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Re-walked the glyph path a 4th time; confirmed ammo digits use the same textrelated.c path (gunfire.c:5906 -> textRender -> textRenderGlyph), no separate HUD-number renderer. Same contradiction as M-6/7/8: every stage runtime-verified non-mirrored, glyphs still X-flip. Needs RenderDoc or the asymmetric-texel experiment, not another static trace. New finding: gfx_pc.cpp:1546/1551 D74 wrap-block is dead code (cms & G_TX_WRAP with G_TX_WRAP==0) + OOB vertex-vs-texunit array index. Latent, logged not fixed. New docs/GRAPHICS-BACKLOG.md collects all cosmetic items (D74/D75/D76/ D77/D114/D116) below level-progression + crash priority per user.