#include "Ubrief.h" struct BriefStruct UbriefsevbZ = { { /* Mission Briefing */ getStringID(LSEVB, 0), /* Background */ getStringID(LSEVB, 1), /* M Briefing */ getStringID(LSEVB, 2), /* Q Branch */ getStringID(LSEVB, 3) /* Moneypenny */ }, { /* Objectives (Text and Difficult) */ {getStringID(LSEVB, 4), DIFFICULTY_SECRET}, /* Compare staff / casualty lists */ {getStringID(LSEVB, 5), DIFFICULTY_AGENT}, /* Recover CCTV tape */ {getStringID(LSEVB, 6), DIFFICULTY_SECRET}, /* Disable all security cameras */ {getStringID(LSEVB, 7), DIFFICULTY_00}, /* Recover Goldeneye operations manual */ {getStringID(LSEVB, 8), DIFFICULTY_AGENT}, /* Escape with Natalya */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0} /* Not assigned */ } };