mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
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Deck/Windows playtest fixes: fog rework (D540) and RSP-style CPU near-plane clip with per-vertex N64 fog (D543), with fog recomputed on near-plane-clipped vertices as the RSP does, so the haze around the player stays steady (D553); colour-combiner clamp for banded walls (D548); rocket and thrown-item stack overflows (D545, D549); menu double-trigger mitigation (D541); Dam ending first-shot camera swivel restored by removing an old port look-at workaround (D552); settings standardisation (D546), live All unlocked (D547), F10 mouse (D544); static window title and the project mark (the in-game crosshair shape, site gold) as window/taskbar icon and favicon (D550). Reference frames re-based on Windows, Linux and Steam Deck (A/B-confirmed); capture_p7.sh runs on Windows. Opt-in update check, off by default (D551: one HTTPS request to GitHub per launch when enabled; winhttp.dll loaded only then; the tag CI job checks the tag against GE007_VERSION). Release notes, ROADMAP, internals and security docs updated; tree-hygiene pass. Refs: D540 D541 D543 D544 D545 D546 D547 D548 D549 D550 D551 D552 D553 D554 D555 D556 D557 D558 D559 D560 D561 D562 D563 D564
15 lines
448 B
C
15 lines
448 B
C
#ifndef PORT_VERSIONINFO_H
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#define PORT_VERSIONINFO_H
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/* Generated by CMake from versioninfo.h.in — do not edit. */
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#define GE007_VERSION_HASH "@VERSION_HASH@"
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#define GE007_VERSION "@GE007_VERSION@"
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#define GE007_VERSION_CODENAME "@VERSION_CODENAME@"
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#define GE007_ORIGIN_URL "@ORIGIN_URL@"
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#define GE007_TARGET_PLATFORM "@TARGET_PLATFORM@"
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#define GE007_ROMID "@ROMID@"
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#define GE007_IS_PAL @VERSION_IS_PAL@
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#endif /* PORT_VERSIONINFO_H */
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