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Add a game-thread bridge and field-scoped per-file persistence for PC UI edits, with an explicit file chooser; keep watch-only edits session-only. Fix D351 row initializer offsets for units and auto-hide. Document verification and review follow-ups.
66 lines
2.3 KiB
C
66 lines
2.3 KiB
C
#ifndef PORT_OPTIONSOVERLAY_H
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#define PORT_OPTIONSOVERLAY_H
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/*
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* F10 in-game options overlay (approach C from docs/dev/OPTIONS-MENU-PLAN.md).
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*
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* A self-contained port-layer immediate-mode overlay: it draws its own 2D
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* display list on top of the game's frame (appended in fast3d's gfx_run,
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* after the game DL) and handles its own keyboard/mouse nav. It edits the
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* port-owned config.c options directly, so changes apply live for the live
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* ones. When closed it renders NOTHING (zero bytes appended) -- golden dumps
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* stay byte-identical.
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*
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* Hooks:
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* video.c videoPumpEvents : F10 -> optionsOverlayToggle(); ESC closes;
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* wheel -> optionsOverlayScroll()
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* input.c inputComputePad : controller 0 swallowed while open;
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* nav routed to optionsOverlayHandleInput()
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* gfx_pc.cpp gfx_run : optionsOverlayEmit() appended after the game DL
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*/
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#include <PR/ultratypes.h>
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#include <PR/gbi.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Toggle open/closed. On the closing edge the config is saved. */
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void optionsOverlayToggle(void);
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/* 1 while the overlay is on screen. */
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int optionsOverlayIsOpen(void);
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/* Called from inputComputePad(0) while open: reads SDL keyboard edges and
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* drives the cursor / value adjustments. */
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void optionsOverlayHandleInput(void);
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/* Mouse-wheel notch -> move the selection (host event pump). */
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void optionsOverlayScroll(int dir);
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/* Build the overlay's 2D display list for this frame, or return NULL when the
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* overlay is closed. Called by fast3d after running the game DL. */
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Gfx *optionsOverlayEmit(void);
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/* D343 (M2): row API for the file-select options screen (frontoptions.c).
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* Index i runs over the same row table as the F10 overlay; headers split it
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* into the screen's sections. */
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int optionsRowCount(void);
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int optionsRowIsHeader(int i);
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int optionsRowIsShown(int i);
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const char *optionsRowLabel(int i);
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int optionsRowIsSlider(int i);
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int optionsRowNeedsRestart(int i);
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double optionsRowFraction(int i);
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void optionsRowSetFraction(int i, double f);
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void optionsRowCommit(int i); /* slider release; watch rows persist once */
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void optionsRowValueText(int i, char *out, int n);
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void optionsRowAdjust(int i, int dir);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PORT_OPTIONSOVERLAY_H */
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