mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-24 00:02:45 +02:00
- src/bondtypes.h's `#define inherits struct` makes the base an unnamed tagged member and reads its fields directly. mingw32 GCC enables this via implicit -fms-extensions; native GCC does not -> "'ObjectRecord' has no member named 'type'". Add -fplan9-extensions (C only) for non-MinGW. - Pin the CI job to ubuntu-24.04 + gcc-14 so the first Linux bring-up chases real portability gaps, not old-GCC pedantry (dev toolchain is GCC 16).
214 lines
7.8 KiB
YAML
214 lines
7.8 KiB
YAML
name: CI
|
|
|
|
on:
|
|
push:
|
|
branches: [ main, master ]
|
|
tags: [ 'v*' ]
|
|
# No paths-ignore here: tag pushes must always build so a release can be
|
|
# cut even when the tagged commit only touched docs. PRs keep the filter.
|
|
pull_request:
|
|
paths-ignore: [ '**.md', 'docs/**', 'LICENSE', 'NOTICE' ]
|
|
workflow_dispatch:
|
|
|
|
# Minimal token: CI only reads the repo and uploads build artifacts, neither of
|
|
# which needs write access. Fork PRs run untrusted build scripts on the runner,
|
|
# so keep the granted scope as small as possible and never expose secrets here.
|
|
permissions:
|
|
contents: read
|
|
|
|
concurrency:
|
|
group: ci-${{ github.ref }}
|
|
cancel-in-progress: true
|
|
|
|
# Jobs:
|
|
#
|
|
# linux-build — ubuntu, system GCC. Actually compiles + links (unlike
|
|
# validate). Surfaces GCC-on-Linux strictness gaps MinGW
|
|
# misses. Not a runtime claim; not a required check yet.
|
|
#
|
|
# validate — ubuntu, configure-only. Byte-compiles the tooling,
|
|
# regenerates the US ROM-asset symbol file, and CMake-
|
|
# configures ntsc-final (REGION_DEFS, the source list, and
|
|
# that SDL2 / zlib / OpenGL are discoverable). No ROM is used.
|
|
# Does NOT compile; running on ubuntu is NOT a claim the port
|
|
# works on Linux.
|
|
#
|
|
# windows-build — windows/MSYS2, the real supported platform. Compiles and
|
|
# links the full executable, then packages the distributable
|
|
# bundle (exe + runtime DLLs + README + licenses, NO ROM /
|
|
# assets) via tools_pc/bundle-win.sh and uploads it. Neither
|
|
# the ROM nor extracted assets are needed to BUILD (they are
|
|
# runtime-only), so CI builds but never runs the port.
|
|
#
|
|
# release — tags only (v*). Downloads the bundle from windows-build and
|
|
# attaches it to a DRAFT pre-release for that tag. Draft, so a
|
|
# human does the ROM smoke-test and hits Publish. This is the
|
|
# only job granted contents: write.
|
|
|
|
jobs:
|
|
validate:
|
|
runs-on: ubuntu-22.04
|
|
steps:
|
|
- uses: actions/checkout@v7
|
|
with:
|
|
persist-credentials: false
|
|
|
|
- name: Install dependencies
|
|
run: |
|
|
sudo apt-get update
|
|
sudo apt-get install -y cmake python3 libsdl2-dev zlib1g-dev libgl1-mesa-dev
|
|
|
|
- name: Byte-compile Python tooling
|
|
run: python3 -m compileall -q scripts tools_pc
|
|
|
|
# US only. gen_romassets.py resolves every symbol for the US region from
|
|
# the committed CSVs with no ROM present; PAL/JP each need a handful of
|
|
# region-specific prop/font offsets that only come from that region's ROM
|
|
# (see docs/building.md — PAL/JP builders generate romassets_e/j.s
|
|
# locally). No ROM is used or required here.
|
|
- name: Regenerate ROM-asset symbol file (US)
|
|
run: |
|
|
python3 scripts/gen_romassets.py u
|
|
git diff --stat -- port/src/romassets_u.s
|
|
|
|
- name: CMake configure (ntsc-final)
