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James Dansereau e70fffffcd D953: a wider Field of view no longer pulls model LOD, prop fog fade and fog visibility closer
c_lodscalez is built from the rendered FOV (D222), so Video.FovScale moved every model LOD switch,
the prop fog fade and the fog-range visibility test closer (x0.58 at 150); half-fogged props such
as the Surface windows went fully invisible and flickered while turning. All three now use the
game's own FOV (portLodScaleOwnFov); identity at the default FOV.
2026-10-13 22:09:22 -04:00
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2026-10-06 18:35:41 -04:00
2026-09-01 19:28:59 -04:00