#include "Ubrief.h" struct BriefStruct UbriefarkZ = { { /* Mission Briefing */ getStringID(LARK, 0), /* Background */ getStringID(LARK, 1), /* M Briefing */ getStringID(LARK, 2), /* Q Branch */ getStringID(LARK, 3) /* Moneypenny */ }, { /* Objectives (Text and Difficult) */ {getStringID(LARK, 4), DIFFICULTY_AGENT}, /* Gain entry to lab area */ {getStringID(LARK, 5), DIFFICULTY_SECRET}, /* Contact double agent */ {getStringID(LARK, 6), DIFFICULTY_AGENT}, /* Rendezvous with 006 */ {getStringID(LARK, 7), DIFFICULTY_AGENT}, /* Destroy all tanks in bottling room */ {getStringID(LARK, 8), DIFFICULTY_AGENT}, /* Minimize scientist casualties */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0} /* Not assigned */ } };