name: CI on: push: branches: [ main, master ] tags: [ 'v*' ] # No paths-ignore here: tag pushes must always build so a release can be # cut even when the tagged commit only touched docs, and a workflow that # never triggers would leave a required status check pending forever. # Docs-only branch pushes are instead skipped by the `changes` job below, # which reports the build jobs as "skipped" (green for branch protection). pull_request: # No paths-ignore here either: a docs-only PR must still trigger the # workflow so the required checks report a status. The `changes` job # below diffs the PR against its base and, for a docs-only PR, reports # the build jobs as "skipped" — which branch protection accepts as # success. With paths-ignore the workflow never ran and the required # checks stayed "expected" forever, wedging every docs PR (M-44). workflow_dispatch: # Minimal token: CI only reads the repo and uploads build artifacts, neither of # which needs write access. Fork PRs run untrusted build scripts on the runner, # so keep the granted scope as small as possible and never expose secrets here. permissions: contents: read concurrency: group: ci-${{ github.ref }} cancel-in-progress: true # Jobs: # # linux-build — ubuntu, system GCC. Actually compiles + links (unlike # validate), then packages the Linux bundle (exe + README + # licenses + prepare-assets, NO ROM / assets / bundled libs) # via tools_pc/bundle-linux.sh and uploads it. Surfaces # GCC-on-Linux strictness gaps MinGW misses. Not a runtime # claim; not a required check yet. # # validate — ubuntu, configure-only. Byte-compiles the tooling, # regenerates the US ROM-asset symbol file, and CMake- # configures ntsc-final (REGION_DEFS, the source list, and # that SDL2 / zlib / OpenGL are discoverable). No ROM is used. # Does NOT compile; running on ubuntu is NOT a claim the port # works on Linux. # # windows-build — windows/MSYS2, the real supported platform. Compiles and # links the full executable, then packages the distributable # bundle (exe + runtime DLLs + README + licenses, NO ROM / # assets) via tools_pc/bundle-win.sh and uploads it. Neither # the ROM nor extracted assets are needed to BUILD (they are # runtime-only), so CI builds but never runs the port. # # release — tags only (v*). Downloads the Windows + Linux bundles and # attaches both to a DRAFT pre-release for that tag. Draft, so # a human does the ROM smoke-test on each platform and hits # Publish. This is the only job granted contents: write. jobs: # Did this change touch anything outside docs / licenses? No workflow-level # paths-ignore exists (see the `on:` comments), so this job is the single # place a docs-only push OR pull request is filtered out — a PR is diffed # against its base sha, a branch push against `github.event.before`. Tag # builds always run. Docs globs: **.md, docs/**, LICENSE, NOTICE. changes: runs-on: ubuntu-22.04 outputs: code: ${{ steps.filter.outputs.code }} steps: - uses: actions/checkout@v7 with: persist-credentials: false fetch-depth: 0 - id: filter run: | if [ "${{ github.event_name }}" = "pull_request" ]; then base='${{ github.event.pull_request.base.sha }}' head='${{ github.event.pull_request.head.sha }}' elif [ "${{ github.event_name }}" != "push" ] || [ "${GITHUB_REF_TYPE}" = "tag" ]; then echo "code=true" >> "$GITHUB_OUTPUT"; exit 0 else base='${{ github.event.before }}' head='${{ github.sha }}' fi if ! git cat-file -e "${base}^{commit}" 2>/dev/null || ! git cat-file -e "${head}^{commit}" 2>/dev/null; then echo "no usable base ${base}/head ${head} — building to be safe" echo "code=true" >> "$GITHUB_OUTPUT"; exit 0 fi changed="$(git diff --name-only "$base" "$head")" echo "Changed files:"; echo "$changed" if echo "$changed" | grep -qvE '(\.md$|^docs/|^LICENSE$|^NOTICE$)'; then echo "code=true" >> "$GITHUB_OUTPUT" else echo "docs-only push — skipping build" echo "code=false" >> "$GITHUB_OUTPUT" fi validate: needs: changes if: needs.changes.outputs.code == 'true' runs-on: ubuntu-22.04 steps: - uses: actions/checkout@v7 with: persist-credentials: false - name: Install dependencies run: | sudo apt-get update sudo apt-get install -y cmake python3 libsdl2-dev zlib1g-dev libgl1-mesa-dev - name: Byte-compile Python tooling run: python3 -m compileall -q scripts tools_pc # Generated dev-docs stay in sync with the tree (speed-ups plan Step 4). - name: Check generated dev indexes are current run: | python3 tools_pc/gen_findings_index.py --check python3 tools_pc/gen_env_probes.py --check # US only. gen_romassets.py resolves every symbol for the US region from # the committed CSVs with no ROM present; PAL/JP each need a handful of # region-specific prop/font offsets that only come from that region's ROM # (see docs/building.md — PAL/JP builders generate romassets_e/j.s # locally). No ROM is used or required here. - name: Regenerate ROM-asset symbol file (US) run: | python3 scripts/gen_romassets.py u git diff --stat -- port/src/romassets_u.s - name: CMake configure (ntsc-final) run: cmake -S . -B build-ntsc -DROMID=ntsc-final # Linux (Ubuntu, system GCC) compile job. Unlike `validate` this actually # runs `cmake --build`, so it surfaces the GCC-on-Linux strictness gaps that # MinGW does not flag. The port has never been run on Linux — a green build # here is a "does it compile + link" signal only, not a runtime claim. # Not a required check yet; flip it to required once it is reliably green. # # Toolchain: ubuntu-24.04 + gcc-14. The port is developed on MinGW GCC 16; # pinning a recent GCC here keeps the first bring-up focused on real # portability gaps rather than a decade of accumulated old-GCC pedantry. # (A "does it build on the GCC a typical distro ships" pass can come later.) linux-build: runs-on: ubuntu-24.04 env: CC: gcc-14 CXX: g++-14 steps: - uses: actions/checkout@v7 with: persist-credentials: false - name: Install dependencies run: | sudo apt-get update sudo apt-get install -y build-essential gcc-14 g++-14 cmake python3 \ libsdl2-dev zlib1g-dev libgl1-mesa-dev - name: Regenerate ROM-asset symbol file (US) run: python3 scripts/gen_romassets.py u - name: Configure (ntsc-final) run: cmake -S . -B build-linux -DROMID=ntsc-final -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 - name: Build (ntsc-final) run: cmake --build build-linux -j"$(nproc)" - name: Show binary run: | ls -la build-linux/ge007* || true file build-linux/ge007* || true # Package the Linux bundle on every run so the release path stays # exercised. No shared libs are bundled — the README tells the user to # install SDL2 / zlib / libGL from their distro. Same ROM / size guards # as the Windows bundle. - name: Package Linux bundle run: | if [ "${GITHUB_REF_TYPE}" = "tag" ]; then V="${GITHUB_REF_NAME}" else V="0.0.0-ci.${GITHUB_SHA::7}" fi tools_pc/bundle-linux.sh "$V" - name: Upload bundle uses: actions/upload-artifact@v7 with: name: goldeneye-pc-port-linux-x86_64 path: | dist/*.tar.gz dist/*.tar.gz.sha256 if-no-files-found: error retention-days: 14 # Real Windows (MSYS2 MINGW64) build — the only platform the port is # developed and tested on. This compiles and LINKS the full executable. # # No ROM and no extracted assets are needed to build: the compiled asset set # is a handful of committed pure-data .c files plus the generated # address-constant romassets_.s. The ROM (.z64) and the ROM-derived # blobs are runtime-only dependencies — CI cannot run the game, only build it. windows-build: needs: changes if: needs.changes.outputs.code == 'true' runs-on: windows-latest defaults: run: shell: msys2 {0} steps: - uses: actions/checkout@v7 with: persist-credentials: false - uses: msys2/setup-msys2@v2 with: msystem: MINGW64 update: true install: >- mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-zlib mingw-w64-x86_64-python zip unzip - name: Regenerate ROM-asset symbol file (US) run: python scripts/gen_romassets.py u - name: Build (ntsc-final) run: ./build-pc.sh ntsc-final # Package the distributable bundle on every run so the release path is # always exercised. On a tag build VERSION is the tag; otherwise it is a # throwaway CI string. bundle-win.sh hard-fails if a ROM image or an # oversized blob ends up inside the bundle. - name: Package Windows bundle run: | if [ "${GITHUB_REF_TYPE}" = "tag" ]; then V="${GITHUB_REF_NAME}" else V="0.0.0-ci.${GITHUB_SHA::7}" fi tools_pc/bundle-win.sh "$V" - name: Upload bundle uses: actions/upload-artifact@v7 with: name: goldeneye-pc-port-win64 path: | dist/*.zip dist/*.zip.sha256 if-no-files-found: error retention-days: 14 # CI builds and packages the executable but does not run it — running the # port needs a ROM, which CI does not provide. Runtime checks (the # -level_09 soak, a golden-frame diff) would run on a self-hosted runner # instead. Not planned. # Tags only. Attach the packaged Windows + Linux bundles to a DRAFT # pre-release so a human can do the ROM smoke-test on each platform before # publishing. This job — and only this job — gets contents: write. release: if: github.ref_type == 'tag' needs: [ changes, validate, windows-build, linux-build ] runs-on: ubuntu-22.04 permissions: contents: write steps: - uses: actions/checkout@v7 with: persist-credentials: false - uses: actions/download-artifact@v7 with: name: goldeneye-pc-port-win64 path: dist - uses: actions/download-artifact@v7 with: name: goldeneye-pc-port-linux-x86_64 path: dist - name: Create or update draft pre-release env: GH_TOKEN: ${{ github.token }} run: | TAG="${GITHUB_REF_NAME}" ASSETS=(dist/*.zip dist/*.zip.sha256 dist/*.tar.gz dist/*.tar.gz.sha256) if gh release view "$TAG" >/dev/null 2>&1; then gh release upload "$TAG" "${ASSETS[@]}" --clobber else gh release create "$TAG" "${ASSETS[@]}" \ --draft --prerelease \ --title "GoldenEye 007 PC Port $TAG" \ --notes-file .github/release-notes.md fi