#ifndef _ULTRA64_GBI_H_ #define _ULTRA64_GBI_H_ /* Types */ /* Vertex (set up for use with colors) */ typedef struct { short ob[3]; /* x, y, z */ unsigned short flag; short tc[2]; /* texture coord */ unsigned char cn[4]; /* color & alpha */ } Vtx_t; /* Vertex (set up for use with normals) */ typedef struct { short ob[3]; /* x, y, z */ unsigned short flag; short tc[2]; /* texture coord */ signed char n[3]; /* normal */ unsigned char a; /* alpha */ } Vtx_tn; typedef union { Vtx_t v; /* Use this one for colors */ Vtx_tn n; /* Use this one for normals */ long long int force_structure_alignment; } Vtx; typedef struct { short vscale[4]; /* scale, 2 bits fraction */ short vtrans[4]; /* translate, 2 bits fraction */ } Vp_t; typedef union { Vp_t vp; long long int force_structure_alignment; } Vp; typedef struct { unsigned int w0; unsigned int w1; } Gwords; /* TODO: fill in the rest of the members */ typedef union { Gwords words; long long int force_structure_alignment; } Gfx; #define _SHIFTL(value, shift, size) \ ((unsigned int) (((unsigned int) (value) & ((1 << size) - 1)) << shift)) #define G_ON 1 #define G_OFF 0 #define GPACK_RGBA5551(r, g, b, a) \ ((((r) << 8) & 0xF800) | \ (((g) << 3) & 0x07C0) | \ (((b) >> 2) & 0x003E) | \ ((a) & 0x0001)) #define GPACK_ZDZ(z, dz) ((z) << 2 | (dz)) #define G_ZBUFFER 0x00000001 #define G_TEXTURE_ENABLE 0x00000002 #define G_SHADE 0x00000004 #define G_SHADING_SMOOTH 0x00000200 #define G_CULL_FRONT 0x00001000 #define G_CULL_BACK 0x00002000 #define G_CULL_BOTH 0x00003000 #define G_FOG 0x00010000 #define G_LIGHTING 0x00020000 #define G_TEXTURE_GEN 0x00040000 #define G_TEXTURE_GEN_LINEAR 0x00080000 #define G_LOD 0x00100000 #define G_CLIPPING 0x00800000 #define G_IM_FMT_RGBA 0 #define G_IM_FMT_YUV 1 #define G_IM_FMT_CI 2 #define G_IM_FMT_IA 3 #define G_IM_FMT_I 4 #define G_IM_SIZ_4b 0 #define G_IM_SIZ_8b 1 #define G_IM_SIZ_16b 2 #define G_IM_SIZ_32b 3 #define G_IM_SIZ_DD 5 #define G_AC_NONE (0 << 0) #define G_AC_THRESHOLD (1 << 0) #define G_AC_DITHER (3 << 0) #define G_ZS_PIXEL (0 << 2) #define G_ZS_PRIM (1 << 2) #define G_CD_MAGICSQ (0 << 6) #define G_CD_BAYER (1 << 6) #define G_CD_NOISE (2 << 6) #define G_CK_NONE (0 << 8) #define G_CK_KEY (1 << 8) #define G_TC_CONV (0 << 9) #define G_TC_FILTCONV (5 << 9) #define G_TC_FILT (6 << 9) #define G_TF_POINT (0 << 12) #define G_TF_BILERP (2 << 12) #define G_TF_AVERAGE (3 << 12) #define G_TT_NONE (0 << 14) #define G_TT_RGBA16 (2 << 14) #define G_TT_IA16 (3 << 14) #define G_TL_TILE (0 << 16) #define G_TL_LOD (1 << 16) #define G_TD_CLAMP (0 << 17) #define G_TD_SHARPEN (1 << 17) #define G_TD_DETAIL (2 << 17) #define G_TP_NONE (0 << 19) #define G_TP_PERSP (1 << 19) #define G_CYC_1CYCLE (0 << 20) #define G_CYC_2CYCLE (1 << 20) #define G_CYC_COPY (2 << 20) #define G_CYC_FILL (3 << 20) #define G_PM_NPRIMITIVE (0 << 23) #define G_PM_1PRIMITIVE (1 << 23) #define G_SC_NON_INTERLACE 0 #define G_SC_ODD_INTERLACE 3 #define G_SC_EVEN_INTERLACE 2 #define G_TX_LOADTILE 7 #define G_TX_RENDERTILE 0 #define G_TX_NOMIRROR 0 #define G_TX_WRAP 0 #define G_TX_MIRROR 1 #define G_TX_CLAMP 2 #define G_TX_NOMASK 0 #define G_TX_NOLOD 0 #define G_TX_LDBLK_MAX_TXL 2047 #define G_MV_VIEWPORT 0x80 #define G_MV_LOOKATY 0x82 #define G_MV_LOOKATX 0x84 #define G_MV_L0 0x86 #define G_MV_L1 0x88 #define G_MV_L2 0x8A #define G_MV_L3 0x8C #define G_MV_L4 0x8E #define G_MV_L5 0x90 #define G_MV_L6 0x92 #define