11 KiB
=== level_09 (level 9, UsetupsevbunkerZ) === Objective 0 [briefing text id 30749] min difficulty: Agent
- DESTROY_OBJECT tag 0 -> CCTV
- DESTROY_OBJECT tag 1 -> CCTV
- DESTROY_OBJECT tag 2 -> CCTV
- DESTROY_OBJECT tag 3 -> CCTV Objective 1 [briefing text id 30750] min difficulty: Agent
- COPY_ITEM (key-analyzer/datavac copy flag) Objective 2 [briefing text id 30751] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set Objective 3 [briefing text id 30752] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10])
- FAIL_CONDITION stage flag mask 0x800 (bit(s) [11]) -- mission FAILS when set
- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set Objective 4 [briefing text id 30753] min difficulty: Agent
- PHOTOGRAPH tag 5 -> MULTI_MONITOR; photo-flag word @8=0x0
=== level_20 (level 20, UsetupsiloZ) === Objective 0 [briefing text id 34834] min difficulty: Agent
- DEPOSIT_IN_ROOM ref @4=34 ref @8=4; runtime word @c=0x0
- DEPOSIT_IN_ROOM ref @4=34 ref @8=12; runtime word @c=0x0
- DEPOSIT_IN_ROOM ref @4=34 ref @8=88; runtime word @c=0x0
- DEPOSIT_IN_ROOM ref @4=34 ref @8=95; runtime word @c=0x0 Objective 1 [briefing text id 34835] min difficulty: Agent
- PHOTOGRAPH tag 0 -> PROP; photo-flag word @8=0x0 Objective 2 [briefing text id 34836] min difficulty: Agent
- COLLECT_OBJECT tag 1 -> PROP Objective 3 [briefing text id 34837] min difficulty: Agent
- COLLECT_OBJECT tag 2 -> PROP
- COLLECT_OBJECT tag 3 -> PROP
- COLLECT_OBJECT tag 4 -> PROP
- COLLECT_OBJECT tag 5 -> PROP
- FAIL_CONDITION stage flag mask 0x100 (bit(s) [8]) -- mission FAILS when set
- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
- FAIL_CONDITION stage flag mask 0x400 (bit(s) [10]) -- mission FAILS when set
- FAIL_CONDITION stage flag mask 0x800 (bit(s) [11]) -- mission FAILS when set Objective 4 [briefing text id 34838] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x8000 (bit(s) [15])
- FAIL_CONDITION stage flag mask 0x4000 (bit(s) [14]) -- mission FAILS when set
=== level_21 (level 21, UsetupsevbunkerZ) === Objective 0 [briefing text id 30749] min difficulty: Agent
- DESTROY_OBJECT tag 0 -> CCTV
- DESTROY_OBJECT tag 1 -> CCTV
- DESTROY_OBJECT tag 2 -> CCTV
- DESTROY_OBJECT tag 3 -> CCTV Objective 1 [briefing text id 30750] min difficulty: Agent
- COPY_ITEM (key-analyzer/datavac copy flag) Objective 2 [briefing text id 30751] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set Objective 3 [briefing text id 30752] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10])
- FAIL_CONDITION stage flag mask 0x800 (bit(s) [11]) -- mission FAILS when set
- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set Objective 4 [briefing text id 30753] min difficulty: Agent
- PHOTOGRAPH tag 5 -> MULTI_MONITOR; photo-flag word @8=0x0
=== level_22 (level 22, UsetupstatueZ) === Objective 0 [briefing text id 35897] min difficulty: Agent
- FAIL_CONDITION stage flag mask 0x200000 (bit(s) [21]) -- mission FAILS when set
- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8]) Objective 1 [briefing text id 35898] min difficulty: Agent
- FAIL_CONDITION stage flag mask 0x20000 (bit(s) [17]) -- mission FAILS when set
- FAIL_CONDITION stage flag mask 0x200000 (bit(s) [21]) -- mission FAILS when set
- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10]) Objective 2 [briefing text id 35899] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x200 (bit(s) [9])
