mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-23 15:52:42 +02:00
Crash-log snprintf (D478), start-mp folder (D479), shader pre-warm (D480), render worker thread (#92 low-end 45 to 60 fps, D481), lighter first-launch defaults (D482), sniper crouch/zoom fixes (D483-D485, #136), Rareware text TMEM swap (D75), D173 residual, turret/explosion fidelity (D486, #126), 21-level Windows golden rebase with a two-tier gate, PAL and JP convert/build/ boot (D258) with PAL frame height (D487) and osTvType (D488). Refs: D478 D479 D480 D481 D482 D483 D484 D485 D486 D75 D173 D258 D487 D488 #136 #126
415 lines
17 KiB
Bash
415 lines
17 KiB
Bash
#!/bin/bash
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# verify.sh — one command -> one machine-readable verdict (speed-ups plan Step 2).
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#
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# Wraps the manual recipe every session was re-deriving by hand (build,
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# 640x480 ini pin, GE_PCDUMP capture, crash-symbolication, pixcount,
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# framediff): see docs/dev/notes/AGENTIC-SPEEDUPS-PLAN.md Step 2 / N6.
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#
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# Usage:
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# verify.sh <level> single level: name (dam, bunker1, "surface 1")
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# or -level_XX number (09, 33, ...)
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# verify.sh sweep [subset] all 21 solo levels, or SWEEP_LEVELS-style
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# "name:XX name:XX ..." subset
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# verify.sh parity <level> --against <dir>
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# framediff this platform's capture against a
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# capture directory from the other platform
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# (there is no cross-OS launch here — feed it
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# a directory of PPMs/PNGs pulled off that box)
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#
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# Options:
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# --platform win|linux default: autodetect via `uname -s`
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# --dump lo-hi:step GE_PCDUMP window (default: 900-1500:300, the golden
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# capture window for every level and both modes)
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# --script "..." GE_INPUTSCRIPT (default "20:START": skip the intro
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# flyby so frame 900+ is settled gameplay)
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#
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# Golden recipe (2026-10-02 re-base): 640x480 defaults-only ini, GE_RSEED pinned
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# (GOLDEN_SEED below), GE_INPUTSCRIPT "20:START", GE_PCDUMP 900-1500:300,
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# goldens in tools_pc/golden/<level>/<platform>/. See tools_pc/golden/README.md.
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# --json also emit one JSON object (or array, for sweep) to
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# stdout: {level, platform, status, frames,
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# worst_cell, crash_sym}
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# --against DIR parity mode only: the other platform's capture dir
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#
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# Status values: PASS | CRASH | NO-FRAMES | STALLED | REGRESSION
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# (STALLED is this tool's extension of the plan's 4-value enum — see
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# level_sweep.sh's D117/D134 note: a level that renders a few frames then
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# stops moving is a load-sensitivity flake, not a real pass or fail.)
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#
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# Known limitation (N6 / M-48): on --platform linux, GE_PCDUMP reads back
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# black frames on llvmpipe/WSLg (a glReadPixels tooling bug, not a render
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# bug — the live window renders fine). pixcount/framediff are therefore
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# skipped on linux and the verdict is crash-detection only, flagged NOTE.
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set -u
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cd "$(dirname "$0")/.."
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ROOT="$(pwd)"
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# --- arg parsing -------------------------------------------------------------
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MODE=""; LEVEL_ARG=""; PLATFORM=""; DUMP=""; SCRIPT="20:START"; JSON=0; AGAINST=""
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GOLDEN_DUMP="900-1500:300"
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USER_DUMP=0; USER_SCRIPT=0
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# Per-level golden recipe overrides: Cuba is the ending cutscene + credits (it
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# drops back to the boot screens before frame 1200, and START would skip it),
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# so it captures the cutscene itself with no input.
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golden_dump_for() { case "$1" in cuba) echo "300-900:300" ;; *) echo "$GOLDEN_DUMP" ;; esac; }
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# Second tier: per-pixel (framediff --exact) limit, % of pixels over a
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# per-channel tolerance of 2. Measured 2026-10-02 run to run (21 levels x 2
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# captures): <= 0.57% everywhere except Jungle 1.75% / Surface 2 2.33% (moving
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# foliage/fog) and Cuba 36% (cutscene animation timing; structural tier only).
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# A global texture-filter change measured 22% on Dam, so 1% leaves ~2x margin
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# over the noise and still catches whole-frame render changes.
