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Both investigated 2026-09-22 against the MIT PD port fork; neither is v0.4.0 work. Recorded here rather than only in the gitignored notes backlog so the branch carries the conclusions. Mod support (D325-D328): community mods repack the ROM, so vanilla offsets are useless; the fix is an offline importer plus a mod-directory override layer, not a loader rewrite. GE's file table is in the ROM at 0x252c4 inside the 1172-compressed data segment at 0x21990 (681 exact matches vs filelist, 0 mismatches; hardcode-free discovery reads Random Eye's own table to 704/726 byte-identical). Remaining effort is the mod-dir override layer; added levels stay blocked by rule 2. HD texture packs (issue #100): PD's texpack architecture studied - identity, not decoding, is the problem. Our gfx_pc.cpp is the same lineage and GE_TEXDUMP is already most of a dumper. Step 1 (address -> texturenum registry) is the only novel design decision and is a src/game touch needing #ifdef PORT.