--- title: GoldenEye 007 PC Port description: Landing page for the GoldenEye 007 PC port — what it is, current status, and links to the build guide and engineering documentation. --- # GoldenEye 007 PC Port A work-in-progress native PC port of the original 1997 Nintendo 64 _GoldenEye 007_, compiled from the game's [decompiled source](https://github.com/n64decomp/007) and running the N64's graphics coprocessor in software. It follows the architecture of the [Perfect Dark PC port](https://github.com/fgsfdsfgs/perfect_dark). It's also a case study in AI-agent collaboration on a large, low-level codebase: two coding agents (a local open-weight model, Qwen 3.8, on a single RTX 5090, and Claude / Claude Code), driven by one person part-time through ~230 translation units of unmodified big-endian MIPS game code, handing work back and forth through shared written notes. **Status:** alpha, [v0.1.0](https://github.com/jkdansereau/goldeneye-pc-port/releases) released. Runs the full single-player campaign — all 21 missions load, render, and are crash-free; a full re-playthrough confirming all 21 completable start to finish is still owed. In-level sound effects and in-level music both play; a handful of tracks have wrong-sounding instruments or occasional garbling. AI pacing and cutscenes are rough. - [Project repository and README](https://github.com/jkdansereau/goldeneye-pc-port) — build instructions, requirements, status, how it compares to the Xbox 360 recompilation projects. ## Documentation - [The two-agent development case study](dev/agentic-development.md) — goal, setup, timeline, the handoff workflow, and an honest assessment of what did and didn't work. - [Development process](dev-process.md) — how work was scoped, partitioned, and budgeted across agents; the finding-log discipline. - [Internals](internals.md) — architecture, the software RSP-emulation approach, GoldenEye-vs-Perfect-Dark engine differences, the phased plan. - [Porting notes](porting-notes.md) — the recurring Nintendo 64 → PC bug classes hit during the port, with fixes. - [Building](building.md) — full build and asset-extraction guide.