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golden_tolpct_for() { case "$1" in cuba) echo "" ;; jungle|surface2) echo "3.0" ;; *) echo "1.0" ;; esac; }
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golden_script_for() { case "$1" in cuba) echo "1:SNONE" ;; *) echo "20:START" ;; esac; }
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GOLDEN_SEED="${GE_RSEED:-0x0123456789abcdef}"
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POSARGS=()
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while [ $# -gt 0 ]; do
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case "$1" in
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--platform) PLATFORM="$2"; shift 2 ;;
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--dump) DUMP="$2"; USER_DUMP=1; shift 2 ;;
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--script) SCRIPT="$2"; USER_SCRIPT=1; shift 2 ;;
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--against) AGAINST="$2"; shift 2 ;;
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--json) JSON=1; shift ;;
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-h|--help) sed -n '2,32p' "$0"; exit 0 ;;
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*) POSARGS+=("$1"); shift ;;
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esac
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done
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set -- "${POSARGS[@]:-}"
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case "${1:-}" in
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sweep) MODE=sweep; shift; SWEEP_SUBSET="${*:-}" ;;
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parity) MODE=parity; LEVEL_ARG="${2:-}"; shift 2 2>/dev/null || true ;;
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""|-h) sed -n '2,32p' "$0"; exit 0 ;;
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*) MODE=single; LEVEL_ARG="$1" ;;
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esac
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if [ -z "$PLATFORM" ]; then
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case "$(uname -s)" in
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Linux*) PLATFORM=linux ;;
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*) PLATFORM=win ;;
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esac
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fi
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if [ "$PLATFORM" = win ]; then
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BUILD_DIR=build-pc
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EXE="$ROOT/build-pc/ge007.x86_64.exe"
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export PATH="/c/msys64/mingw64/bin:$PATH" # addr2line + runtime DLLs
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else
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BUILD_DIR=build-linux
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EXE="$ROOT/build-linux/ge007.x86_64"
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fi
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# Only ever stop the game process THIS script started (never other instances:
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# the maintainer may be playing), and only as a watchdog fallback -- every run
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# normally ends through GE_QUITFRAME's orderly quit (D344: a hard kill of a
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# live GL/audio process has caused a host BSOD).
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GAMEPID=""
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kill_ours() { [ -n "$GAMEPID" ] && kill "$GAMEPID" >/dev/null 2>&1; GAMEPID=""; }
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# name -> -level_XX (mission order; matches playtest.sh / level_sweep.sh)
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LEVELS=(
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"dam:33" "facility:34" "runway:35" "surface1:36" "bunker1:09" "silo:20"
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"frigate:26" "surface2:43" "bunker2:27" "statue:22" "archives:24"
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"streets:29" "depot:30" "train:25" "jungle:37" "control:23" "caverns:39"
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"cradle:41" "aztec:28" "egypt:32" "cuba:54"
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)
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norm() { echo "$1" | tr 'A-Z' 'a-z' | tr -d ' _-'; }
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resolve_level() {
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local arg="$1"
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if [[ "$arg" =~ ^[0-9]+$ ]]; then echo "num:$(printf '%02d' "$arg")"; return; fi
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local key; key=$(norm "$arg")
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for e in "${LEVELS[@]}"; do
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[ "$(norm "${e%%:*}")" = "$key" ] && { echo "${e%%:*}:${e##*:}"; return; }
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done
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echo ""
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}
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name_for_num() {
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local num="$1"
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for e in "${LEVELS[@]}"; do [ "${e##*:}" = "$num" ] && { echo "${e%%:*}"; return; }; done
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echo "level_$num"
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}
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# --- build-if-stale ------------------------------------------------------
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if [ ! -d "$BUILD_DIR" ]; then
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echo "error: $BUILD_DIR missing — configure it first (./build-pc.sh for win;" >&2
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echo " cmake -S . -B build-linux -G Ninja -DROMID=ntsc-final for linux)" >&2
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exit 2
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fi
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BUILD_LOG=$(mktemp)
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if ! cmake --build "$BUILD_DIR" -j 8 >"$BUILD_LOG" 2>&1; then
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echo "BUILD FAILED"
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cat "$BUILD_LOG" >&2
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rm -f "$BUILD_LOG"
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exit 2
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fi
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rm -f "$BUILD_LOG"
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if [ ! -x "$EXE" ] && [ ! -f "$EXE" ]; then
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echo "error: build produced no $EXE" >&2
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exit 2
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fi
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# --- golden lookup: tools_pc/golden/<level>/<platform>/, else the flat
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# level_09 set (today's only golden — Step 3 fills the rest in) ----------
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golden_dir_for() {
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local name="$1"
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local per="$ROOT/tools_pc/golden/$name/$PLATFORM"
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if [ -d "$per" ] && ls "$per"/*.png >/dev/null 2>&1; then echo "$per"; return; fi
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echo ""
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}
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# --- ini pin: golden frames are captured at 640x480 with every other option
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# at its compiled-in default (a personal ini -- FovScale, DrawDistance,
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# MSAA... -- changes the frame and would fail the golden); back up + restore
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INI="$ROOT/data/ge007.ini"
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INI_BAK=""
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INI_CREATED=0
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pin_ini_640x480() {
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if [ -f "$INI" ]; then
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INI_BAK=$(mktemp)
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cp "$INI" "$INI_BAK"
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else
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INI_CREATED=1
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fi
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printf '[Window]\nWidth = 640\nHeight = 480\n' > "$INI"
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}
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restore_ini() {
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if [ -n "$INI_BAK" ]; then cp "$INI_BAK" "$INI" && rm -f "$INI_BAK"
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elif [ "$INI_CREATED" = 1 ]; then rm -f "$INI"; fi
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}
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trap 'restore_ini; kill_ours' EXIT INT TERM
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# --- run one level -> sets globals: R_STATUS R_FRAMES R_SYM R_BRIEF -------
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run_one() {
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local name="$1" num="$2" dump="$3" watchdog="${4:-90}"
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local capdir; capdir=$(mktemp -d)
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[ "$USER_DUMP" = 1 ] || dump=$(golden_dump_for "$name")
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local script="$SCRIPT"
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[ "$USER_SCRIPT" = 1 ] || script=$(golden_script_for "$name")
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R_STATUS=""; R_FRAMES=0; R_SYM=""; R_BRIEF=""
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rm -f "$ROOT/ge007.crash.log"
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# Quit right after the last requested GE_PCDUMP frame via GE_QUITFRAME (an
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# orderly D344 quit), instead of idling out the watchdog; the watchdog stays
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# the safety net for a level that never gets there (hang / flake).
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local lo hi step lastframe quitframe=""
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IFS='-:' read -r lo hi step <<< "$dump"
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if [[ "$lo" =~ ^-?[0-9]+$ && "$hi" =~ ^-?[0-9]+$ ]]; then
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[[ "$step" =~ ^[0-9]+$ && "$step" -gt 0 ]] || step=1
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lastframe=$(( lo + step * ( (hi - lo) / step ) ))
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quitframe=$(( lastframe + 2 ))
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fi
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( cd "$ROOT" && export GE_PCDUMP="$dump"
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[ -n "$quitframe" ] && export GE_QUITFRAME="$quitframe"
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[ -n "$script" ] && export GE_INPUTSCRIPT="$script"
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export GE_RSEED="$GOLDEN_SEED"
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exec "$EXE" "-level_$num" ) >"$capdir/run.log" 2>&1 &
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local gamepid=$!
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GAMEPID=$gamepid
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local ticks=0 max_ticks=$(( watchdog * 5 )) # 0.2s ticks
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while kill -0 "$gamepid" 2>/dev/null && [ "$ticks" -lt "$max_ticks" ]; do
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sleep 0.2
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ticks=$((ticks + 1))
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done
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if kill -0 "$gamepid" 2>/dev/null; then
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echo " watchdog: $name still running after ${watchdog}s, stopping it" >&2
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kill_ours
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fi
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wait "$gamepid" 2>/dev/null
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GAMEPID=""
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mv "$ROOT"/ppm "$capdir/ppm" 2>/dev/null || mkdir -p "$capdir/ppm"
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R_FRAMES=$(ls "$capdir/ppm"/*.ppm 2>/dev/null | wc -l)
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if [ -f "$ROOT/ge007.crash.log" ]; then
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R_STATUS=CRASH
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cp "$ROOT/ge007.crash.log" "$capdir/crash.log"
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# Step 9 (R5): crash_brief.py owns address extraction + symbolication
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# (both platforms -- the old inline `0x1[0-9a-fA-F]{8,}` grep here
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# assumed the Windows 0x140000000 image base and would never match a
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# Linux no-PIE 0x20000000-based address) and prints a dispatch-ready
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# brief with known-parked-signature and porting-notes/findings hits.
