#!/usr/bin/env bash # # Package a Linux GoldenEye 007 PC port build for distribution. # # Run from anywhere, AFTER building (./build-pc.sh or a cmake --build): # # tools_pc/bundle-linux.sh [VERSION] # # Produces, under dist/ : # goldeneye-pc-port--linux-x86_64/ the unpacked bundle # goldeneye-pc-port--linux-x86_64.tar.gz + .tar.gz.sha256 # # The bundle contains ONLY: the engine executable, a README, license texts, and # the prepare-assets/ tool. It contains NO ROM and NO game assets, and — unlike # the Windows bundle — NO bundled shared libraries: the user installs SDL2 / zlib # / libGL from their distro (see the README this generates). The script hard- # fails if a ROM image or an oversized blob ends up inside the bundle. # set -euo pipefail REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)" cd "$REPO_ROOT" VERSION="${1:-$(git describe --tags --always --dirty 2>/dev/null || echo 0.0.0-dev)}" VERSION="${VERSION#v}" # strip a leading "v" NAME="goldeneye-pc-port-${VERSION}-linux-x86_64" OUT="dist/${NAME}" # Accept a build from either the CI Linux tree or a local build-pc/ tree. EXE="" for cand in build-linux/ge007.x86_64 build-pc/ge007.x86_64 build-linux/ge007* build-pc/ge007*; do if [ -f "$cand" ] && [ -x "$cand" ] && [[ "$cand" != *.exe ]]; then EXE="$cand"; break; fi done [ -n "$EXE" ] || { echo "error: no Linux ge007 binary found in build-linux/ or build-pc/ — build first" >&2; exit 1; } echo "==> Bundling $EXE -> $NAME" rm -rf "$OUT" mkdir -p "$OUT/licenses" cp "$EXE" "$OUT/" chmod +x "$OUT/$(basename "$EXE")" # --- report the dynamic-library needs (informational; not bundled) ----- if command -v ldd >/dev/null 2>&1; then echo " dynamic dependencies (must be present on the target system):" ldd "$EXE" | sed 's/^/ /' || true fi # --- docs + licenses -------------------------------------------------- EXE_NAME="$(basename "$EXE")" DEPS_BLOCK=$'## 1a. Install the runtime libraries\n\nThis Linux build links against your distro\'s SDL2, zlib and OpenGL. Install\nthem first:\n\n```\n# Debian / Ubuntu\nsudo apt install libsdl2-2.0-0 zlib1g libgl1\n\n# Fedora\nsudo dnf install SDL2 zlib libglvnd-glx\n\n# Arch\nsudo pacman -S sdl2 zlib libglvnd\n```\n' sed -e "s|@VERSION@|${VERSION}|g" \ -e "s|@PLATFORM@|Linux x86-64|g" \ -e "s|@EXE@|${EXE_NAME}|g" \ -e "s|@LICENSE_EXTRA@||g" \ tools_pc/dist/README.md.in > "$OUT/README.md.tmp" # @DEPS@ is a multi-line block — substitute it via awk, not sed. awk -v repl="$DEPS_BLOCK" '{ if ($0 == "@DEPS@") print repl; else print }' \ "$OUT/README.md.tmp" > "$OUT/README.md" rm -f "$OUT/README.md.tmp" cp NOTICE "$OUT/licenses/NOTICE" cp LICENSE "$OUT/licenses/LICENSE-port-MIT.txt" [ -f port/fast3d/LICENSE.txt ] && cp port/fast3d/LICENSE.txt "$OUT/licenses/LICENSE-fast3d.txt" # --- asset-prep tool (identical assembly to bundle-win.sh) ----------- PREP="$OUT/prepare-assets" mkdir -p "$PREP/vendor/scripts" "$PREP/vendor/assets/obseg" cp tools_pc/dist/prepare-assets/prepare-assets.py "$PREP/" cp tools_pc/d43_emit.py tools_pc/d69_emit.py "$PREP/" cp tools_pc/d88_emit.py tools_pc/d88_propdefs.py "$PREP/" cp scripts/filelist.u.csv "$PREP/vendor/scripts/" cp assets/obseg/file_resource_table.inc.c "$PREP/vendor/assets/obseg/" find assets -iname 'modelfileheader.inc.c' -print0 \ | xargs -0 -I{} cp --parents {} "$PREP/vendor/" nmh="$(find "$PREP/vendor/assets" -iname 'modelfileheader.inc.c' | wc -l)" echo " + prepare-assets/ (emit scripts + $nmh model headers)" [ "$nmh" -gt 400 ] || { echo "error: prepare-assets vendored only $nmh model headers — expected ~512" >&2; exit 1; } # --- guard: no ROM / game data snuck in ------------------------------ if find "$OUT" -type f \( -iname '*.z64' -o -iname '*.n64' -o -iname '*.v64' \) | grep -q .; then echo "error: bundle contains a ROM image — aborting" >&2 exit 1 fi BYTES="$(du -sb "$OUT" | cut -f1)" LIMIT=$((60 * 1024 * 1024)) if [ "$BYTES" -gt "$LIMIT" ]; then echo "error: bundle is $BYTES bytes (> 60 MB) — likely contains game data, aborting" >&2 exit 1 fi # --- tarball + checksum --------------------------------------------- ( cd dist && rm -f "${NAME}.tar.gz" "${NAME}.tar.gz.sha256" \ && tar -czf "${NAME}.tar.gz" "$NAME" \ && sha256sum "${NAME}.tar.gz" > "${NAME}.tar.gz.sha256" ) echo "==> dist/${NAME}.tar.gz ($(du -h "dist/${NAME}.tar.gz" | cut -f1))" cat "dist/${NAME}.tar.gz.sha256" find "$OUT" -type f | sed "s#^dist/##" | sort