way to quit the game from the UI -- confirmed in
code, SDL_QUIT via window-close/Alt+F4 is the only path; a QoL gap on
Deck/controller-only setups).
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
User reported a stray triangle during the Silo missile-shaft camera
pan (previously D171, parked since M-34 as "observed, not
investigated"). Reproduced headlessly, precisely bounded to frames
~562-741 of a bare -level_20 boot: a large, flat-shaded, untextured
brown triangle (uniform RGB(83,62,44)) grows then shrinks across the
pan, consistent with a real world-space triangle mis-transformed near
the camera plane rather than a HUD element or garbage vertex-color
read. Points at the D106/D233 near-plane/w-clip neighborhood in
port/fast3d/gfx_pc.cpp, not yet confirmed at the code level. Evidence
saved to docs/img/bugs/. Also noted: foreground `timeout N ...` launches
of the exe from this session's Bash tool produce zero GE_PCDUMP output;
backgrounding the launch works reliably -- worth remembering next time.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
User reproduced the "stuck standoff" 3-4 times; traced to a hard
timeout in ai_22 (label 0x13, UsetuparkZ.c) that fires the execution
unconditionally after ~2.5 min if no other trigger fires first. User
waited it out and confirmed it resolves normally with dialogue -- not
a freeze, not a new bug. Documented so it isn't re-flagged.
Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi