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Scripted watch Abort on -level_09 -> title stage -> GE_D235_RELOAD re-enters the level via bossSetLoadedStage() (the front end's mission-start call) after a front-end dwell. With the fix: stale entries purged at every transition; the reloaded level renders cleanly. A/B with GE_D235_OFF (reset skipped): 588-788 stale entries survive yet all textures stay correct, for both an identical and a divergent (intro skipped) first-load order. So the reported trigger isn't captured headlessly on Bunker 1; the fix stays correct by construction. D235 stays OPEN pending a real die -> mission select -> restart playtest (A/B with GE_D235_OFF). Both switches are TEMP, env-gated, inert when unset; bunker1 golden 3/3.