## GoldenEye 007 PC Port — (pre-release) > **Pre-release.** The full single-player campaign runs at a steady 60 fps > with no known crashes, audio (music + SFX) playing throughout. This cut is > for playtesting: a full end-to-end confirmation that all 21 missions are > completable on this build is still owed, and the known issues below are real. ### What's new since v0.1.0 - **Steady 60 fps** in normal play (the software RSP runs off the presentation critical path); `Video.DisplayFPS` in the F10 overlay shows it. - **Audio**: in-level music and sound effects throughout (the alpha was silent). A handful of tracks have wrong-sounding instruments (below). - **Mouse**: click-to-lock capture (click to grab, ESC to release) with a proportional GEPD-style aim mode; sensitivity / Y-inversion / aim-turn split tunable in `ge007.ini` or the F10 overlay. The legacy always-grab mode is gone. - **Rendering**: outdoor skies render correctly; water no longer renders green/pulsing; reflective surfaces (glass, chrome weapon skins) work. - **Crash fixes**: the two v0.1.0-era crashing levels (Bunker ii, Statue) and the AI-pacing bug that broke Cradle are fixed and playtest-verified — all 21 solo missions load and run crash-free. - **QoL**: F10 in-game options overlay (fullscreen, resolution, frame cap, MSAA, texture filtering, FOV/draw distance, sensitivity), mute-on-focus-loss, F12 screenshot. - **Modern dual-stick controller layout** (the scheme used by the console re-releases): left stick move/strafe, right stick look, right trigger fire, left trigger aim, A/X use, B/Y crouch/cancel, **RB/LB cycle weapons**. - **Linux / Steam Deck**: the Linux bundle now ships its own SDL2 — it runs as-is on any distro, and sideloads onto a Steam Deck with nothing installed. ### Known issues - **Cutscenes frequently glitch** — skipped beats, wrong camera, misplaced or hovering actors, wrong timing; the Dam level-end cutscene is racy (D243). The most visible gap in this release. - **Music quality on some tracks** — a wrong-sounding bass instrument on a few elevator/level tracks (D230). - **Particle colours cycle through a rainbow palette** — bullet-impact sparks and lingering smoke/explosion residue drift through the hues over time instead of holding their intended grey/orange palette (D252). - Water on `IsWater` levels shows a moving seam between two patterns (D245); thin pixel strips at the left/right screen edges at non-integer window scales (D246); character face textures can wrap on Silo (D197). - Some front-end 3D models are mispositioned or absent — the spinning Nintendo logo and the MISSION COMPLETE / mode-select models (D75). - The F10 overlay occasionally shows a ghost repeat of the top row at the panel bottom in true 4K fullscreen with MSAA on (intermittent, display- specific; windowed is unaffected). - **Not yet verified on real Steam Deck hardware** — the bundle is built for it and its prime crash suspect from v0.1.0 was fixed, but please report any Deck-specific faults (a `ge007.crash.log` next to the exe helps). ### Downloads | File | Platform | |---|---| | `goldeneye-pc-port--win64.zip` | Windows x86-64 | | `goldeneye-pc-port--linux-x86_64.tar.gz` | Linux x86-64 (incl. Steam Deck) | Each contains the engine executable, a README, license texts, and the `prepare-assets` tool. **No ROM, no game assets.** The Windows bundle carries its runtime DLLs; the Linux bundle carries SDL2 — on both platforms nothing needs to be installed first. ### Running it You supply your own **GoldenEye 007 N64 ROM** (`.z64`, big-endian) that you legally own — NTSC-U (US), PAL (EU) or NTSC-J (JP); the asset step detects the region from the SHA-1. US is the best-tested. 1. Unpack the archive. 2. Make a `data/` folder next to the executable and put the ROM in it, named per region (`ge007.ntsc-final.z64` / `ge007.pal-final.z64` / `ge007.jpn-final.z64`). 3. Run the one-time asset step (needs Python 3.8+): `python3 prepare-assets/prepare-assets.py` — it reads your ROM and writes the two `data/pc*-/` folders the engine needs. Standard library only; a few seconds. 4. Run the executable **from that folder**. **Steam Deck:** sideload the unpacked folder (USB or a file manager), do steps 2–4, then add the executable to Games → *Add Game* as a non-Steam game. Full steps are in the bundled `README.md`. ### Verify the download ``` sha256sum -c goldeneye-pc-port--win64.zip.sha256 sha256sum -c goldeneye-pc-port--linux-x86_64.tar.gz.sha256 ``` ### Source & docs — built on the [GoldenEye 007 decompilation](https://github.com/n64decomp/007), architecture after the [Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark). Non-commercial fan preservation/research project; not affiliated with any rights holder.