G_MV_L7 0x94 #define G_MV_TXTATT 0x96 #define G_MV_MATRIX_1 0x9E #define G_MV_MATRIX_2 0x98 #define G_MV_MATRIX_3 0x9A #define G_MV_MATRIX_4 0x9C #define G_SETOTHERMODE_L 0xB9 #define G_SETOTHERMODE_H 0xBA #ifndef MAX #define MAX(a, b) ((a) > (b) ? (a) : (b)) #endif #ifndef MIN #define MIN(a, b) ((a) < (b) ? (a) : (b)) #endif #define gSPMatrix(pkt, m, p) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0x01, 24, 8) \ | _SHIFTL((p), 16, 8) \ | _SHIFTL(sizeof(Mtx), 0, 16); \ _g->words.w1 = (u32)(m); \ } #define gSPVertex(pkt, v, n, v0) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0x04, 24, 8) \ | _SHIFTL(((n)-1) << 4 | (v0), 16, 8) \ | _SHIFTL(sizeof(Vtx)*(n), 0, 16); \ _g->words.w1 = (u32)(v); \ } #define gDPLoadSync(pkt) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xE6000000; \ _g->words.w1 = 0x00000000; \ } #define gDPPipeSync(pkt) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xE7000000; \ _g->words.w1 = 0x00000000; \ } #define gDPTileSync(pkt) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xE8000000; \ _g->words.w1 = 0x00000000; \ } #define gDPFullSync(pkt) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xE9000000; \ _g->words.w1 = 0x00000000; \ } #define gSPDisplayList(pkt, dl) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0x06000000; \ _g->words.w1 = (u32)(dl); \ } #define gSPBranchList(pkt, dl) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = 0x06010000; \ _g->words.w1 = (u32)(dl); \ } #define gSPEndDisplayList(pkt) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xB8000000; \ _g->words.w1 = 0x00000000; \ } #define gDPSetCycleType(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA001402; \ _g->words.w1 = type; \ } #define gDPPipelineMode(pkt, mode) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA001701; \ _g->words.w1 = mode; \ } #define gDPSetScissor(pkt, mode, ulx, uly, lrx, lry) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xED, 24, 8) \ | _SHIFTL((int)((float)(ulx)*4.0f), 12, 12) \ | _SHIFTL((int)((float)(uly)*4.0f), 0, 12); \ _g->words.w1 = _SHIFTL((mode), 24, 8) \ | _SHIFTL((int)((float)(lrx)*4.0f), 12, 12) \ | _SHIFTL((int)((float)(lry)*4.0f), 0, 12); \ } #define gDPSetCombine(pkt, muxs0, muxs1) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xFC, 24, 8) \ | _SHIFTL((muxs0), 0, 24); \ _g->words.w1 = (muxs1); \ } #define gDPSetTextureLOD(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA001001; \ _g->words.w1 = type; \ } #define gDPSetTextureLUT(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA000E02; \ _g->words.w1 = type; \ } #define gDPSetTextureDetail(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA001102; \ _g->words.w1 = type; \ } #define gDPSetTexturePersp(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA001301; \ _g->words.w1 = type; \ } #define gDPSetTextureFilter(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA000C02; \ _g->words.w1 = type; \ } #define gDPSetTextureConvert(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA000903; \ _g->words.w1 = type; \ } #define gDPSetCombineKey(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA000801; \ _g->words.w1 = type; \ } #define gDPSetColorDither(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBA000602; \ _g->words.w1 = type; \ } #define gDPSetFillColor(pkt, color) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xF7000000; \ _g->words.w1 = color; \ } #define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xF6, 24, 8) \ | _SHIFTL((lrx), 14, 10) \ | _SHIFTL((lry), 2, 10); \ _g->words.w1 = _SHIFTL(0, 24, 8) \ | _SHIFTL((ulx), 14, 10) \ | _SHIFTL((uly), 2, 10); \ } #define gDPSetAlphaCompare(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xB9000002; \ _g->words.w1 = type; \ } #define gDPSetDepthSource(pkt, type) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xB9000201; \ _g->words.w1 = type; \ } #define gSPSetOtherMode(pkt, cmd, shift, length, data) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = _SHIFTL((cmd), 24, 8) \ | _SHIFTL((shift), 8, 8) \ | _SHIFTL(((length)-1), 0, 8); \ _g->words.w1 = (data); \ } #define gDPSetRenderMode(pkt, mode1, mode2) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xB900031D; \ _g->words.w1 = (mode1) | (mode2); \ } #define gSPClearGeometryMode(pkt, mode) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xB6000000; \ _g->words.w1 = mode; \ } #define gSPSetGeometryMode(pkt, word) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xB7000000; \ _g->words.w1 = word; \ } #define gSPNumLights(pkt, n) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBC000002; \ _g->words.w1 = (0x80000000 + ((n) + 1) * 0x20); \ } #define gSPTexture(pkt, sc, tc, level, tile, on) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xBB, 24, 8) \ | _SHIFTL(0, 16, 8) \ | _SHIFTL((level), 11, 3) \ | _SHIFTL((tile), 8, 3) \ | _SHIFTL((on), 0, 8); \ _g->words.w1 = _SHIFTL((sc), 16, 16) \ | _SHIFTL((tc), 0, 16); \ } #define gDPSetColorImage(pkt, fmt, size, width, image) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xFF, 24, 8) \ | _SHIFTL((fmt), 21, 3) \ | _SHIFTL((size), 19, 2) \ | _SHIFTL((width)-1, 0, 12); \ _g->words.w1 = (image); \ } #define gDPSetTileSize(pkt, tile, uls, ult, lrs, lrt) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xF2, 24, 8) \ | _SHIFTL(uls, 12, 12) \ | _SHIFTL(ult, 0, 12); \ _g->words.w1 = _SHIFTL(tile, 24, 3) \ | _SHIFTL(lrs, 12, 12) \ | _SHIFTL(lrt, 0, 12); \ } #define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xF3, 24, 8) \ | _SHIFTL((uls), 12, 12) \ | _SHIFTL((ult), 0, 12); \ _g->words.w1 = _SHIFTL((tile), 24, 3) \ | _SHIFTL((MIN((lrs),G_TX_LDBLK_MAX_TXL)), 12, 12) \ | _SHIFTL((dxt), 0, 12); \ } #define gDPSetTile(pkt, fmt, siz, line, tmem, tile, \ palette, cmt, maskt, shiftt, cms, masks, shifts) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xF5, 24, 8) \ | _SHIFTL((fmt), 21, 3) \ | _SHIFTL((siz), 19, 2) \ | _SHIFTL((line), 9, 9) \ | _SHIFTL((tmem), 0, 9); \ _g->words.w1 = _SHIFTL((tile), 24, 3) \ | _SHIFTL((palette), 20, 4) \ | _SHIFTL((cmt), 18, 2) \ | _SHIFTL((maskt), 14, 4) \ | _SHIFTL((shiftt), 10, 4) \ | _SHIFTL((cms), 8, 2) \ | _SHIFTL((masks), 4, 4) \ | _SHIFTL((shifts), 0, 4); \ } #define gDPSetDepthImage(pkt, image) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xFE, 24, 8); \ _g->words.w1 = (image); \ } #define G_SETPRIMCOLOR 0xFA #define gDPSetPrimColor(pkt, m, l, r, g, b, a) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(G_SETPRIMCOLOR, 24, 8) \ | _SHIFTL(m, 8, 8) \ | _SHIFTL(l, 0, 8); \ _g->words.w1 = _SHIFTL(r, 24, 8) \ | _SHIFTL(g, 16, 8) \ | _SHIFTL(b, 8, 8) \ | _SHIFTL(a, 0, 8); \ } #define gDPSetEnvColor(pkt, r, g, b, a) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xFB, 24, 8); \ _g->words.w1 = _SHIFTL((r), 24, 8) \ | _SHIFTL((g), 16, 8) \ | _SHIFTL((b), 8, 8) \ | _SHIFTL((a), 0, 8); \ } #define gDPSetTextureImage(pkt, fmt, size, width, img) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xFD, 24, 8) \ | _SHIFTL((fmt), 21, 3) \ | _SHIFTL((size), 19, 2) \ | _SHIFTL((width)-1, 0, 12); \ _g->words.w1 = (u32)(img); \ } #define gMoveWd(pkt, index, offset, data) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xBC, 24, 8) \ | _SHIFTL((offset), 8, 16) \ | _SHIFTL((index), 0, 8); \ _g->words.w1 = (u32)(data); \ } /* Matrix Operations */ #define G_MTX_MODELVIEW 0x00 #define G_MTX_PROJECTION 0x01 #define G_MTX_MUL 0x00 #define G_MTX_LOAD 0x02 #define G_MTX_NOPUSH 0x00 #define G_MTX_PUSH 0x04 #define gSPPopMatrix(pkt, n) \ { \ Gfx *_g = (Gfx *) (pkt); \ _g->words.w0 = 0xBD000000; \ _g->words.w1 = (n); \ } #define gSPViewport(pkt, v) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0x03, 24, 8) \ | _SHIFTL(G_MV_VIEWPORT, 16, 8) \ | _SHIFTL(sizeof(Vp), 0, 16); \ _g->words.w1 = (u32)(v); \ } #define gSP1Triangle(pkt, v0, v1, v2, flag) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xBF, 24, 8); \ _g->words.w1 = _SHIFTL((flag), 24, 8) \ | _SHIFTL((v0)*10, 16, 8) \ | _SHIFTL((v1)*10, 8, 8) \ | _SHIFTL((v2)*10, 0, 8); \ } #define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xE4, 24, 8) \ | _SHIFTL((xh), 12, 12) \ | _SHIFTL((yh), 0, 12); \ _g->words.w1 = _SHIFTL((tile), 24, 3) \ | _SHIFTL((xl), 12, 12) \ | _SHIFTL((yl), 0, 12); \ } \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xB3, 24, 8); \ _g->words.w1 = _SHIFTL((s), 16, 16) \ | _SHIFTL((t), 0, 16); \ } \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(0xB2, 24, 8); \ _g->words.w1 = _SHIFTL((dsdx), 16, 16) \ | _SHIFTL((dtdy), 0, 16); \ } /* Lights and Light Operations */ typedef struct { unsigned char col[3]; char pad1; unsigned char colc[3]; char pad2; signed char dir[3]; char pad3; } Light_t; typedef struct { unsigned char col[3]; char pad1; unsigned char colc[3]; char pad2; } Ambient_t; typedef union { Ambient_t l; long long int force_structure_alignment[1]; } Ambient; typedef union { Light_t l; long long int force_structure_alignment[2]; } Light; typedef struct { Ambient a; Light l[4]; } Lights4; typedef struct { Light l[2]; } LookAt; typedef struct { int x1, y1, x2, y2; } Hilite_t; typedef union { Hilite_t h; long int force_alignmnet[4]; } Hilite; #define G_MOVEMEM 0x03 /* for gSPNumLights */ // is NUMLIGHTS_0 accurate? #define NUMLIGHTS_0 1 #define NUMLIGHTS_1 1 #define NUMLIGHTS_2 2 #define NUMLIGHTS_3 3 #define NUMLIGHTS_4 4 #define NUMLIGHTS_5 5 #define NUMLIGHTS_6 6 #define NUMLIGHTS_7 7 /* for gSPLight */ #define LIGHT_1 1 #define LIGHT_2 2 #define LIGHT_3 3 #define LIGHT_4 4 #define LIGHT_5 5 #define LIGHT_6 6 #define LIGHT_7 7 #define LIGHT_8 8 #define gSPLight(pkt, l, n) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ | _SHIFTL(((n)-1)*2+G_MV_L0, 16, 8) \ | _SHIFTL(sizeof(Light), 0, 16); \ _g->words.w1 = (u32)(l); \ } #define gSPLookAtX(pkt, la) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ | _SHIFTL(G_MV_LOOKATX, 16, 8) \ | _SHIFTL(sizeof(Light), 0, 16); \ _g->words.w1 = (u32)(la); \ } #define gSPLookAtY(pkt, la) \ { \ Gfx *_g = (Gfx *)(pkt); \ _g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \ | _SHIFTL(G_MV_LOOKATY, 16, 8) \ | _SHIFTL(sizeof(Light), 0, 16); \ _g->words.w1 = (u32)(la); \ } #define gSPLookAt(pkt, la) \ { \ gSPLookAtX((pkt), (la)) \ gSPLookAtY((pkt), (char *)(la)+16) \ } #endif