mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-23 15:52:42 +02:00
Deck/Windows playtest fixes: fog rework (D540) and RSP-style CPU near-plane clip with per-vertex N64 fog (D543), with fog recomputed on near-plane-clipped vertices as the RSP does, so the haze around the player stays steady (D553); colour-combiner clamp for banded walls (D548); rocket and thrown-item stack overflows (D545, D549); menu double-trigger mitigation (D541); Dam ending first-shot camera swivel restored by removing an old port look-at workaround (D552); settings standardisation (D546), live All unlocked (D547), F10 mouse (D544); static window title and the project mark (the in-game crosshair shape, site gold) as window/taskbar icon and favicon (D550). Reference frames re-based on Windows, Linux and Steam Deck (A/B-confirmed); capture_p7.sh runs on Windows. Opt-in update check, off by default (D551: one HTTPS request to GitHub per launch when enabled; winhttp.dll loaded only then; the tag CI job checks the tag against GE007_VERSION). Release notes, ROADMAP, internals and security docs updated; tree-hygiene pass. Refs: D540 D541 D543 D544 D545 D546 D547 D548 D549 D550 D551 D552 D553 D554 D555 D556 D557 D558 D559 D560 D561 D562 D563 D564
69 lines
3.0 KiB
HTML
69 lines
3.0 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<!-- Paint the browser chrome (scrollbars, form controls, new-tab cards)
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dark before CSS loads, so the page never flashes white on mobile. -->
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<meta name="color-scheme" content="dark">
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<meta name="theme-color" content="#050607">
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<!-- Indexing is NOT restricted: this only asks Google/Bing to show the
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large image preview in search cards, which is what makes the
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in-engine stills legible in a coverage roundup. -->
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<meta name="robots" content="max-image-preview:large">
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<!-- Favicon: the project's own crosshair mark (tools_pc/make_icon.py),
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not a game still -- original art, no derivative-work exposure. -->
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<link rel="icon" type="image/png" href="{{ '/img/icon/ge007-icon.png' | relative_url }}">
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<link rel="apple-touch-icon" sizes="512x512" href="{{ '/img/icon/ge007-icon.png' | relative_url }}">
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<!-- Entity disambiguation: the maintainer behind every page. -->
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<link rel="me" href="https://github.com/jkdansereau">
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{%- seo -%}
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{%- include head-custom.html -%}
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</head>
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<body>
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<div class="frame">
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<!-- The masthead IS the page's h1: every page gets exactly one h1
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(the brand), and the page's own heading starts at h2. A <div>
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here left the document with no h1 at all, which is what search
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and screen readers key on. Presentation only -- the CSS class
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carries the look. -->
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<header class="banner">
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<h1 class="t">{{ site.title }}</h1>
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<p class="tag">{{ site.description }}</p>
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</header>
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<nav class="sitenav" aria-label="Site navigation">
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<a href="{{ '/' | relative_url }}">home</a><span class="sep">/</span>
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<a href="{{ '/documentation' | relative_url }}">documentation</a><span class="sep">/</span>
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<a href="{{ '/building' | relative_url }}">building</a>
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</nav>
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<div class="rule g"></div>
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<!-- flat_title: this page's masthead IS its title, so the layout opts
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out of the amber first-h2 "page-title" look (no double header).
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Jekyll + the preview builder both honour this conditional. -->
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<main class="doc-content{% if page.flat_title %} flat-title{% endif %}">
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{{ content }}
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</main>
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<div class="rule g"></div>
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<footer class="site-footer">
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<div class="footer-stamp">
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<a href="https://github.com/jkdansereau">maintained by jkdansereau</a>
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· last updated: 2026-10-05 · v0.5.0
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a>
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">releases</a>
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</div>
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<div class="footer-legal">
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Non-commercial fan preservation / research project. No ROM or game assets are
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distributed; you supply a ROM you already own. Not affiliated with or endorsed
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by Nintendo, Rare, Microsoft, MGM, Danjaq, or EON Productions.
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</footer>
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</body>
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