cff-version: 1.2.0 title: "GoldenEye 007 PC Port — a two-agent AI development case study" message: >- If you reference this project or its write-up on AI-agent collaboration, please cite it using the metadata below. type: software authors: - family-names: Dansereau given-names: James repository-code: "https://github.com/jkdansereau/goldeneye-pc-port" abstract: >- A work-in-progress native PC port of GoldenEye 007 (Rare, 1997, Nintendo 64), built on the GoldenEye 007 decompilation, and a research project on AI-agent collaboration in a large, unfamiliar, low-level codebase: how two coding agents (a local open-weight model and a hosted frontier model), directed by one person part-time, were driven through ~230 translation units of unmodified big-endian MIPS game code and made to run on a 64-bit desktop. Covers software RSP emulation, N64-to-x86-64 ABI reconciliation, and a shared-artifact handoff workflow between agents. keywords: - goldeneye-007 - nintendo-64 - n64 - decompilation - pc-port - game-porting - reverse-engineering - agentic-development - ai-agents - llm - coding-agents - software-renderer - mips - opengl license: MIT