#ifndef _BONDHEAD_H_ #define _BONDHEAD_H_ #include #include struct init_bond_anim_unk { u32 anim_id; f32 loopframe; f32 endframe; f32 speedMultiplier; f32 unk10; f32 unk14; }; extern struct init_bond_anim_unk g_BondMoveAnimationSetup[]; s32 waypointFindRoute(waypoint *, waypoint *, waypoint ** arr, s32 arr_len); waypoint * waypointFindNextStepToward(waypoint *, waypoint *); void bheadFlipAnimation(void); void bheadUpdateIdleRoll(void); void bheadUpdate(f32 percent_speed, f32 speedsideways); void bheadAdjustAnimation(f32 arg0); void bheadStartDeathAnimation(struct ModelAnimation *arg0, s32 arg1, f32 arg2, f32 arg3); void bheadSetSpeed(f32 arg0); #endif