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R_BRIEF=$(python "$ROOT/tools_pc/crash_brief.py" \
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--crash-log "$capdir/crash.log" --exe "$EXE" --platform "$PLATFORM" \
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--level "$name" --json 2>&1)
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R_SYM=$(echo "$R_BRIEF" | python -c "
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import json,sys
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s=sys.stdin.read(); i=s.find('{')
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try:
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d,_=json.JSONDecoder().raw_decode(s[i:]) if i>=0 else (None,0)
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f=d['frames'][0]
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print('%s %s' % (f.get('func') or '??', f.get('loc') or ''))
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except Exception:
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print('')
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" 2>/dev/null)
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elif [ "$R_FRAMES" -eq 0 ]; then
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R_STATUS=NO-FRAMES
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else
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R_STATUS=PASS
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fi
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CAPDIR="$capdir"
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}
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# --- verdict emission --------------------------------------------------------
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emit_verdict() {
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local name="$1" status="$2" frames="$3" worst="$4" sym="$5" note="${6:-}"
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echo "$name: $status frames=$frames${worst:+ worst_cell=$worst}${sym:+ crash_sym=\"$sym\"}${note:+ ($note)}"
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if [ "$JSON" = 1 ]; then
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python3 - "$name" "$PLATFORM" "$status" "$frames" "$worst" "$sym" "$note" <<'EOF'
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import json, sys
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name, plat, status, frames, worst, sym, note = sys.argv[1:8]
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obj = {"level": name, "platform": plat, "status": status, "frames": int(frames)}
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if worst: obj["worst_cell"] = float(worst)
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if sym: obj["crash_sym"] = sym
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if note: obj["note"] = note
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print(json.dumps(obj))
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EOF
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fi
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}
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verify_level() {
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local name="$1" num="$2" dump="$3" watchdog="${4:-90}"
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run_one "$name" "$num" "$dump" "$watchdog"
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local status="$R_STATUS" frames="$R_FRAMES" sym="$R_SYM" worst="" note=""
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if [ "$status" = PASS ]; then
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if [ "$PLATFORM" = linux ]; then
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note="GE_PCDUMP reads black on llvmpipe/WSLg — pixcount/framediff skipped, crash-detect only"
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else
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local last; last=$(ls "$CAPDIR"/ppm/*.ppm 2>/dev/null | tail -1)
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if [ -n "$last" ] && ! python3 "$ROOT/tools_pc/pixcount.py" "$last" >/dev/null 2>&1; then
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status=NO-FRAMES; note="frames present but all-clear (pixcount 0)"
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else
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local gdir; gdir=$(golden_dir_for "$name")
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if [ -n "$gdir" ]; then
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local fdiff; fdiff=$(python3 "$ROOT/tools_pc/framediff.py" "$CAPDIR/ppm" --golden "$gdir" --json 2>&1)
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local fexit=$?
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# framediff --json sandwiches the JSON blob between human-readable
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# per-frame lines and a summary line -- pull it out by scanning
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# from the first '{' with a raw JSON decoder instead of assuming
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# the whole stream parses.
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worst=$(echo "$fdiff" | python3 -c "
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import json,sys
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s = sys.stdin.read()
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i = s.find('{')
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try:
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d, _ = json.JSONDecoder().raw_decode(s[i:]) if i >= 0 else (None, 0)
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print(max((r.get('worst_cell',0) for r in d['results']), default=0))
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except Exception:
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print('')
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" 2>/dev/null)
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# exit 1 = a real per-frame threshold fail (pixel/cell/hash delta).
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# exit 2 = a structural mismatch (missing/size) -- most commonly the
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# golden's frame stems don't line up with this run's --dump window
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# (goldens are captured at GOLDEN_DUMP; a
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# sweep using a different stride has nothing to compare against
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# rather than a real regression). Only exit 1 is a verdict fail.
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case "$fexit" in
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1) status=REGRESSION; note="framediff vs $gdir" ;;
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2) note="golden frame stems don't match --dump window ($dump) for $gdir" ;;
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esac
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local tolpct; tolpct=$(golden_tolpct_for "$name")
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if [ "$fexit" = 0 ] && [ -n "$tolpct" ]; then
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local xout; xout=$(python3 "$ROOT/tools_pc/framediff.py" "$CAPDIR/ppm" --golden "$gdir" --exact --tol 2 --tol-pct "$tolpct" 2>&1)
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if [ $? -eq 1 ]; then
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status=REGRESSION
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note="per-pixel: $(echo "$xout" | grep -m1 FAIL | sed 's/^FAIL //') (limit ${tolpct}%)"
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fi
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fi
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else
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note="no golden for $name/$PLATFORM yet (Step 3)"
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fi
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fi
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fi
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fi
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local brief="$R_BRIEF"
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if [ "$status" = NO-FRAMES ] && [ -f "$CAPDIR/run.log" ]; then
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# stderr, not stdout: sweep mode captures verify_level's stdout via
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# `out=$(...)` and only keeps its first line (`head -1`) as the verdict
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# summary -- anything printed here on stdout would become that first
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# line and clip the real verdict (and, worse, the --json line further
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# down). stderr bypasses the capture and reaches the terminal/log file
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# directly.
