Files
goldeneye-pc-port/port/fast3d
dolentandClaude Fable 5.1 05af6d4e0d fix: D435 -- replugged controllers never reopened (render-thread event pump swallowed hot-plug events)
SDL_CONTROLLERDEVICEADDED / REMOVED are dequeued by whichever of the two
event pumps polls first; fast3d's gfx_sdl_handle_events had no case for
them and dropped them, so inputRescanPads never ran after a replug (the
stale handle later aborted in malloc). Both pumps now post a request and
inputUpdate() consumes it on the pad-reading thread. Findings D435.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-29 13:26:20 -07:00
..
2026-09-01 19:28:59 -04:00
2026-09-01 19:28:59 -04:00

fast3d — software RSP

A C++ interpreter that consumes the Gfx display list the game builds each frame and emits OpenGL calls, replacing the Nintendo 64's Reality Signal Processor and Reality Display Processor.

Origin and license

This code is adapted from the Perfect Dark PC port (port/fast3d/), which in turn is the Ship of Harkinian / libultraship fast3d, itself descended from sm64-port.

LICENSE.txt in this directory (MIT, © 2020 Emill, MaikelChan) covers that lineage. glad/ is generated by glad (© David Herberth, MIT). GoldenEye-specific changes in this directory are under the repository's top-level MIT license.

Files

File Role
gfx_pc.cpp the RSP interpreter — matrices, lights, fog, G_TRI1/G_TRI4, vtx
gfx_opengl.cpp OpenGL backend — shaders, textures, z-buffer, framebuffers
gfx_cc.cpp color-combiner equation -> GLSL shader
gfx_sdl2.cpp SDL2 window-manager backend
gfx_api.h public API (gfx_init / gfx_run / gfx_start_frame / ...)
gbiex.h GoldenEye custom GBI command definitions
glad/ OpenGL loader

GoldenEye-specific work

The PD fast3d already handles G_TRI4 (GoldenEye uses it too). The GE additions are the custom color-combiner / render modes and the handling of GE's GBI extension commands. rsp/graphics/gmain.s (GE's real RSP microcode, in the repo root) is the ground truth for the exact command encodings.