- FAIL_CONDITION stage flag mask 0x200000 (bit(s) [21]) -- mission FAILS when set Objective 3 [briefing text id 35900] min difficulty: Agent
- FAIL_CONDITION stage flag mask 0x400000 (bit(s) [22]) -- mission FAILS when set
- FAIL_CONDITION stage flag mask 0x200000 (bit(s) [21]) -- mission FAILS when set
- COMPLETE_CONDITION stage flag mask 0x800 (bit(s) [11]) Objective 4 [briefing text id 35901] min difficulty: Agent
- COLLECT_OBJECT tag 1 -> PROP
- FAIL_CONDITION stage flag mask 0x200000 (bit(s) [21]) -- mission FAILS when set
=== level_23 (level 23, UsetupcontrolZ) === Objective 0 [briefing text id 8233] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x1000 (bit(s) [12])
- FAIL_CONDITION stage flag mask 0x2000 (bit(s) [13]) -- mission FAILS when set Objective 1 [briefing text id 8234] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x4000 (bit(s) [14])
- FAIL_CONDITION stage flag mask 0x10000 (bit(s) [16]) -- mission FAILS when set Objective 2 [briefing text id 8235] min difficulty: Agent
- DESTROY_OBJECT tag 21 -> PROP
- DESTROY_OBJECT tag 22 -> PROP
- DESTROY_OBJECT tag 23 -> PROP
- DESTROY_OBJECT tag 24 -> PROP
- DESTROY_OBJECT tag 25 -> PROP
- DESTROY_OBJECT tag 26 -> PROP
=== level_24 (level 24, UsetuparchZ) === Objective 0 [briefing text id 2089] min difficulty: Agent
- ENTER_ROOM ref @4=152 (room); runtime word @8=0x0 Objective 1 [briefing text id 2090] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8]) Objective 2 [briefing text id 2091] min difficulty: Agent
- COLLECT_OBJECT tag 2 -> PROP
- FAIL_CONDITION stage flag mask 0x1000 (bit(s) [12]) -- mission FAILS when set Objective 3 [briefing text id 2092] min difficulty: Agent
- ENTER_ROOM ref @4=208 (room); runtime word @8=0x0
- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10])
- FAIL_CONDITION stage flag mask 0x200 (bit(s) [9]) -- mission FAILS when set
=== level_25 (level 25, UsetuptraZ) === Objective 0 [briefing text id 36898] min difficulty: Agent
- DESTROY_OBJECT tag 8 -> PROP
- DESTROY_OBJECT tag 9 -> PROP
- DESTROY_OBJECT tag 10 -> PROP
- DESTROY_OBJECT tag 11 -> PROP
- DESTROY_OBJECT tag 12 -> PROP
- DESTROY_OBJECT tag 13 -> PROP Objective 1 [briefing text id 36899] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x8000 (bit(s) [15])
- FAIL_CONDITION stage flag mask 0x4000 (bit(s) [14]) -- mission FAILS when set Objective 2 [briefing text id 36900] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x10000 (bit(s) [16]) Objective 3 [briefing text id 36901] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x20000 (bit(s) [17]) Objective 4 [briefing text id 36902] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x100000 (bit(s) [20])
=== level_26 (level 26, UsetupdestZ) === Objective 0 [briefing text id 13332] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8])
- COMPLETE_CONDITION stage flag mask 0x200 (bit(s) [9])
- COMPLETE_CONDITION stage flag mask 0x400 (bit(s) [10])
- COMPLETE_CONDITION stage flag mask 0x800 (bit(s) [11])
- COMPLETE_CONDITION stage flag mask 0x1000 (bit(s) [12])
- FAIL_CONDITION stage flag mask 0x100000 (bit(s) [20]) -- mission FAILS when set Objective 1 [briefing text id 13333] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x10000 (bit(s) [16])