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echo " -- $name run.log tail (NO-FRAMES, no crash -- likely startup/init failure) --" >&2
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tail -n 30 "$CAPDIR/run.log" | sed 's/^/ | /' >&2
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fi
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rm -rf "$CAPDIR"
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emit_verdict "$name" "$status" "$frames" "$worst" "$sym" "$note"
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if [ "$status" = CRASH ] && [ -n "$brief" ]; then
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# crash_brief.py's --json output sandwiches the JSON blob after the
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# human-readable brief -- print only the brief part here.
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echo "$brief" | awk '/^\{/{exit} {print}'
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fi
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case "$status" in PASS) return 0 ;; *) return 1 ;; esac
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}
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# --- dispatch ----------------------------------------------------------------
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case "$MODE" in
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single)
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resolved=$(resolve_level "$LEVEL_ARG")
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[ -z "$resolved" ] && { echo "unknown level '$LEVEL_ARG'" >&2; exit 2; }
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name="${resolved%%:*}"; num="${resolved##*:}"
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[ "${resolved%%:*}" = num ] && name=$(name_for_num "$num")
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pin_ini_640x480 2>/dev/null || true
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verify_level "$name" "$num" "${DUMP:-$GOLDEN_DUMP}"
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;;
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sweep)
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RESULTS_JSON=()
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RC=0
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subset="${SWEEP_LEVELS:-${SWEEP_SUBSET:-}}"
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entries=("${LEVELS[@]}")
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[ -n "$subset" ] && read -ra entries <<< "$subset"
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for e in "${entries[@]}"; do
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n="${e%%:*}"; num="${e##*:}"
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pin_ini_640x480 2>/dev/null || true
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out=$(verify_level "$n" "$num" "${DUMP:-$GOLDEN_DUMP}" 60)
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rc=$?
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[ "$rc" -ne 0 ] && RC=1
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# Pre-existing bug (found alongside D244's diagnostics): `head -1` here
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# silently discarded emit_verdict's --json line (its 2nd line of
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# output, starting with `{`) on every sweep run -- RESULTS_JSON above
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# was declared for exactly this and never actually populated, so
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# `--json` sweeps have never produced a usable verdict array; the
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# workflow's "Extract JSON verdict" step (scans for the last `[{` in
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# sweep.log) always got an empty `[]`.
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echo "$out" | head -1
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if [ "$JSON" = 1 ]; then
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j=$(echo "$out" | grep -m1 '^{')
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[ -n "$j" ] && RESULTS_JSON+=("$j")
|
|
fi
|
|
done
|
|
echo "SWEEP DONE"
|
|
if [ "$JSON" = 1 ] && [ "${#RESULTS_JSON[@]}" -gt 0 ]; then
|
|
{ printf '['
|
|
for i in "${!RESULTS_JSON[@]}"; do
|
|
[ "$i" -gt 0 ] && printf ','
|
|
printf '%s' "${RESULTS_JSON[$i]}"
|
|
done
|
|
printf ']\n'
|
|
}
|
|
fi
|
|
exit $RC
|
|
;;
|
|
|
|
parity)
|
|
[ -z "$LEVEL_ARG" ] && { echo "usage: verify.sh parity <level> --against DIR" >&2; exit 2; }
|
|
[ -z "$AGAINST" ] && { echo "parity needs --against DIR (the other platform's capture)" >&2; exit 2; }
|
|
resolved=$(resolve_level "$LEVEL_ARG")
|
|
[ -z "$resolved" ] && { echo "unknown level '$LEVEL_ARG'" >&2; exit 2; }
|
|
name="${resolved%%:*}"; num="${resolved##*:}"
|
|
pin_ini_640x480 2>/dev/null || true
|
|
run_one "$name" "$num" "${DUMP:-$GOLDEN_DUMP}" 90
|
|
if [ "$R_STATUS" != PASS ]; then
|
|
emit_verdict "$name" "$R_STATUS" "$R_FRAMES" "" "$R_SYM"
|
|
rm -rf "$CAPDIR"; exit 1
|
|
fi
|
|
python3 "$ROOT/tools_pc/framediff.py" "$CAPDIR/ppm" --golden "$AGAINST" --tol 2 --tol-pct 0.5 --exact ${JSON:+--json}
|
|
rc=$?
|
|
rm -rf "$CAPDIR"
|
|
exit $rc
|
|
;;
|
|
esac
|