#include "Ubrief.h" struct BriefStruct UbriefrunZ = { { /* Mission Briefing */ getStringID(LRUN, 0), /* Background */ getStringID(LRUN, 1), /* M Briefing */ getStringID(LRUN, 2), /* Q Branch */ getStringID(LRUN, 3) /* Moneypenny */ }, { /* Objectives (Text and Difficult) */ {getStringID(LRUN, 4), DIFFICULTY_AGENT}, /* Find plane ignition key */ {getStringID(LRUN, 5), DIFFICULTY_00}, /* Destroy heavy gun emplacements */ {getStringID(LRUN, 6), DIFFICULTY_SECRET}, /* Destroy missile battery */ {getStringID(LRUN, 7), DIFFICULTY_AGENT}, /* Escape in plane */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0} /* Not assigned */ } };