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goldeneye-pc-port/docs
James Dansereau 447ef22162 D173 M-172 cont'd: cross-level replication (Facility) + ruled out two more candidates
Facility (-level_34) reproduces an almost identical ~329-unit float vs Dam's
~328, despite completely different ground heights/positions -- strong
evidence of a fixed constant rather than a level- or animation-scale-driven
effect. Dispatched a local Qwen triage pass on solo_char_load; it raised
modelSetAnimTranslationScale/pov as a candidate but correctly self-qualified
it as inconsistent with the now-cross-level-confirmed near-constant offset.
Own follow-up trace ruled out two more candidates: the puppet's position
setup matches the normal guard init path exactly (setsuboffset after
init_GUARDdata_with_set_values), and the puppet's first animation's nonzero
start frame (~96) is a legitimate firing_animation_groups table constant,
not carried-over garbage state. Leading theory now: the ~328-unit elevation
is baked into that animation's own keyframe data (root/pelvis joint height),
and whatever normally compensates for a chr's third-person render staying
grounded isn't reached by this puppet's draw path. Next step (compare a
normal guard's raw root-joint gap the same way) is static/no-live-access,
logged in findings.md.
2026-09-17 14:47:49 -04:00
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