Files
goldeneye-pc-port/src
James Dansereau da379d9644 M-10: D119 guard-attack crash fixed + D120 blood-stain hang guarded + input playtest fixes
- D119: ~28 weapons_held[]->chr puns in chraction.c read .act_*.attack_item,
  aliasing WeaponObjRecord.weaponnum at 0x80 on N64 (act union @0x2C+84).
  Pointer widening moves the union to ~0x38 on PC -> garbage negative item
  id -> OOB g_ItemStats -> segfault the instant a guard fires. PUN_ATTACK_ITEM
  macro reads weaponnum directly; #else branch identical -> N64 unchanged.
- D120: chrCreateBloodStain PointUsage[] chain walk cycles forever on PC
  (d43_emit opcode-0x18 collision-record conversion incomplete). #ifdef PORT
  caps + bounds-checks both walk loops so the game survives; converter fix
  deferred to its own session.
- input.c: mouse-look per-poll delta (no stuck accumulator); mouse X = turn
  (stick-X), A/D = strafe (C-buttons), mouse Y = look. D118a/D118b minor
  bugs documented in HANDOFF.

-level_09 now survives the BUNKER1 guard firefight (45s+ crash-free, was
hard segfault ~frame 1200 every run).
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