|
|
run: cmake -S . -B build-ntsc -DROMID=ntsc-final
|
|
|
|
# Linux (Ubuntu, system GCC) compile job. Unlike `validate` this actually
|
|
# runs `cmake --build`, so it surfaces the GCC-on-Linux strictness gaps that
|
|
# MinGW does not flag. The port has never been run on Linux — a green build
|
|
# here is a "does it compile + link" signal only, not a runtime claim.
|
|
# Not a required check yet; flip it to required once it is reliably green.
|
|
#
|
|
# Toolchain: ubuntu-24.04 + gcc-14. The port is developed on MinGW GCC 16;
|
|
# pinning a recent GCC here keeps the first bring-up focused on real
|
|
# portability gaps rather than a decade of accumulated old-GCC pedantry.
|
|
# (A "does it build on the GCC a typical distro ships" pass can come later.)
|
|
linux-build:
|
|
runs-on: ubuntu-24.04
|
|
env:
|
|
CC: gcc-14
|
|
CXX: g++-14
|
|
steps:
|
|
- uses: actions/checkout@v7
|
|
with:
|
|
persist-credentials: false
|
|
|
|
- name: Install dependencies
|
|
run: |
|
|
sudo apt-get update
|
|
sudo apt-get install -y build-essential gcc-14 g++-14 cmake python3 \
|
|
libsdl2-dev zlib1g-dev libgl1-mesa-dev
|
|
|
|
- name: Regenerate ROM-asset symbol file (US)
|
|
run: python3 scripts/gen_romassets.py u
|
|
|
|
- name: Configure (ntsc-final)
|
|
run: cmake -S . -B build-linux -DROMID=ntsc-final
|
|
-DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14
|
|
|
|
- name: Build (ntsc-final)
|
|
run: cmake --build build-linux -j"$(nproc)"
|
|
|
|
- name: Show binary
|
|
run: |
|
|
ls -la build-linux/ge007* || true
|
|
file build-linux/ge007* || true
|
|
|
|
# Real Windows (MSYS2 MINGW64) build — the only platform the port is
|
|
# developed and tested on. This compiles and LINKS the full executable.
|
|
#
|
|
# No ROM and no extracted assets are needed to build: the compiled asset set
|
|
# is a handful of committed pure-data .c files plus the generated
|
|
# address-constant romassets_<region>.s. The ROM (.z64) and the ROM-derived
|
|
# blobs are runtime-only dependencies — CI cannot run the game, only build it.
|
|
windows-build:
|
|
runs-on: windows-latest
|
|
defaults:
|
|
run:
|
|
shell: msys2 {0}
|
|
steps:
|
|
- uses: actions/checkout@v7
|
|
with:
|
|
persist-credentials: false
|
|
|
|
- uses: msys2/setup-msys2@v2
|
|
with:
|
|
msystem: MINGW64
|
|
update: true
|
|
install: >-
|
|
mingw-w64-x86_64-toolchain
|
|
mingw-w64-x86_64-cmake
|
|
mingw-w64-x86_64-SDL2
|
|
mingw-w64-x86_64-zlib
|
|
mingw-w64-x86_64-python
|
|
zip
|
|
unzip
|
|
|
|
- name: Regenerate ROM-asset symbol file (US)
|
|
run: python scripts/gen_romassets.py u
|
|
|
|
- name: Build (ntsc-final)
|
|
run: ./build-pc.sh ntsc-final
|
|
|
|
# Package the distributable bundle on every run so the release path is
|
|
# always exercised. On a tag build VERSION is the tag; otherwise it is a
|
|
# throwaway CI string. bundle-win.sh hard-fails if a ROM image or an
|
|
# oversized blob ends up inside the bundle.
|
|
- name: Package Windows bundle
|
|
run: |
|
|
if [ "${GITHUB_REF_TYPE}" = "tag" ]; then
|
|
V="${GITHUB_REF_NAME}"
|
|
else
|
|
V="0.0.0-ci.${GITHUB_SHA::7}"
|
|
fi
|
|
tools_pc/bundle-win.sh "$V"
|
|
|
|
- name: Upload bundle
|
|
uses: actions/upload-artifact@v7
|
|
with:
|
|
name: goldeneye-pc-port-win64
|
|
path: |
|
|
dist/*.zip
|
|
dist/*.zip.sha256
|
|
if-no-files-found: error
|
|
retention-days: 14
|
|
|
|
# CI builds and packages the executable but does not run it — running the
|
|
# port needs a ROM, which CI does not provide. Runtime checks (the
|
|
# -level_09 soak, a golden-frame diff) would run on a self-hosted runner
|
|
# instead. Not planned.
|
|
|
|
# Tags only. Attach the packaged bundle to a DRAFT pre-release so a human can
|
|
# do the ROM smoke-test before publishing. This job — and only this job —
|
|
# gets contents: write.
|
|
release:
|
|
if: github.ref_type == 'tag'
|
|
needs: [ validate, windows-build ]
|
|
runs-on: ubuntu-22.04
|
|
permissions:
|
|
contents: write
|
|
steps:
|
|
- uses: actions/checkout@v7
|
|
with:
|
|
persist-credentials: false
|
|
|
|
- uses: actions/download-artifact@v7
|
|
with:
|
|
name: goldeneye-pc-port-win64
|
|
path: dist
|
|
|
|
- name: Create or update draft pre-release
|
|
env:
|
|
GH_TOKEN: ${{ github.token }}
|
|
run: |
|
|
TAG="${GITHUB_REF_NAME}"
|
|
if gh release view "$TAG" >/dev/null 2>&1; then
|
|
gh release upload "$TAG" dist/*.zip dist/*.zip.sha256 --clobber
|
|
else
|
|
gh release create "$TAG" dist/*.zip dist/*.zip.sha256 \
|
|
--draft --prerelease \
|
|
--title "GoldenEye 007 PC Port $TAG" \
|
|
--notes-file .github/release-notes.md
|
|
fi
|