- FAIL_CONDITION stage flag mask 0x40000 (bit(s) [18]) -- mission FAILS when set Objective 2 [briefing text id 13334] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x20000 (bit(s) [17])
- FAIL_CONDITION stage flag mask 0x80000 (bit(s) [19]) -- mission FAILS when set Objective 3 [briefing text id 13335] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x4000 (bit(s) [14])
- FAIL_CONDITION stage flag mask 0x8000 (bit(s) [15]) -- mission FAILS when set
=== level_27 (level 27, UsetupsevbZ) === Objective 0 [briefing text id 29743] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x200 (bit(s) [9]) Objective 1 [briefing text id 29744] min difficulty: Agent
- FAIL_CONDITION stage flag mask 0x1000 (bit(s) [12]) -- mission FAILS when set
- COLLECT_OBJECT tag 2 -> PROP Objective 2 [briefing text id 29745] min difficulty: Agent
- DESTROY_OBJECT tag 28 -> CCTV
- DESTROY_OBJECT tag 29 -> CCTV
- DESTROY_OBJECT tag 30 -> CCTV
- DESTROY_OBJECT tag 31 -> CCTV
- DESTROY_OBJECT tag 32 -> CCTV
- DESTROY_OBJECT tag 33 -> CCTV Objective 3 [briefing text id 29746] min difficulty: Agent
- COLLECT_OBJECT tag 34 -> PROP Objective 4 [briefing text id 29747] min difficulty: Agent
- FAIL_CONDITION stage flag mask 0x100 (bit(s) [8]) -- mission FAILS when set
- COMPLETE_CONDITION stage flag mask 0x800 (bit(s) [11])
- ENTER_ROOM ref @4=51 (room); runtime word @8=0x0
=== level_28 (level 28, UsetupaztZ) === Objective 0 [briefing text id 5141] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x1000 (bit(s) [12]) Objective 1 [briefing text id 5142] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x8000 (bit(s) [15])
=== level_29 (level 29, UsetuppeteZ) === Objective 0 [briefing text id 25627] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x20000 (bit(s) [17])
- FAIL_CONDITION stage flag mask 0x40000 (bit(s) [18]) -- mission FAILS when set Objective 1 [briefing text id 25625] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x4000 (bit(s) [14])
- FAIL_CONDITION stage flag mask 0x8000 (bit(s) [15]) -- mission FAILS when set Objective 2 [briefing text id 25626] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x4000 (bit(s) [14])
- FAIL_CONDITION stage flag mask 0x1000 (bit(s) [12]) -- mission FAILS when set
=== level_30 (level 30, UsetupdepoZ) === Objective 0 [briefing text id 12303] min difficulty: Agent
- DESTROY_OBJECT tag 10 -> PROP
- DESTROY_OBJECT tag 11 -> PROP
- DESTROY_OBJECT tag 12 -> PROP
- DESTROY_OBJECT tag 13 -> PROP
- DESTROY_OBJECT tag 14 -> PROP
- DESTROY_OBJECT tag 15 -> PROP
- DESTROY_OBJECT tag 16 -> PROP
- DESTROY_OBJECT tag 17 -> PROP
- DESTROY_OBJECT tag 18 -> PROP
- DESTROY_OBJECT tag 19 -> PROP
- DESTROY_OBJECT tag 20 -> PROP
- DESTROY_OBJECT tag 21 -> PROP
- DESTROY_OBJECT tag 22 -> PROP
- DESTROY_OBJECT tag 23 -> PROP
- DESTROY_OBJECT tag 24 -> PROP
- DESTROY_OBJECT tag 25 -> PROP
- DESTROY_OBJECT tag 26 -> PROP Objective 1 [briefing text id 12304] min difficulty: Agent
- DESTROY_OBJECT tag 1 -> MULTI_MONITOR
- DESTROY_OBJECT tag 2 -> PROP
- DESTROY_OBJECT tag 3 -> PROP Objective 2 [briefing text id 12305] min difficulty: Agent
- COLLECT_OBJECT tag 0 -> KEY Objective 3 [briefing text id 12306] min difficulty: Agent
- COLLECT_OBJECT tag 5 -> PROP Objective 4 [briefing text id 12307] min difficulty: Agent
- COMPLETE_CONDITION stage flag mask 0x100 (bit(s) [8]) UsetuprefZ not in filelist